Quote Originally Posted by sanahtlig View Post
That would make raising multiple grids less bothersome. Though the current skill leveling system is still pretty terrible, regardless of if you have easy access to fodder, in part because the interface is extremely unresponsive. I wonder if this is the case for those living in Japan playing the DMM version.


Define "whaling" and "good weapons".


No one is arguing that an elemental advantage build will ultimately be weaker than focusing on a single element if you have infinite resources (time, money).
A recent QoL update to DMM changed Skill leveling. It is now an experience bar like normal leveling and no longer up to RNG or having to get to 100% to get to next level. Just have to get enough experience now, and you can jump many levels at once. SSR weapons got a little nerf when it comes to how much Skill experience they offer. Also they did away with the animations for each level, so leveling is now faster. That update is about 10-11 months away for us Nutaku players.

Since new players are told to reroll until they get something good (usually a 100% Eido and an SSR of same element) my general advice to new players has been to focus on getting that element maxed as quickly as they can. What I mean by maxed is that they at least fill their weapons grid with single element all skill level 20 including the SRs dropped from Disasters to fill space. Once that is done move on and do the same to another element. Along the way picking up event SSRs to save and use in grids as appropriate. Eventually I think it is best to have every element at your disposal.