Quote Originally Posted by unknown67 View Post
Disclaimer: I have not played this game, as I do not reside in one of the chosen countries.

However, when I do try the game for the first time I will be choosing whether or not I continue to play in the first few hours of playtime, not the first few months. If I feel like I've been screwed over by the mechanics in those first few hours or even just the first week, I will drop the game and just look up the artwork elsewhere. I realize that I'm cherry-picking a single sentence out of a lengthy reply, but just keep in mind that new players aren't looking at how much better off they'll be after sinking months into a game. If the mechanics start out frustrating, we'll leave and go somewhere else.
Fair point m8, thanks for the advice. We try to ease new players in by matching them against players of a similar level. One of the contributing factors right now, is that the player pool is extremely small and there are more uneven matches being made. During the first 10 player levels this difference is more noticeable as even a 100hp difference can give a sizeable advantage. The pre-reg starts next week and that should alleviate the problem somewhat.


On a side note, we've added some of the changes that were suggested on the thread. Please keep the feedback coming, it's very much appreciated.

  • Added a reward (100xp) when losing PvP
  • Added tool tips for the different game modes in PvP
  • Added "Wait for opponents" between turn changes
  • Fixed Nutaku purchase text
  • New particles on purchases for better feedback for players
  • Fixed coin count after level up
  • Fixed a bug regarding casual gameplay
  • Fixed timer from the contracts menu (cards were not changing on day change)