Quote Originally Posted by Gludateton View Post
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Will you comment on berserk vs Lego's buff now ?
I wanted to do better than that, as I thought I was like one hour away from finally completing the more advanced damage calc. And here we are, 11 hours of marathoning later and it should be about done. Christ.

So anyway, right now I am cross-eyed and have seen way too much damage formulas. As such, I haven't even looked at your maths. Maybe tomorrow.
For now, here's the results of my calc, all stats are teamwide:
SSR Pluto: normal attacks 622k, burst 3.4m+1.8m bonus, damage/t: 1.7m
SR Beelz: normal attacks 646k, burst 2.7m+1.4m bonus, damage/t: 1.5m

Honestly, the biggest difference comes from Pluto's self-buffs and the fact that she's SSR which gives her the way higher base burst modifier. Again, not what I'd call a team player just because she has one ability which is capable of boosting a team, and probably not even every burst cycle.
Quote Originally Posted by Cobblemaniac View Post
Just gonna add that berserk allows you to do practically nothing outside of normal atk. While with Pluto's buff you can add spike damage to most notably FBs.

... so just why are you comparing such a limiting buff to Pluto's buff slashley?
What limitations?

You're the one who controls when you use Berserk. Do you need to trigger a damage cut the next turn? Then just don't use Berserk now, attack, use the damage cut AND Berserk. Not even Susanoo with her 2t CD will lose a stack during this "downtime." There are virtually no downsides to Berserk. SSR Beelz not counting, since uh, five turns while burning 50% of your HP is uh... interesting.
Quote Originally Posted by Dejnov View Post
I have a question on how to keep advancing my weapon grid.

I'll use an example from one I have right now. I have an assault+ SSR with no limit breaks at level 50. It's total assault right now is 1258.
I also have an assault SR with full limit breaks at level 85. It's total assault right now is 1734.

Both are skill level 1 which means that I get +3% from the SR and +6% from the SSR. I currently have 40906 total assault (on the team page) and 15597 on the weapon page and 12288 on the Eidolon page. I'm not as worried about the double cost to raise the SSR (and I believe that I can brick it at a later date also). I more interested in should I switch it in now as it'll give me more total assault or should I use the SR and raise that instead?

Thoughts?

Dejnov.
I have a feeling I've already answered this, but whatever. In the long run, the SSR will is better in your Grid even at level 50. Early on... maybe not since the loss of base Atk might be more for you than the 3% Assault.

Just for the record, to answer this very question and some others, I've made a "simple" damage calc to handle the maths for you. It's outdated since all it supports is Assault, but a more advanced and a complete pain-in-the-ass to use version is coming up soon(tm). The weapon comparison will probably forever be better in the "simple" version.