
Story Missions are always open to expedition.
Special Missions include rotating Daily Missions that contain Upgrade and Evolution materials,
as well as Event Missions when a special event is taking place.
Reprint Missions include past Event Missions.
Concept Missions are unique challenges that can be done to earn Honour Medals.
Limited Missions contain special Bonus Stages that appear for only a short time as well as Challenge Stages from the special event. Once you've cleared all the Normal Missions and a portion of the Special Missions, Bonus Stages will appear at regular intervals.
We recommend that beginners start with the Normal Missions!
Doing Missions costs Stamina.
If you don't have enough Stamina, you won't be able to enter a Mission. Stamina refills at a rate of 1 point every 3 minutes, which means you can choose to wait, restore your Stamina by using a Stamina Nectar (restores 50% of your maximum stamina), or consuming a Flower Gem (restores 100% of your maximum stamina).
❀ Tutorial Missions
❀ Story Missions
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
FKG:17-1 Around Guns Lake
FKG:17-2 Over the Ravine
FKG:17-3 Mud on Your Shoes
FKG:17-4 Mountain Sneak Attack
FKG:17-5 In Baisley Ruins
Mission 17 - Fransberg Valley

FKG:17-2 Over the Ravine
FKG:17-3 Mud on Your Shoes
FKG:17-4 Mountain Sneak Attack
FKG:17-5 In Baisley Ruins
18
19
20
21
FKG:21-3 Slow and Steady Wins The Race
FKG:21-4 Take a Closer Look
FKG:21-5 Aim For Perfection
Mission 21 - Esplanade of Wealth and Pride

FKG:21-4 Take a Closer Look
FKG:21-5 Aim For Perfection
22
23
FKG:23-1 Scenery From the Lighthouse
FKG:23-2 A Mysterious Phenomenon
FKG:23-3 Dusk Jungle
FKG:23-4 Gavin's Twin Inscriptions
FKG:23-5 Moonlight Banquet
Mission 23 - The Twin Inscriptions of Gaven

FKG:23-2 A Mysterious Phenomenon
FKG:23-3 Dusk Jungle
FKG:23-4 Gavin's Twin Inscriptions
FKG:23-5 Moonlight Banquet
24
25
FKG:25-1 Beware of the Valley
FKG:25-2 Through the Den of Thieves
FKG:25-3 A Facet of Food
FKG:25-4 Harvest Canyon Zone
FKG:25-5 Valley Wind Utopia?
Mission 25 - Area of Crop Canyon

FKG:25-2 Through the Den of Thieves
FKG:25-3 A Facet of Food
FKG:25-4 Harvest Canyon Zone
FKG:25-5 Valley Wind Utopia?
26
27
28
FKG:28-1 Escape the White Forest
FKG:28-2 A Perilous Riverside
FKG:28-3 Head to the Pond
FKG:28-4
FKG:28-5
Mission 28 - Etu Temple

FKG:28-2 A Perilous Riverside
FKG:28-3 Head to the Pond
FKG:28-4
FKG:28-5
❀ Special Missions
Monday
Monday Mission - Defensive Battle at Winter Rose
Monday Mission - Encounter with the Red Bloom Dragon
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Tuesday
Tuesday Mission - Defensive Battle at Banana Island
Tuesday Mission - Encounter with the Blue Bloom Dragon
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Wednesday
Thursday
Thursday Mission - Defensive Battle at Blossom Hill
Thursday Mission - Encounter with the Yellow Bloom Dragon
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Friday
Friday Mission - Defensive Battle at Bergamot Valley
Friday Mission - Encounter with the Purple Bloom Dragon
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Saturday
Saturday Mission - Defensive Battle at Lilywood
Saturday Mission - Mori-Mori Coin Boost
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Sunday
All Week
FKG:In Search of the Blooming Elixir (Intermediate)
FKG:In Search of the Blooming Elixir (Advanced)
FKG:Quest for the Blooming Elixir (Gold)
FKG:Quest for the Blooming Elixir (Rainbow)
Standing Mission - In Search of the Blooming Elixir
FKG:In Search of the Blooming Elixir (Beginner)FKG:In Search of the Blooming Elixir (Intermediate)
FKG:In Search of the Blooming Elixir (Advanced)
FKG:Quest for the Blooming Elixir (Gold)
FKG:Quest for the Blooming Elixir (Rainbow)
Standing Mission - Chop-Chop Coin Rush
Regular Mission - In Search of Presents
❀ Permanent Reprint Missions
Stages will be updated with Resealstones soon!
Reprint 01

Reissue 1 - Bremen: The City of Ruin

Reprint 02

Reissue 2 - For the Sake of Our Precious Memories

Reprint 03

Reissue 3 - The Power of the King's Adviser

Reprint 04

Reissue 4 - In the Glow of the Night

Reprint 05

Reissue 5 - The Lingering Scent of Ancient Flowers

Reprint 06

Reissue 6 - Restore Peace to the Kingdom

❀ Concept Missions
Each Concept Mission allows a certain amount of parties and has its own set of unique effects. Some Concept Missions may also disable abilities that effect the speed of your squad (if this happens, your party’s speed will be highlighted in red). The Flower Knights that are shown on the banners are examples of Knights that would excel in that mission.
Concept 01
Party Limit: 1
+ Each party member’s Skill Power is increased by 2.5x.
+ Abilities that increase Skill Activation Rate are enhanced.
FKG:Beginner - Skill - Clean Sweep Operation
FKG:Intermediate - Skill - Clean Sweep Operation
FKG:Advanced - Skill - Clean Sweep Operation
FKG:Ultimate - Skill - Clean Sweep Operation
FKG:Extreme - Skill - Clean Sweep Operation
Special Mission - Skill - Clean Sweep Operation Part 1

+ Each party member’s Skill Power is increased by 2.5x.
+ Abilities that increase Skill Activation Rate are enhanced.
FKG:Beginner - Skill - Clean Sweep Operation
FKG:Intermediate - Skill - Clean Sweep Operation
FKG:Advanced - Skill - Clean Sweep Operation
FKG:Ultimate - Skill - Clean Sweep Operation
FKG:Extreme - Skill - Clean Sweep Operation
Concept 02
Party Limit: 1
+ Each party members Skill Power is increased based on their MAX HP.
– All Abilities are disabled.
– Pests have no type weakness.
FKG:Beginner - Trial of Strength - Concentrated Breakthrough!
FKG:Intermediate - Trial of Strength - Concentrated Breakthrough!
FKG:Advanced - Trial of Strength - Concentrated Breakthrough!
FKG:Ultimate - Trial of Strength - Concentrated Breakthrough!
FKG:Extreme - Trial of Strength - Concentrated Breakthrough!
Special Mission - Trial of Strength - Single Breakthrough! Part 1

+ Each party members Skill Power is increased based on their MAX HP.
– All Abilities are disabled.
– Pests have no type weakness.
FKG:Beginner - Trial of Strength - Concentrated Breakthrough!
FKG:Intermediate - Trial of Strength - Concentrated Breakthrough!
FKG:Advanced - Trial of Strength - Concentrated Breakthrough!
FKG:Ultimate - Trial of Strength - Concentrated Breakthrough!
FKG:Extreme - Trial of Strength - Concentrated Breakthrough!
Concept 03
Party Limit: 2
+ Solar Drive damage is increased by 4x.
+ Abilities that increase Shrine Crystal drop rate are enhanced.
FKG:Beginner - Solar Drive, Fire!
FKG:Intermediate - Solar Drive, Fire!
FKG:Advanced - Solar Drive, Fire!
FKG:Ultimate - Solar Drive, Fire!
FKG:Extreme - Solar Drive, Fire!
Special Mission - Solar Drive, Fire! Part 2

+ Solar Drive damage is increased by 4x.
+ Abilities that increase Shrine Crystal drop rate are enhanced.
FKG:Beginner - Solar Drive, Fire!
FKG:Intermediate - Solar Drive, Fire!
FKG:Advanced - Solar Drive, Fire!
FKG:Ultimate - Solar Drive, Fire!
FKG:Extreme - Solar Drive, Fire!
Concept 04
Party Limit: 1
+ Knights with Counterattack abilities have their defense increased by 4x.
FKG:Beginner - Get Pumped for the Counterattack!
FKG:Intermediate - Get Pumped for the Counterattack!
FKG:Advanced - Get Pumped for the Counterattack!
FKG:Ultimate - Get Pumped for the Counterattack!
FKG:Extreme - Get Pumped for the Counterattack!
Special Mission - Get Pumped for the Counterattack! Part 1

+ Knights with Counterattack abilities have their defense increased by 4x.
FKG:Beginner - Get Pumped for the Counterattack!
FKG:Intermediate - Get Pumped for the Counterattack!
FKG:Advanced - Get Pumped for the Counterattack!
FKG:Ultimate - Get Pumped for the Counterattack!
FKG:Extreme - Get Pumped for the Counterattack!
Concept 05
Party Limit: 1
+ The effectiveness of equipment is increased.
– Your Flower Knight’s base attack stats, base defense stats, abilities, and equipment abilities are all nullified. Your Knight’s equipment’s attack and defense are the only things that are counted.
FKG:Beginner - Equipment Recommendation
FKG:Intermediate - Equipment Recommendation
FKG:Advanced - Equipment Recommendation
FKG:Ultimate - Equipment Recommendation
FKG:Extreme - Equipment Recommendation
Special Mission - Equipment Recommendation Part 1

+ The effectiveness of equipment is increased.
– Your Flower Knight’s base attack stats, base defense stats, abilities, and equipment abilities are all nullified. Your Knight’s equipment’s attack and defense are the only things that are counted.
FKG:Beginner - Equipment Recommendation
FKG:Intermediate - Equipment Recommendation
FKG:Advanced - Equipment Recommendation
FKG:Ultimate - Equipment Recommendation
FKG:Extreme - Equipment Recommendation
Concept 06
Party Limit: 2
In these Concept Missions, a pest will chase you down. It is easily beatable at first, but in later stages it will be incredibly difficult to defeat. The optimal solution is to run away, though later stages will also introduce webs to slow down your parties. So, abilities that cancel Speed Altering Nodes are very important. Flower Knights with this ability can be found here under 'Other stage abilities'.
FKG:Beginner - Weird? Let's subjugate the strange Pests!
Special Mission - Subjugate the Bizarre Pests! Part 2

In these Concept Missions, a pest will chase you down. It is easily beatable at first, but in later stages it will be incredibly difficult to defeat. The optimal solution is to run away, though later stages will also introduce webs to slow down your parties. So, abilities that cancel Speed Altering Nodes are very important. Flower Knights with this ability can be found here under 'Other stage abilities'.
FKG:Beginner - Weird? Let's subjugate the strange Pests!
Concept 07
Party Limit: 4 (No Helper)
+ Until clearing, no Stamina is used when Retreating.
– Enemies use Abilities.
FKG:The Ancient Flowers' threat and confrontation!
FKG:Confront the Menace in the Defense Base Ruins!
Special Mission - The Menace in the Defense Base! Part 4

+ Until clearing, no Stamina is used when Retreating.
– Enemies use Abilities.
FKG:The Ancient Flowers' threat and confrontation!
FKG:Confront the Menace in the Defense Base Ruins!
❀ Limited Missions
Advanced - Secret Garden Quest
❀Map
Panels
Basic Panels
![]() | Start Panel |
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Panel for deploying characters. | |
![]() | Goal Panel |
When you arrive on this Panel, the Stage is cleared. | |
![]() | Normal Panel |
Nothing happens when you land on this Panel. | |
![]() | Random Fork Panel |
Sends you in a random direction. | |
![]() | Auto-Fork Panel |
After passing through this Panel, the next squad will be forced in another direction. |
Battle Panels
![]() ![]() | Pest Panel |
---|---|
Landing on this Panel initiates battle with Pests. | |
![]() | Pest Nest |
This Panel releases Puny Pests onto the Stage. If you encounter a Puny Pest, you'll attack each other on that Panel. In these fights only, if a player squad is wiped out, they will be left with 1 HP. | |
![]() | Tiny Pest and Magnifying Glass Panels |
Landing on these Panels prompts a special battle. Landing on a Tiny Pest Panel does nothing unless you have landed on a Magnifying Glass Panel. If the combat timer on the Panel reaches 0, the battle is over. Landing on a Magnifying Glass Panel again while the combat timer is counting down will add turns to the timer. | |
![]() | Assault Pests |
A panel that contains moving Pests. The Assault Pest Panel will move across the Stage. If these Pests make contact with a Knight (or vice-versa), battle will start. | |
![]() | Base |
Landing on this Panel can prompt a special battle. Upon landing on this Panel, Knights will investigate for enemies. If Assault Pests encounter this Panel while Knights are still there, the Squads occupying the Panel will battle the Pests. (If the Knights on the Panel are defeated, the investigation will be called off.) |
Item Panels
![]() | Coins Panel |
---|---|
Panel for obtaining Coins | |
![]() | Gacha Seed Panel |
Panel for obtaining Gacha Seeds | |
![]() ![]() | Treasure Chest Panel |
Panel for obtaining treasure chest. |
Utility Panels
![]() | Spring of Recovery Panel |
---|---|
Panel that heals all members of a squad when landed on | |
![]() | Cannon Panel |
Panel that cuts the HP of a random enemy when landed on. This can only be operated the number of times displayed above the panel. | |
![]() | Firework Gun Panel |
Panel that cuts the HP of two random enemies when landed on. This can only be operated the number of times displayed above the panel. Note 1: Abilities affecting Cannon Panels also affect Firework Gun Panels. Note 2: This panel only appeared during Heavenly Flower Festival event. | |
![]() | Altar Panel |
Panel that raises the Light GAUGE |
Special Panels
![]() ![]() | Switch Panel |
---|---|
Panel that opens doors that are the same color as the switch. There are 3 colors. When a door is opened, a new path appears. | |
![]() ![]() | Movement Speed Adjustment Panel |
Panel for forcibly changing movement speed. Stepping on a Whirlwind Panel increases the movement speed of your party. And stepping on a Spider Web Panel decreases the movement speed of your party. | |
![]() | Locked Panel |
A panel that is unlocked when a character passes over it. When it has been passed over the number of times displayed on the panel, another panel appears underneath. | |
![]() | Warp Panel |
Panel that instantly warps a character to a particular location when passed over. |
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Contributors:
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