Yea, in my first post of this topic I state I prefer all offense as long as I meet the HP threshold.
Regardless, raids are raids because multiple people can run it. If you can solo them, great on you but the intent is to have multiple people help each other out. It'd be like complaining how much one keeps dying in a party based dungeon in a MMO trying to solo it.
When you get to where you can solo it (or simply know what you're doing as like this user here who clearly does), having extra HP is unnecessary when deciding over it or more damage.
The end damage works out to about the same, but you lose the HP buff! And your damage is still less than if you'd used an elemental DMG buff, making it more or less useless outside of a Burst-hour full raid scenario where that initial Burst will constitute the majority of your final damage.
Last edited by sanahtlig; 04-14-2017 at 01:48 PM.
End damage would be higher going ATK/Burst than ATK/HP. Your damage would be more if you chose the Element DMG over either ATK/HP or ATK/Burst because all SSR eidolons with both attack and HP/Burst are all limited to character ATK and not element DMG. My posts was just a comparison between choosing HP or Burst as I didn't see the option in the poll and there is no ElementDMG/HP to compare in the first place.
Unless I missed a eidolon with it.
Element DMG = Element ATK btw, just using DMG to make it easier to differentiate between the two types in my post.
Last edited by Aidoru; 04-14-2017 at 02:13 PM.
What's the different between element attack up and character element attack up?
What are you basing this on?
They're different factors in the damage equation. Character attack up is additive with assault skill as well as attack modifiers from most buffs and debuffs, while elemental DMG is multiplicative with those (and additive with other elemental modifiers).
Last edited by Aidoru; 04-14-2017 at 02:36 PM.
Isn't typhon only like 25% attack buff at max compared to Jorm's 40% attack?
EDIT: Also, I generally agree with you - but that's the caveat against easier opponents. Against harder opponents, more hp can increase your damage by allowing your starter Eidolons to survive damage that would otherwise be fatal. So I think assuming all else is equal, extra burst damage is better for easier raids where your Eidolon is not threatened and extra hp is better for harder ones where your Eidolons may die.
Last edited by VortexMagus; 04-17-2017 at 03:32 PM.