My next two tickets are going on Mimosa and Jersey Cudweed.
Solar with the native rainbows is devastating first turn now.
Cattleya and Vervain bring the apocalypse in a couple of turns![]()
My next two tickets are going on Mimosa and Jersey Cudweed.
Solar with the native rainbows is devastating first turn now.
Cattleya and Vervain bring the apocalypse in a couple of turns![]()
With the right setup of native Solar girls, you can fire a 300% solar burst before attacking, then trow all your skills and refill the sun bar for another 300% blast. And that for each battles. Everything without guts or ridiculous pool of HP will die. And that's good to see that.
Thanks everyone.
Current event translation by DragonSword: https://flowerknight.fandom.com/wiki..._History/Story
I'm slowly doing the 100% on the castle. Reached the infamous lvl80 easily but I have much more trouble for lvl 100. Any advices to beat this thing with 10k points? Even with -70% ATK it still hit very hard and coupled with high HP, high regen and wall of guts/negate damages, it's hard to speed kill it before losing all the HP protection.
I guess Vervain+Cattleya with a bit of defensive support may do it but I'm still on building Cattleya for lvl 86-90.
Vervain, Cattleya, Cowslip Maid, and whatever else you got that increases skill damage and skill act for castle. I use Reeves Spirea (Easter) and Edelweiss (New Year) which both are excellent for this purpose and have heal as well. When not playing castle, I am using Azalea in place of Cowtits. but for the castle you need negate. My resources will be going to this team for quite awhile.
Edit
Dont forget the FMs!
Until I get my skill act up, Im using 1.5 first turn on Vervain so her effect starts. Else use Skill act boosts for Cattleya on all.
Last edited by phob; 07-08-2021 at 03:26 PM.