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  1. #1
    Quote Originally Posted by Keyen View Post
    I understand that. What i'm trying to tell you is that a lot of players won't try further than the low level because of that. When you are instant killed with 70% max life, you usually say "bullshit" and you close the game, you don't try much further.

    Edit: Talking about RNG, you have to reduce by half (if not completely negate it alltogether) the effect of tile which proc during the opponent turn. Finishing the turn to see the opponent dealing for free 60+ damage and fully charge a character is the same category of "BULLSHIT" than above. You can't predict that from either side, and it gives an unfair advantage.

    Edit: 7th match in a row against someone with 150 more elo. Can't play when I have 2 less lvl per character and 200 less max hp.
    Hi Keyen
    For now, the PvP experience is not the full one. Let me explain:
    We are expecting the average ELO to be around 1000. For the moment, most of the players have 500. Out of these, some players are level 5-6, just finished stage 10, and some are at stage 100 maybe and level 20. Neither of them played so much to get a ELO difference, so the system would match them and (just like chess). Also take in consideration the fact that we are launched in 6 or 7 countries only.

    About the 200HP difference... that will be nothing, you will see in the future months , while you reach at least around 1000HP.

    About the matches done at the turn change, those are 100% predictable. Those are done by the tiles from the board falling down. When the system generates new tiles, those will not match with anything (will be created of a color that does not do matches in that particular spot, where those will land)

    Quote Originally Posted by Hentaika View Post
    No sense on making some valid statements on game that didn't even bother balancing in the slightest...

    No matter how you try to sugarcoat it - it's a worse phantasma, in which you can at least do insane stuff with good matching skills... placing girls is an interesting idea... if devs had another year or 2 to balance it out better, that is... But they just decided to grab some $$$s and release it raw hopefully grabbing some $$$s within first few minutes of the game before player can actually realise all flaws of the game...

    Honestly, all those games that give you a '1hour flash deals' 5 seconds into the game should be instant close for people. Devs should let people experience the game before making them deal with p2w shit before they can decide what's good or not.

    The chest mechanic just confirms that the game doesn't even want you to play it, it just wants your $$$.
    It's your opinion. We cant please everybody, that's natural.

    About the deals...if a flash deal every 2-3 level ups (after 1 week of play you will not even see those more than once a week or even a month in high tiers) is a problem, then i dont know what to say. Some people like those deals (and trust me, they really are deals.. with 50-90% off)
    The same thing is happening for chests.
    A first time user experience should include all the perks of the game. A first time user has to see every part of the game and get a boost (for free players-30min chests value is great, 15m also, considering the time to open), that's why the number of chests in low levels may seam too high. A free player, that only hoards free gems and maybe buys chests from the shop with them , will have no problem with "too many chests" or "too many offers".

    It's like in Diablo you would complain that you start with a stick and you also get that nasty glow around your character at level up(and the pop-up with + abilities) or in Heroes that you have the land for the castle .

    It's a browser game that was in development for about 1 and a half - 2 years, so i don't think it was rushed(only the tiles were changed over 70 times) It's not even hard launched, that will add another month...
    Last edited by mune1one; 09-14-2018 at 12:04 AM.

  2. #2

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    In current state game just bad in every aspect except graphic. Graphic are fine, kudos to artists.

  3. #3
    Onetonne Guest
    Quote Originally Posted by Eliont View Post
    In current state game just bad in every aspect except graphic. Graphic are fine, kudos to artists.
    You’re a complete idiot, but funny 😂 The game is great and very well balanced. Your too noob to see though

  4. #4

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    Just another unregistered funboy.
    Or developer incognito.

    And, btw, "noob" (newbie) statement here are absolutely out of place.

  5. #5
    OneToe Guest
    Quote Originally Posted by Eliont View Post
    Just another unregistered funboy.
    Or developer incognito.

    And, btw, "noob" (newbie) statement here are absolutely out of place.
    I wish I could code... but alas I can’t. No I’m not a developer but I just think your hate is funny and shows you’re a bit of an idiot. You need to focus on happy things in your life 👍

  6. #6
    Quote Originally Posted by mune1one View Post
    About the 200HP difference... that will be nothing, you will see in the future months , while you reach at least around 1000HP.
    Disclaimer: I have not played this game, as I do not reside in one of the chosen countries.

    However, when I do try the game for the first time I will be choosing whether or not I continue to play in the first few hours of playtime, not the first few months. If I feel like I've been screwed over by the mechanics in those first few hours or even just the first week, I will drop the game and just look up the artwork elsewhere. I realize that I'm cherry-picking a single sentence out of a lengthy reply, but just keep in mind that new players aren't looking at how much better off they'll be after sinking months into a game. If the mechanics start out frustrating, we'll leave and go somewhere else.

  7. #7

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    Quote Originally Posted by unknown67 View Post
    Disclaimer: I have not played this game, as I do not reside in one of the chosen countries.

    However, when I do try the game for the first time I will be choosing whether or not I continue to play in the first few hours of playtime, not the first few months. If I feel like I've been screwed over by the mechanics in those first few hours or even just the first week, I will drop the game and just look up the artwork elsewhere. I realize that I'm cherry-picking a single sentence out of a lengthy reply, but just keep in mind that new players aren't looking at how much better off they'll be after sinking months into a game. If the mechanics start out frustrating, we'll leave and go somewhere else.
    Fair point m8, thanks for the advice. We try to ease new players in by matching them against players of a similar level. One of the contributing factors right now, is that the player pool is extremely small and there are more uneven matches being made. During the first 10 player levels this difference is more noticeable as even a 100hp difference can give a sizeable advantage. The pre-reg starts next week and that should alleviate the problem somewhat.


    On a side note, we've added some of the changes that were suggested on the thread. Please keep the feedback coming, it's very much appreciated.

    • Added a reward (100xp) when losing PvP
    • Added tool tips for the different game modes in PvP
    • Added "Wait for opponents" between turn changes
    • Fixed Nutaku purchase text
    • New particles on purchases for better feedback for players
    • Fixed coin count after level up
    • Fixed a bug regarding casual gameplay
    • Fixed timer from the contracts menu (cards were not changing on day change)

  8. #8

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    Alright, some advices if you start the game:
    -Dont use your Nutaku Gold or your gems on the shop directly. Ever. You will be submerged by deals (something which triggered Hentaika ) which are at least -40%. So it's much better to hoard them until you get a deal which interest you.
    -Add as friend any person who play against you. Also, check the discord for codes. Fill your friend list, and gift cards as much as possible. It's a steady gold revenue and it's worth it. Also, ask your friend for cards as much as possible. Rares are especially nice because they grants the most gold.
    -Buy the cards which are at the shop, up to 5 or 6 times for the commons, twice for rares, once for epic. They are really gold efficient (You pay 500 for a rare and when you gift it, you get 750 gold, gaining 250 gold in the process and making someone happy).
    -Prepare yourself to lose a lot in pvp. It's not because the game is shit, it's not because you are too bad at this game, it's just because the game is rough at low level. Sometimes, the game will give your opponent a bullshit combo and you will lose 600 hp in one turn. Just conceded and go for another game. The point is not winning everything, but winning enough.
    -If you are trying to climb the ladder, go random. If you don't, you need a winrate > 50%, if you do, you need a winrate > 20% (well, more like 26,67% if half of people out there are playing random and the other half don't). Even if it's harder, you will steadily increase your ELO.
    -The random also makes you use every card available, so you can see everyone and not your 4 favorites. You will be more adaptable and see the interesting points of every card.
    -Upgrade every card asap. You will swim in gold soon enough.
    -Progress into the pve campaign if you are hitting a block in pvp (no one, or someone which is farming you). You will still get exp and chests that way.
    Last edited by Keyen; 09-16-2018 at 10:59 AM.

  9. #9

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    Lightbulb Pre-registration is now Live!!


  10. #10
    Unregistered Guest
    Any release date?

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