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- Defensive strategies
About this guide
There is no right or wrong way to build your base, it all depends on what you want to achieve in terms of battle results or aesthetics.
Remember that you will not lose any resources or battle points/rank when you are defeated. Instead, the more you are attacked, the more chances you get for obtaining Sealed Stones and thus getting new Heroines. This does not depend on the battle result, you can receive a Sealed Stone even if you lose. Chance to get a Sealed stone is depending on the number of enemy units you defeat.
Extended resource building
This will benefit both attacker and defender, since the result is that you will get a chance to obtain a Sealed Stone.
Remember that you will not lose any resources in defensive battles even if you lose.
Additionally, you can also place your Castle outside of the reach of your defensive building which will serve as further incentive for attacker to choose to attack your Stronghold, but you will lose every defensive battle as a result.
Gaps of traps
Walled defenses
This can keep your defensive buildings standing for longer and lure the enemy to get closer to resource buildings. Since the resource buildings are placed on all sides of your defensive building, they also act as a second wall and Raider class units will be lured by them.
Clutter
This kind of setup may be effective early game in lower rank, but is susceptible from Heroines special abilities and artillery fire.
However, units with preferences for special buildings such as Knights or Raiders can still walk between buildings even if there is no visible gap.
Defensive buildings range
For efficient use and protection of your defenses, you can check building range when placing it. Defensive buildings that overlap each other with their range will provide additional cover fire against close range units unless they are closer enemy units nearby.
Howitzer in second line of defense
While very effective, this may also discourage many players from attacking your Stronghold, resulting in lost Sealed Stones opportunities.
Artillery splash damage
Its attack will target a single square and will cause splash damage within 2 squares to each side.
In this example, if an artillery unit were to attack one block of wall in center (same as with centered 3x3 building while not moving outer wall), it would cause splash damage everywhere inside the outer wall but outer wall itself would no longer take any damage.
Only exception to this are 4x4 structures such as Castle. In this case center spot is calculated in between blocks and as a result, damage will not be done to any nearby structures or units.
Spacing defensive buildings
Most defensive buildings have size 3x3 which means you need to leave 1 square gap empty in between them and 2 square gap empty from outer wall.
As additional defense, you can place walls in between them, but they will also be susceptible to artillery splash damage and may not be helpful as the result.
Keep in mind that spacing out your defensive buildings also means their effective range will cover less buildings. This may have the most impact near the outer wall where enemy range units may be able to destroy it without being in danger.
Single wall decoy
Artillery fire decoy
As such, they are usually accompanied with other units such as Knights to cover them from defensive building fire.
In this example, artillery unit would attack the wall lining defensive buildings. If they were not accompanied by other units, they would take damage and could be destroyed.
While our defensive building will take damage from artillery splash attack, it is unlikely for them to get destroyed unless wall level is too high or defensive building level is too low comparatively.
After the wall is destroyed, artillery units will attack buildings closer to them first (structures outside of wall), ignoring your defensive buildings and giving them time to deal with other units first.
Wall mine field
This will cause artillery to move closer to the defensive line since they no longer attack the wall next to them.
Any building behind them that are closer than your line of defense may also divert their attention for inexperienced attackers, but since they are most likely not in range of any defensive building, it will only cause distraction for a while unless attacker deployed other units as well.
While this may look effective and will discourage some opponents to attack, it is not effective with proper unit deployment timing.
This may also work against you if you have your building packed closer together due to additional splash damage behind the defensive line which will happen now from the start.
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