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  1. #31

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    Quote Originally Posted by lolix View Post
    oh please. If they could do the first 3 maps , its good....maybe the 4th one as well if they have a couple cc-ed units. Whatever , you're still missing the point...or trying very hard to not see it. I said COUNTLESS TIMES THAT I DISLIKE THE CURENT STATE OF AFAIRS IF IT CONTINUES IN THE SAME DIRECTION WE HAD FOR THE PAST MONTH.

    But having breaks from time to time is still a good ideea. once a month , or after 3-4 events in a row is not too much to ask.


    That being said , both my accounts are 160+ atm , and both my core teams are maxed. Sure i've took advantage on the breaks to max other stuff (like betty in preparation for AW) , but my core team is ok. Excepting some male aff items , right now i even have extra resources. Probably far from your reserves , but enough to be able to do at least a couple events without a break. So no , not exactly a newbie (even tho , for someone over 200 , i must seem an amateur). The thing is , i personally don't even need the breaks as much now , but i agree that it would still benefit me if we had some FROM TIME TO TIME , to restock a bit. And because of that , and as a f2p i can see how breaks could benefit newer players. Obviously not as often as we have right now, and especially not after star events or gold rushes , but having a bit of downtime once ever 3-4 events is not THAT much to ask.

    Meanwhile....you ? You're a hypocrite. You're claiming that you care about the game and whatnot , but i'm guessing that you're just a bored whale
    Except it's clearly not a good idea as both myself and several other people have been telling you already.

    The only justification for breaks is to get a team up to speed. Which was fine at launch (although far too long) when everyone was new and we didn't have autocomplete. Now, for new players, without breaks, they have no choice but to skip events they are clearly outclassed on, or they cash the fuck out to keep their team up to speed. Not drag everyone else down to their level and have complete periods of deadness like you keep proposing.

    Star/collection events are the perfect "breaks" for newbies, because they're not expected to spend their entire time on them. If they DO want to take part in the events, they have to cash, plain and simple. I know people who were new by the time Karma's event came around that they decided to throw down cash to get Immortal Karma, because they knew how useful she'd be in the future.

    But a break for the sake of "restocking" is not necessary for anyone or anything. If it's gold you need, you skip doing events on Monday. If it's affection/fairies/etc., you farm event maps that drop them, you take a break from the event to farm Tuesday/Friday/challenge maps, or you suck it up until a login day gives it to you.

    Once again, stop trying to compulsively max out everything ASAP. Even as a whale, there are plenty of units I don't have maxed, and I don't have an infinite stockpile of affection items or fairies. Because I know that I don't need to dry up my resources or my wallet for every unit that comes along.

    And yeah, call me out for me being a "bored whale" when you can't even come up with compelling reasons for breaks outside of being newbie-friendly.
    Last edited by Eab1990; 01-27-2016 at 02:05 PM.


  2. #32

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    so , a game being newbie friendly is bad. But being only veteran friendly isn't ? Are you some sort of l33t that thinks everything that doesn't fit his criteria , or standard of gaming/dificulty is a casual thrash ?

    You tell me that the only compelling argument for breaks is being newbie friendly. When literally the only real argument for no breaks is being veteran friendly , since it gives newer content to keep them entertained. Not hypocritical at all...yep

  3. #33

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    Oh boy, the anger in this thread makes me feel this game is the whole world to some of you.

    Gotta have more going on in life than just Aigis events.

  4. #34

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    Quote Originally Posted by lolix View Post
    so , a game being newbie friendly is bad. But being only veteran friendly isn't ? Are you some sort of l33t that thinks everything that doesn't fit his criteria , or standard of gaming/dificulty is a casual thrash ?

    You tell me that the only compelling argument for breaks is being newbie friendly. When literally the only real argument for no breaks is being veteran friendly , since it gives newer content to keep them entertained. Not hypocritical at all...yep
    There you go with your shitty black-and-white arguments again. You call me out for being an elitist while failing to see how terrible your own arguments are.

    Events aren't "veteran-friendly". If they were, the first 2-3 maps of every event wouldn't be piss-easy. You want veteran-friendly events, look at Osawari or Kanpani. Aigis is incredibly lenient in comparison.

    The compelling argument for constant events is to give veterans new event/silver units AND to give everyone more SCs from 3-starring new maps. Meanwhile, breaks... give newbies a chance to catch up at the expense of everyone else doing monotonous farming. Yeah, there's a clear winner here.

    Quote Originally Posted by Lag View Post
    Oh boy, the anger in this thread makes me feel this game is the whole world to some of you.

    Gotta have more going on in life than just Aigis events.
    I own a house and work full-time. I think I'm good, thanks.
    Last edited by Eab1990; 01-27-2016 at 03:44 PM.

  5. #35
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    I can't be the only person that noticed that Aegis awakening banner that was up for a little bit on Monday.

  6. #36

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    First of all, on DMM they have "breaks" in the form of 1 week increased drop events to help people raise affection and other stuff. I think nutaku should implement this on a similar schedule.

    I do not see why having to make a choice whether to do an event or not is bad. Anyone starting out now is going to have missed a TON of events and will have to wait for revivals anyways, what does it matter if they miss a few more? The game thrives on having constant events because everyone can get more SC and thus be able to do more things.

    @lolix
    I know you want a break every 4-5 event or something, but how about you and every #break person instead switch your stances to "give us the same types of events as DMM, INCLUDING the 1 week increased drop events. This would really solve every damn need for a break and everyone would be happy.

  7. #37
    just gonna say that after starting on DMM, I'm pretty much of the same stance as tenhou now.
    that and newbies just need to learn how to manage instead of being spoonfed. the gold rush event on nutaku completely flipped my switch as I saw people who needed resources prioritize less necessary golds instead. they are pretty lucky we had so many breaks after that.

    and fyi, me and tenhou are only about 1 month and a couple of days old on dmm. and we just got a perfect unit from the current star rush, though we only achieved 22* out of 27* max possible, thus missing out a couple of freebies given out as well as 20 levels on the event unit. admittedly it's due to our experience from having played nutaku aigis as well as help from other dmm players with regards to opinions and choices, as well as DMM having breaks during the period we started, but I think we did fairly well and just to prove the dmm event spam works just fine.

    of course, the 100% drop rate on 1st clear helps a LOT.

  8. #38

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    Just wanted to comment about something here: The devs taking anything the playerbase says to heart....
    These breaks gotta be a big coincidence, because if they DID ever take anything we asked to heart, we'd have Yurina by now. Everyone was asking for her event a while back, instead we get Solano's and the prospect that Maybe, just Maybe, we'll get Awakening soon. (No real expectations for it, just, you know, possibilities and all that)

    Now about the breaks, I don't really know what happened to go back to a break between events, maybe a lot of player sent whining messages to Nutaku about it, maybe the devs are thinking of implementing increased drops as "breaks" between events...what I do know is there really isn't much of a problem from my end of things because really, I've been playing since Ryuujin invasion (did a lot of shitty choices along the way too...*sigh*) and I remember quite well the terror of two week breaks and the freaking delays...Odette...ah Odette...
    So yeah, one week break in between, with a certainty of an event? Count me in, I'd rather know that next week we'll have something than have to wait two weeks and still not be sure if we'll even get anything.

    Anyway, that's my two cents (more like a dolar really xD) so I'mma leave now...buh'bye!

  9. #39

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    Quote Originally Posted by Tenhou View Post
    @lolix
    I know you want a break every 4-5 event or something, but how about you and every #break person instead switch your stances to "give us the same types of events as DMM, INCLUDING the 1 week increased drop events. This would really solve every damn need for a break and everyone would be happy.
    I agree with that. When i ever said that i don't want increased drop rates ?
    Also , the fact that dmm does that means that even in japan they don't relelase event after event like eab would like (i mean , i guess you could still call this an event , but it doesn't sound like actual events) , which is good. It means the devs aren't complete tools and do realize that their newbie or f2p players do need some downtime to restock , WITHOUT having to chose at all times , which imo is the best aproach possible to the game. If we get that here , i have no issues if we get no normal breaks.
    Last edited by lolix; 01-28-2016 at 01:53 AM.

  10. #40
    Quote Originally Posted by soranokira View Post
    that and newbies just need to learn how to manage instead of being spoonfed.
    Well, I could comment on this, but I have no opinion on breaks. I'm even eagerly awaiting the next event, despite being new.

    That said, I do kinda lean towards lolix's viewpoint, in this sense that I think it's better for a game to have some level of newbie friendliness. Of course my gripe isn't with the pacing of events, but with the number of things that are rather unclear for a new player and how easy it is to make rather dire mistakes....

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