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  1. #1
    Quote Originally Posted by President Ramu View Post
    Also, when you say "SR Himes are easy to get" do you mean counting rerolls or in an ongoing account?
    What i mean is steady acquisition of jewels (on average i get 1-3 SR himes per 3k jewel roll) as well as login reward tickets, event tickets we have now and im pretty sure we will get "Kamihime SR-tier+" ticket from future events as well as event himes (Valor, Pale Rider in this case). Im not saying you will be able to get full team this instant, im creating this list for those, who dont know what himes are valuable and what himes are not. That way, if someone gets best dark team SR himes, but garbage fire or water, this person will spend upgrade mats on his dark team instead of struggling with garbage fire/water team. Nobody should expect to get best himes for EVERY element, but if you are participating in every event, chances are you will have plenty of SSR weapons and Eidolons as well as enough tickets/jewels to get enough SR-tier himes to build at least one of "the best SR-tier teams". Hopefully my rambling makes since since im in the middle of dinner here XD

  2. #2

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    I wanted to build light team, rolled more than 500 times, for all time got only 3 Sols, and never in combo with raphael or michael... My best pick came out next. Sol, Odin, Gaia. So, what u can say about this team? I'm newbie player, i don't know how good or bad it is. And if it's not bad, which hero spirit i should use? and whom should I put on the fourth position (i need to know a type of this kamihime)? Well as i understand, this team will be wind team.

    PS: If this team has a bad potential, just say it. I'll continue roll accs.
    PPS: Or i just can continue farm, and try to get sr light characters, to finish light deck, and odin with gaia will be just another party heroes. or smth like that... Question is, how important 4 light team Michael and Raphael, cuz there said that SR light team is weak. But i found on wiki Sol, her skills are incredbile, and i think no one, even correct element hero(wind healer) can't compare to her.

    //sry 4 bad english
    Last edited by MrAir; 07-13-2017 at 04:08 PM.

  3. #3
    Quote Originally Posted by MrAir View Post
    I wanted to build light team, rolled more than 500 times, for all time got only 3 Sols, and never in combo with raphael or michael... My best pick came out next. Sol, Odin, Gaia. So, what u can say about this team? I'm newbie player, i don't know how good or bad it is. And if it's not bad, which hero spirit i should use? and whom should I put on the fourth position (i need to know a type of this kamihime)? Well as i understand, this team will be wind team.

    PS: If this team has a bad potential, just say it. I'll continue roll accs.
    PPS: Or i just can continue farm, and try to get sr light characters, to finish light deck, and odin with gaia will be just another party heroes. or smth like that... Question is, how important 4 light team Michael and Raphael, cuz there said that SR light team is weak. But i found on wiki Sol, her skills are incredbile, and i think no one, even correct element hero(wind healer) can't compare to her.

    //sry 4 bad english
    my main account actually consist of sol, raphael, michael, and artemis. first off michael and artemis are crucial for light team, without both you will lack damage, like seriously. as for raphael, her skill set can be compensated by mordred. what makes michael good is the 20 increase burst for party (with her double attack passive) can bring your team to burst early, artemis is more of straight forward damager (she is SR btw)

  4. #4

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    Quote Originally Posted by Rhenosa View Post
    my main account actually consist of sol, raphael, michael, and artemis. first off michael and artemis are crucial for light team, without both you will lack damage, like seriously. as for raphael, her skill set can be compensated by mordred. what makes michael good is the 20 increase burst for party (with her double attack passive) can bring your team to burst early, artemis is more of straight forward damager (she is SR btw)
    * i got artemis too, me best roll is sol, artemis, gaia, odin. i rolled more than 500 times, only 3 sols, and never both sol and michael. Few calculations and it's easy to understand, that even 5000 rolls, could be not enought to get them both, to get 3of them (sol, michael, raphael) it's ~ more that 300k rolls (idk how many different ssrs contains ticket, so i can't say exact probabiblity of it, i chose ~50), so i stopped.

    I realized that sol and artemis are good team basis. So now i'm interested how good enough odin and gaya.
    Wind:
    1. Do they have a good correlation?
    2. What about odin, gaia and sol together?
    3. Or better change sol for wind healer?
    3.1 If she is not bad, how good is wind based team with odin, gaia and sol, which hero spirit would be better, and what character to take on the last slot?
    Light:
    4. Sol+artemis. Need to choose hero spirit +2 kamihime.
    5. Will it be better than the wind team(^ which contains 2-3 ssrs odin, gaia and probably sol(depends on previous answers))?

  5. #5
    Quote Originally Posted by MrAir View Post
    * i got artemis too, me best roll is sol, artemis, gaia, odin. i rolled more than 500 times, only 3 sols, and never both sol and michael. Few calculations and it's easy to understand, that even 5000 rolls, could be not enought to get them both, to get 3of them (sol, michael, raphael) it's ~ more that 300k rolls (idk how many different ssrs contains ticket, so i can't say exact probabiblity of it, i chose ~50), so i stopped.

    I realized that sol and artemis are good team basis. So now i'm interested how good enough odin and gaya.
    Wind:
    1. Do they have a good correlation?
    2. What about odin, gaia and sol together?
    3. Or better change sol for wind healer?
    3.1 If she is not bad, how good is wind based team with odin, gaia and sol, which hero spirit would be better, and what character to take on the last slot?
    Light:
    4. Sol+artemis. Need to choose hero spirit +2 kamihime.
    5. Will it be better than the wind team(^ which contains 2-3 ssrs odin, gaia and probably sol(depends on previous answers))?
    take my words with grain of salt, since im not an ex-dmm player. (and never used gaia or odin)

    1. the only correlation i see atm is gaia can compensate for odin's - defense skill, other than being same element (which already gave lots of benefit)
    2. like i said, sol will always be a good addition for any team. her heal can also nullify odin's minus defense. with her presence you may ditch andromeda as your hero spirit choice (thought you wont have ressurection)
    3. i dont know if wind have good healer or not, especially SSR ones (maybe in the future?) for now, if i were you i would stick with sol (she has awakening too later)
    3.1 wind based team with that composition is decent, just dont forget to make water team to counter your main (i assume wind element) weakness. as for hero spirit the obvious choice would be either mordred (since your team lacks debuff) or siegfried/arthur for straightforward damage (since u already filled the support and defensive slot with gaia and sol), i think with your lineup the hero spirit can be more focused on offensive/utility rather than survivability
    4. the hero spirit will depend on the rest 2 kamihime you get, the basic concept on how to pick hero spirit is by filling what position your team lacks off. althou things get different when it comes to what EX you should take..
    5. wind will definitely be much better, even the worst SSR is still better than just SR. so more SSR = better

  6. #6
    Quote Originally Posted by Rhenosa View Post
    3. i dont know if wind have good healer or not, especially SSR ones (maybe in the future?) for now, if i were you i would stick with sol (she has awakening too later)
    Wind has a healer SSR hime of Seto. Based on DMM schedule, we will have her after about 11 more months.

  7. #7

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    As I recall, Wind more or less needs Oberon for the type A debuffs. Luckily Oberon is an SR and you should get her eventually if you roll enough. Gaia is a great pull but I'm not so sure about Odin.

    One of Light's major problems is that it's lacking in debuffs other than ATK down. Diana is more or less required for the type A DEF down skill. It doesn't have type B debuff at all so you'll always need to run Sniper Shot or Mordred. That might not always be an option since encounters (especially Advent Ragnaroks) often require certain skills.
    Last edited by sanahtlig; 07-14-2017 at 09:51 AM.
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