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  1. #1

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    so , a game being newbie friendly is bad. But being only veteran friendly isn't ? Are you some sort of l33t that thinks everything that doesn't fit his criteria , or standard of gaming/dificulty is a casual thrash ?

    You tell me that the only compelling argument for breaks is being newbie friendly. When literally the only real argument for no breaks is being veteran friendly , since it gives newer content to keep them entertained. Not hypocritical at all...yep

  2. #2

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    Oh boy, the anger in this thread makes me feel this game is the whole world to some of you.

    Gotta have more going on in life than just Aigis events.

  3. #3

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    Quote Originally Posted by lolix View Post
    so , a game being newbie friendly is bad. But being only veteran friendly isn't ? Are you some sort of l33t that thinks everything that doesn't fit his criteria , or standard of gaming/dificulty is a casual thrash ?

    You tell me that the only compelling argument for breaks is being newbie friendly. When literally the only real argument for no breaks is being veteran friendly , since it gives newer content to keep them entertained. Not hypocritical at all...yep
    There you go with your shitty black-and-white arguments again. You call me out for being an elitist while failing to see how terrible your own arguments are.

    Events aren't "veteran-friendly". If they were, the first 2-3 maps of every event wouldn't be piss-easy. You want veteran-friendly events, look at Osawari or Kanpani. Aigis is incredibly lenient in comparison.

    The compelling argument for constant events is to give veterans new event/silver units AND to give everyone more SCs from 3-starring new maps. Meanwhile, breaks... give newbies a chance to catch up at the expense of everyone else doing monotonous farming. Yeah, there's a clear winner here.

    Quote Originally Posted by Lag View Post
    Oh boy, the anger in this thread makes me feel this game is the whole world to some of you.

    Gotta have more going on in life than just Aigis events.
    I own a house and work full-time. I think I'm good, thanks.
    Last edited by Eab1990; 01-27-2016 at 03:44 PM.

  4. #4
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    I can't be the only person that noticed that Aegis awakening banner that was up for a little bit on Monday.

  5. #5

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    First of all, on DMM they have "breaks" in the form of 1 week increased drop events to help people raise affection and other stuff. I think nutaku should implement this on a similar schedule.

    I do not see why having to make a choice whether to do an event or not is bad. Anyone starting out now is going to have missed a TON of events and will have to wait for revivals anyways, what does it matter if they miss a few more? The game thrives on having constant events because everyone can get more SC and thus be able to do more things.

    @lolix
    I know you want a break every 4-5 event or something, but how about you and every #break person instead switch your stances to "give us the same types of events as DMM, INCLUDING the 1 week increased drop events. This would really solve every damn need for a break and everyone would be happy.

  6. #6
    just gonna say that after starting on DMM, I'm pretty much of the same stance as tenhou now.
    that and newbies just need to learn how to manage instead of being spoonfed. the gold rush event on nutaku completely flipped my switch as I saw people who needed resources prioritize less necessary golds instead. they are pretty lucky we had so many breaks after that.

    and fyi, me and tenhou are only about 1 month and a couple of days old on dmm. and we just got a perfect unit from the current star rush, though we only achieved 22* out of 27* max possible, thus missing out a couple of freebies given out as well as 20 levels on the event unit. admittedly it's due to our experience from having played nutaku aigis as well as help from other dmm players with regards to opinions and choices, as well as DMM having breaks during the period we started, but I think we did fairly well and just to prove the dmm event spam works just fine.

    of course, the 100% drop rate on 1st clear helps a LOT.

  7. #7

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    Just wanted to comment about something here: The devs taking anything the playerbase says to heart....
    These breaks gotta be a big coincidence, because if they DID ever take anything we asked to heart, we'd have Yurina by now. Everyone was asking for her event a while back, instead we get Solano's and the prospect that Maybe, just Maybe, we'll get Awakening soon. (No real expectations for it, just, you know, possibilities and all that)

    Now about the breaks, I don't really know what happened to go back to a break between events, maybe a lot of player sent whining messages to Nutaku about it, maybe the devs are thinking of implementing increased drops as "breaks" between events...what I do know is there really isn't much of a problem from my end of things because really, I've been playing since Ryuujin invasion (did a lot of shitty choices along the way too...*sigh*) and I remember quite well the terror of two week breaks and the freaking delays...Odette...ah Odette...
    So yeah, one week break in between, with a certainty of an event? Count me in, I'd rather know that next week we'll have something than have to wait two weeks and still not be sure if we'll even get anything.

    Anyway, that's my two cents (more like a dolar really xD) so I'mma leave now...buh'bye!

  8. #8
    Quote Originally Posted by soranokira View Post
    that and newbies just need to learn how to manage instead of being spoonfed.
    Well, I could comment on this, but I have no opinion on breaks. I'm even eagerly awaiting the next event, despite being new.

    That said, I do kinda lean towards lolix's viewpoint, in this sense that I think it's better for a game to have some level of newbie friendliness. Of course my gripe isn't with the pacing of events, but with the number of things that are rather unclear for a new player and how easy it is to make rather dire mistakes....

  9. #9

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    Quote Originally Posted by Tenhou View Post
    @lolix
    I know you want a break every 4-5 event or something, but how about you and every #break person instead switch your stances to "give us the same types of events as DMM, INCLUDING the 1 week increased drop events. This would really solve every damn need for a break and everyone would be happy.
    I agree with that. When i ever said that i don't want increased drop rates ?
    Also , the fact that dmm does that means that even in japan they don't relelase event after event like eab would like (i mean , i guess you could still call this an event , but it doesn't sound like actual events) , which is good. It means the devs aren't complete tools and do realize that their newbie or f2p players do need some downtime to restock , WITHOUT having to chose at all times , which imo is the best aproach possible to the game. If we get that here , i have no issues if we get no normal breaks.
    Last edited by lolix; 01-28-2016 at 01:53 AM.

  10. #10
    One thing to mention about this. I won't deny that you are right in a sense: that is the best approach for these players, but it isn't the best approach for Nutaku by a freaking mile. This is the nature of these games, they are designed for you to have many things to do each and every day (wait until we get AW and extra dailies, will people ask for breaks because they can't farm monday daily because of the other daily?) so you need to decide and manage your gains and losses with the opportunity to pay to soften those choices. This is the case with many, many games that tely on an energy system that refills over time.

    Having said that, I already said that I favor one week break times from time to time. If they would implement those extra rates like in DMM it would be perfect. Even so I would complain on no breaks after like 3 back-to-back farming events. But...

    Vampire Bride Item Collection 6/16/2015 6/30/2015
    Crisis of the Fairy Village Star Rush 7/14/2015 7/28/2015
    Mystic Sorcery Unit Farm 9/08/2015 9/15/2015
    Oni Summoning Sorceress Unit Farm 9/29/2015 10/06/2015
    Heir to the Strategist Item Collection 10/13/2015 10/27/2015
    Monk Training Grounds Unit Farm 10/27/2015 11/04/2015
    The Summon Beast in the Earth Star Rush 11/04/2015 11/17/2015
    Imprisoned Magic Swordswoman Unit Farm 11/17/2015 11/24/2015
    Pride of the Beastwoman Unit Farm 11/24/2015 12/1/2015
    Swordswoman of the Boiling Sands Star Rush 12/1/2015 12/15/2015
    Ancient Automata Unit Farm 12/15/2015 12/22/2015
    Gold Rush Gold Rush 12/28/2015 1/12/2016
    Ninja Army of Darkness Unit Farm 01/19/2016 01/26/2016

    Not the case. The most "oppressing" case was two farming events back to back with no break (Charlotte/Ada) and one of them got a direct upgrade not too long after (Horace, a Star Rush). According to this, we didnt need a break after Rowanna, Shiho (because we already got one), Gold Rush and Azami (because we already got one again). Even if I favor the regular one-week break in the way DMM has implemented it, this is just a mess. I don't know how DMM gives Nutaku the tools and events, but things could have been done way better than this.
    Last edited by Askeladd; 01-28-2016 at 02:57 AM.

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