Poll: Preferred eidolon buffs

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  1. #1

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    Quote Originally Posted by Aidoru View Post
    ATK↑/Burst Streak DMG↑ compared to a ATK↑/HP↑ buff. There is no damage loss.
    The end damage works out to about the same, but you lose the HP buff! And your damage is still less than if you'd used an elemental DMG buff, making it more or less useless outside of a Burst-hour full raid scenario where that initial Burst will constitute the majority of your final damage.
    Last edited by sanahtlig; 04-14-2017 at 01:48 PM.

  2. #2

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    Quote Originally Posted by sanahtlig View Post
    The end damage works out to about the same, but you lose the HP buff! And your damage is still less than if you'd used an elemental DMG buff, making it more or less useless.
    End damage would be higher going ATK/Burst than ATK/HP. Your damage would be more if you chose the Element DMG over either ATK/HP or ATK/Burst because all SSR eidolons with both attack and HP/Burst are all limited to character ATK and not element DMG. My posts was just a comparison between choosing HP or Burst as I didn't see the option in the poll and there is no ElementDMG/HP to compare in the first place.

    Unless I missed a eidolon with it.

    Element DMG = Element ATK btw, just using DMG to make it easier to differentiate between the two types in my post.
    Last edited by Aidoru; 04-14-2017 at 02:13 PM.

  3. #3
    What's the different between element attack up and character element attack up?

  4. #4

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    Quote Originally Posted by Aidoru View Post
    End damage would be higher going ATK/Burst than ATK/HP.
    What are you basing this on?

    Quote Originally Posted by Losticus View Post
    What's the different between element attack up and character element attack up?
    They're different factors in the damage equation. Character attack up is additive with assault skill as well as attack modifiers from most buffs and debuffs, while elemental DMG is multiplicative with those (and additive with other elemental modifiers).

  5. #5

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    Quote Originally Posted by sanahtlig View Post
    What are you basing this on?
    If you play 2 battles doing the exact same thing, ignoring RNG factors. Both do the exact same damage when it comes to regular attacks and skills, but as long as you got out 1 burst streak, you already did more damage using ATK/Burst than using ATK/HP.
    Last edited by Aidoru; 04-14-2017 at 02:36 PM.

  6. #6

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    Quote Originally Posted by Aidoru View Post
    Both do the exact same damage when it comes to regular attacks and skills
    But they don't? Vuritora's character ATK buff caps at 30%. Jormugand's caps at 40%. Ifrit is an outlier (50% base) because Gatcha; we can't all have the exact Gatcha eidolon we want.
    Last edited by sanahtlig; 04-14-2017 at 03:18 PM.

  7. #7

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    Quote Originally Posted by sanahtlig View Post
    But they don't? Vuritora's character ATK buff caps at 30%. Jormugand's caps at 40%. Ifrit is an outlier (50% base) because Gatcha; we can't all have the exact Gatcha eidolon we want.
    The example was in a scenario the ATK buff % values are all the same while one has HP and the other has Burst. And while not everyone can get gatcha units, not everyone can cap events eidolons either.

    Though after taking another browse at the SSR list on the JP wiki, it seems that when it comes to this situation, if comparing same break limit gatcha eidolons, ATK/Burst > ATK/HP but if comparing only event eidolons, then ATK/HP > ATK/Burst. So in short:
    Gatcha ATK/Burst Eidolon > Gatcha ATK/HP > Event ATK/HP > Event ATK/Burst
    Last edited by Aidoru; 04-14-2017 at 04:06 PM.

  8. #8
    Quote Originally Posted by sanahtlig View Post
    But they don't? Vuritora's character ATK buff caps at 30%. Jormugand's caps at 40%. Ifrit is an outlier (50% base) because Gatcha; we can't all have the exact Gatcha eidolon we want.
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  9. #9
    Quote Originally Posted by Aidoru View Post
    If you play 2 battles doing the exact same thing, ignoring RNG factors. Both do the exact same damage when it comes to regular attacks and skills, but as long as you got out 1 burst streak, you already did more damage using ATK/Burst than using ATK/HP.
    Isn't typhon only like 25% attack buff at max compared to Jorm's 40% attack?

    EDIT: Also, I generally agree with you - but that's the caveat against easier opponents. Against harder opponents, more hp can increase your damage by allowing your starter Eidolons to survive damage that would otherwise be fatal. So I think assuming all else is equal, extra burst damage is better for easier raids where your Eidolon is not threatened and extra hp is better for harder ones where your Eidolons may die.
    Last edited by VortexMagus; 04-17-2017 at 03:32 PM.

  10. #10

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    Quote Originally Posted by VortexMagus View Post
    Isn't typhon only like 25% attack buff at max compared to Jorm's 40% attack?
    The cap on Typhon-class eidolons is 30% character attack up, 30% burst streak damage up vs. 40% character attack up, 20% max HP up on Jorgumand-class eidolons. My point is that in a standard 9-turn attack sequence ending in a burst, the total damage dealt with Typhon-class eidolons (including the added burst streak damage) is about the same, yet you lose the HP buff. It's a poor trade-off under normal circumstances. Comparing a 30% Typhon to a 30% Jormugand doesn't make much sense; one is maxed and the other isn't (and it's not like Jorm was particularly difficult to cap).

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