I never said anything about an offensive build.
However, an offensive build can still make use out of Hades. Once Awakened, she will hurt on Burst turns, plus she'll be amazing at keeping your party alive. A dead party doesn't deal any damage, after all.If you put it that way, then everything is situational... like Chemo is situational. She, after all, is mostly dependant on elemental advantage.
Again, I didn't say anything other than NOT selling combo- short.All of this is not available on turn1~
Or I guess technically it is, if you're going to use Chemo mode for one or two turns.If by "depend" you mean "absolutely never have a Hime killed" then yes, I depend on it.
Previously, outside of elemental disadvantage, I pretty much never lost a Hime in AQ4. Now? I pretty much lose a Hime every single day. Like just today Cthulhu ate 8 attacks in a row (within three turns) and died from full, despite enemies being -40% Atk. Did I wipe that run? No. But is it annoying as fuck to lose a Hime just because of bad RNG? Yes. Yes it is. And if I didn't outgear?/outlevel?/outpower? the everliving shit out of AQ4, this would result in occasional wipes.
Combo- is absolutely amazing. And you really, really shouldn't sell it short. You want to run an offensive build? Sure. Future content seemingly hinges more on that front. But if you're looking for something to keep you alive, combo- should be one of the first things you look at. Right after heals, actually. Because depending on the power of your heals and the type of enemy Overdrives, combo- can do more for your team's survival than Atk- debuffs.






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