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  1. #1
    Quote Originally Posted by Semaphore View Post
    For example, my Sanada Yukitaka shows as having 12259 attack right now. That includes attack bonuses from equipment, lab skills, and temple skills. It would also include bonuses from skills that aren't displayed in combat, if she had any, such as Takeda Shingen's Furinkazan skill. The four stacked Koyo Gunkan skills multiply by 1.15^4 ~ 1.749 bring that up to an effective 21141. Then multiply by 2.5 for her attack boost skill in the first round and that makes 53602 attack. Multiply by 1.4 for her peerless skill to get 75043 attack.
    I felt so much smaller ater reading this ...

    But anyway - do healing skills stack? After reading your few last posts I believe they do, but I would like to make sure. At the end of the turn I can see animations and captions for all skills appearing (for example Love inherited from Naoe Kagetsuna, Original Zuo Zhuan etc) but I can see green health number floating over my unit only once.

    Also - how often do non-artifacts appear as loot from exploring? I had few fancy drops (like parts for universal EVO card, or EVO emblem shards) or some utilities like fast battle tickets or rations but the drop rate for those looks awfully low.

    And what would you recommend as artifact to equip on unit? Since I don't have many generals (or at least not many with worthwhile skills) to inherit I'm right now building my dropdeck around survivability and regeneration to keep my Tiger of Kai shielded as long as possible and I'm trying to ged Buddha Sculptures.

  2. #2
    Well my Juhbei got no star just like most of my team actually. What i currently use is 0* Luis, 1* Naoe, 1* SSR toyotomi, 0* Shingen of Kai and 0* Sanada.

    So far i got 3 SR 4* and that is 3 since yesterday. didn't really have time to work on them yet. but if you said what you did already expecting Juhbei to be 0* then indeed i may doing something wrong xD Probably the class.

  3. #3
    Quote Originally Posted by DunDunDun View Post
    Well my Juhbei got no star just like most of my team actually. What i currently use is 0* Luis, 1* Naoe, 1* SSR toyotomi, 0* Shingen of Kai and 0* Sanada.

    So far i got 3 SR 4* and that is 3 since yesterday. didn't really have time to work on them yet. but if you said what you did already expecting Juhbei to be 0* then indeed i may doing something wrong xD Probably the class.
    If you have both Akechi Juhbei and Luis Frois, then I'm going to hope that you got a lucky UR summon and didn't waste the achievements completion reward of choosing your UR general on one of those two.

    If you don't have a full team of level 35+ generals yet, then fine, trot out the URs until you do. But once you do, you need to focus on getting a team to level 55, even though it will probably be mostly or entirely SR early on. You pull out the UR and SSR generals as you get SR generals high enough to replace them, then slowly shift to SSR as you get them to at least three or preferably four stars. Once you get SSR generals high enough to pull level 55 SR generals off of your team, you can use the benched SR general to inherit a skill and still benefit from having leveled them up all the way.

    Getting UR generals to high star ratings is rather expensive, so I was skeptical that you had those UR generals at high enough star ratings to justify using them over a level 55 SR. To put it into perspective, I have at least one four star version of 18 distinct SSR generals. For 8 of those 18, I have at least two four star cards of the same general. But there's only one UR general at all that I have even a two star or higher version of. The scattered 0 and 1 star UR generals that I have mostly aren't even good enough to justify sticking on my defense team as random spares.

  4. #4
    Yes i got lucky and got an UR out of my soul ticket i got for the accomplissement. So i had 2 UR within 3 day of gameplay without having used my freshman ticket.

    I don't have a full team of 35 yet as of now 3 commander reach or surpasse that lvl. (35 luis, 36 Naoe, 37 toyotomi)

  5. #5
    Most UR generals really aren't that useful. You'll end up needing to use a bunch of UR or Universal EVO cards to rank them up to four stars, and those come slowly, to say the least. So you basically have to pick the one that you think is the strongest that you have or will have anytime remotely soon as the one to use your UR and Universal EVO cards on.

    As a survey of sorts of what the top tier players are using, at least in PVE, I checked the recent victories on the seventh opponent of map 6-4. This has the advantage that only six players have beaten it, ever: Temp, Semaphore, Nootaku, Aargaez, Vermillion, and Arikromus. All daimyos in the past 2+ months have come from that list. With only six players having beaten the opponent at all, it retains the first victory by each of those six players rather than getting scrolled off. It's also a not terribly difficult opponent, as the enemy is all elite guards, so you don't get people pulling out weird tricks to try to customize something for that particular opponent.

    So I tallied up the generals used, including both the base generals and also the inherited ones. The totals are:

    UR The Dragon of Echigo: 1
    UR The Tiger of Kai: 8
    UR Master Strategist: 2
    UR Sanada Yukimura (S): 1
    SSR Uesugi Kenshin: 1
    SSR Toyotomi Hideyoshi: 2
    SSR Takenaka Hanbei: 3
    SSR Mori Motonari: 5
    SSR Miyamoto Musashi: 1
    SSR Sasaki Kojiro: 1
    SSR Kamiizumi Nobutsuna: 2
    SSR Honda Tadakatsu: 1
    SSR Honganji Kennyo: 1
    SSR Sanada Yukitaka: 5
    SSR Takeda Shingen of Kai: 6
    SSR Toyotomi Hideyoshi (S): 3
    SR Naoe Kagetsuna: 6
    SR Katakura Kojuuro: 2
    SR Date Nami: 1
    SR Yagyu Munetoshi: 1
    SR Imagawa Yoshimoto: 1
    SR Honganji Kennyo: 3
    SR Otomo Yoshishige: 1
    SR Ashikaga Yoshiaki: 2

    That's more SR than UR, and from a set of players who could easily go exclusively SSR if so inclined. It's also more SR Naoe Kagetsuna alone than all UR besides Tiger of Kai combined.

    If you were to get a more PVP focused survey by counting the generals used in the quarterfinals of the daimyo tournament, you'll see a lot more SSR Uesugi Kenshin, SSR Takenaka Hanbei, and SSR Sasaki Kojiro, but not more UR generals. You pick your favorite, evolve your favorite, and won't get around to evolving your second favorite unless you play for a number of months.

  6. #6
    This week brought back the trainer dungeon. If you like experience cards, this is for you. It takes over 9 million experience to level an SSR general from 1 to 55. The trainer dungeon drops enough experience cards for you to do that in a little over two days. Yes, really. I just tallied up the experience cards I got from clearing the whole thing and it comes to 4183500 experience. That's for just one day, and the event is here for two weeks.

    I said that the rebel dungeon caters to the top tier players who can clear it quickly. The trainer dungeon is quite the opposite of that. I actually had to pull all of my normal generals off of the field for it because two opponents who do reflect damage were killing me with it. I'm using it to level affection for new generals with a single level 40 general wearing hand-me-down gear one-shotting the entire enemy side on each of the first six opponents (out of seven). Okay, so that one general is a UR Master Strategist with an inherited Takeda Shingen, but still.

    The trainer dungeon also gives a lot of copper, if that's what you need. It isn't actually the best source of copper, but it is the best source of experience cards. This is the third time that the dungeon has run, though the first time gave you very limited access unless you paid a ton of koban.
    Last edited by Semaphore; 09-07-2017 at 06:06 PM.

  7. #7
    So i finaly chose to use my freshman ticket. I couldn't decide between Tiger of Kai and Master Strategist but i didn't had to chose. The available choice are Kenshin, Takeda, Oda, Toyotomi, Tohso and Luis.

  8. #8
    Quote Originally Posted by Machcio View Post
    I felt so much smaller ater reading this ...

    But anyway - do healing skills stack? After reading your few last posts I believe they do, but I would like to make sure. At the end of the turn I can see animations and captions for all skills appearing (for example Love inherited from Naoe Kagetsuna, Original Zuo Zhuan etc) but I can see green health number floating over my unit only once.

    Also - how often do non-artifacts appear as loot from exploring? I had few fancy drops (like parts for universal EVO card, or EVO emblem shards) or some utilities like fast battle tickets or rations but the drop rate for those looks awfully low.

    And what would you recommend as artifact to equip on unit? Since I don't have many generals (or at least not many with worthwhile skills) to inherit I'm right now building my dropdeck around survivability and regeneration to keep my Tiger of Kai shielded as long as possible and I'm trying to ged Buddha Sculptures.
    If you have two or three heals on a single character, it adds them together and only displays one number. I'm not 100% certain of this, but I think that it computes the heals sequentially, so for healing skills that depend on how much life you have, you can have a situation where you get some healing from skill A, then skill B computes the healing based on how much life you have after being healed by skill A.

    Healing heavy builds are essential to get an A against certain opponents that do tons of reflect damage. But it's usually more effective to go heavy on damage with only one or two tanks to keep your damage dealers alive.

    Non-artifact items from exploring are, as you noted, fairly rare. My ballpark approximation is that a given exploration item has about a 1% chance of being something other than an artifact. But I could believe 3% or 0.4%, as that's a pretty rough approximation.

    I use buddha sculptures for my general artifacts.

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