I'm guessing that's why everyone tends to talk in terms of attack power: because if high-difficulty fights drag on, you're going to die no matter what. Though clearly that's not the current situation, since I'm only beginning to hit 1500 heals and triple healer (or Roland + double healer) can keep my group alive more or less indefinitely.
If you look at the damage formula, defense can be viewed as a simple damage multiplier. DEF -50% = DMG +100%. Furthermore, the more you stack DEF down, the more useful it becomes (the first -25% gets you a 33% DMG increase, while the second -25% gets you a 66% DMG increase).I'm also bothered by how we have skills that increase/reduce defense when the so called defense value isn't displayed in the game in first place. Gonna guess it's just some hidden value or all defense skills are just another damage multiplier (reduce/increase damage by X) instead of actual defense stat buff/debuff.
That's why pairing strong A-type and B-type defense debuffs is so important and increases damage so radically, and why the extra 5% from an evolved ability like D'art's can make a bigger difference than you might expect at first glance. Conversely, attack buffs are somewhat less valuable because they're straight multipliers without that added scaling, and are also additive with assault skill rather than multiplicative. Coincidentally, the only C-frame defense debuff in the game comes from a water-element SSR kamihime.





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