Page 3 of 8 FirstFirst 12345 ... LastLast
Results 21 to 30 of 79
  1. #21
    Quote Originally Posted by Skulkraken View Post
    Should that be reported as a bug, then? The English wiki explicitly says that Assist abilities are supposed to affect the whole team:
    The assist skill should provide buff for the active team. There is 1 dark SR, who provides even buff for whole in the sub slot.

    - - - Updated - - -

    Quote Originally Posted by lightwolf View Post
    But what your talking about is at least 9 months to a year in the future. Some people have never even looked at the japanese version wiki. I don't think anyone is saying solomon will never be good. Just that right now she's not as good Overall as the other Souls. I understand what your saying, but right now solomon is not very good especially considering the question that was asked by the original poster.
    I also say, solomon is useless, if certain requirements/SSRs are missing. And you don't need to consider her below rank 70. I never said, she has high priority on the unlock-list, because mordred/d'arc/andromeda are more beginnger-friendly.
    Soul points won't be a issue, when you play long enough.
    If you try to level and use solomon instead of mordred/andro etc, then you do something wrong. The first word I used for her "Endgame soul"
    Don't miss the point.
    Last edited by fucka; 05-14-2017 at 10:41 AM.


  2. #22

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by Skulkraken View Post
    Should that be reported as a bug, then? The English wiki explicitly says that Assist abilities are supposed to affect the whole team:
    That wiki has known inaccuracies. I would treat it as I would a user blog. My first question would be what evidence / source the wiki entry is based on.

    To my knowledge, there is no reliable and comprehensive source of info for this game in English. That's partly why I spend considerable time interpreting what I see on the JP wiki for users here.
    Last edited by sanahtlig; 05-14-2017 at 11:28 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #23
    Quote Originally Posted by sanahtlig View Post
    The JP wiki says the bonus from the assist skill is 8%.

    Also, every indication I've seen is that assist skills only affect the soul/kamihime that has the skill (a comment on the JP wiki affirms this). Moreover, I tested skill damage just now with Rosenkreutz vs. Mordred (no buffs or debuffs applied) under controlled conditions, and allies of Rosenkreutz did not do more skill damage.
    I have checked again.
    Unfornately, Rose&solomon's assist only apply to themselves.

    Solomonring deals 6 times 0.85x dmg (except type disadvantage/advantage). so with 80% Ability up (through buffs, passive and assist), you almost double its damage.
    Using rosenkreuz with EX solomonring is also intresting, because she can hit 11 times in one turn. Something useful for MVP stealing. If there is other SSRs whose ability can hit several times, you have high burst dmg just trough ability. Without those kamis, setting ability up eidolon (Rahab) is less useful, because you only boost your soul (if rose or solomon).

    - - - Updated - - -

    Quote Originally Posted by sanahtlig View Post
    That wiki has known inaccuracies. I would treat it as I would a user blog. My first question would be what evidence / source the wiki entry is based on.

    To my knowledge, there is no reliable and comprehensive source of info for this game in English. That's partly why I spend considerable time interpreting what I see on the JP wiki for users here.
    I use chinese ressources. They had collected many data and did a lot math.

  4. #24
    Quote Originally Posted by fucka View Post
    Can't you read?!
    Solomon increases about 20% ability up with her mastery! And you know her assist skill is working for the whole group, right?! Check her skills again, if you have no idea about her skills. I was never talking about her "book of Raziel", lol. And I said, in addition you could use EX from rosenkreuz, which gives ability up for whole group.

    And about ability which hit more than 1 time.
    There will be several kamis, which will be released in the future. Be honest, you have no idea about them. Im talking from point of view, when you have played the game more than 1 year and reaching power of 50k+ and more.
    20% ability up is worthless since its only for herself and her abilities suck. +20% to nothing is still nothing you know... And her assist... sanahtligalready said everything.

    i am well aware that multihit abilities benefit greatly from ability up ( i do have Susanoo and cant wait for Bastet for that very reason) Problem is, what does Solomon brings to the table, that other souls dont? 8% ability increase (even if i did work for the team, which it doesnt, and since it still doesnt work in DMM version, i doubt its a bug) Wow! whole 8% ability increase, that ONLY works when you use abilities... that have cooldowns... As opposed to say Arthur's atk increase, that is active EVERY TURN. Also you are basically sacrificing 3 soul abilities (since all 3 Solomon's abilities are pretty garbage) for that 8% ability up. On the other hand you could have 3 actually usefull abilities on your soul PLUS passive that is usefull all the time. Yeah, sure, Solomon is sooooooo goooood, Sooo good in fact, even in DMM endgame nobody uses her at all. Sure, you are smarter than thousands of people, who actually do testing and maintain up-to-date jap wiki, good for you! Tell me when you get your Noble Prize, ok?

  5. #25
    Quote Originally Posted by felix View Post
    20% ability up is worthless since its only for herself and her abilities suck. +20% to nothing is still nothing you know... And her assist... sanahtligalready said everything.

    i am well aware that multihit abilities benefit greatly from ability up ( i do have Susanoo and cant wait for Bastet for that very reason) Problem is, what does Solomon brings to the table, that other souls dont? 8% ability increase (even if i did work for the team, which it doesnt, and since it still doesnt work in DMM version, i doubt its a bug) Wow! whole 8% ability increase, that ONLY works when you use abilities... that have cooldowns... As opposed to say Arthur's atk increase, that is active EVERY TURN. Also you are basically sacrificing 3 soul abilities (since all 3 Solomon's abilities are pretty garbage) for that 8% ability up. On the other hand you could have 3 actually usefull abilities on your soul PLUS passive that is usefull all the time. Yeah, sure, Solomon is sooooooo goooood, Sooo good in fact, even in DMM endgame nobody uses her at all. Sure, you are smarter than thousands of people, who actually do testing and maintain up-to-date jap wiki, good for you! Tell me when you get your Noble Prize, ok?
    Stay to the facts, don' act like 3 years old. This is a game for adult.

    I speak of her strength, her weakness and how is ability up scales with her ability and damage, if you don't like her, then you don't need to unlock her. If your soul points are overflowing, you will unlock her anyway.

    Some people got 2. bonus ability up eidolons. This bonus is acutally less useful than HP or burst damage for standard teams, but you will have huge boost, if you have solomon/rose-lead and another SSR DD such as Susanoo (There will be another one, who is much stronger than susanoo).
    No such SSRs, no such eidolons, then ignore her simply.
    Arguing for what? that you are smarter than you seem to be?! You need to grow up first...

    It is an option, which need specific requirements. And she is for endgame, when you have tons of useless soul points anyway.

    Hard to understand?

  6. #26
    Quote Originally Posted by fucka View Post
    Stay to the facts, don' act like 3 years old. This is a game for adult.

    I speak of her strength, her weakness and how is ability up scales with her ability and damage, if you don't like her, then you don't need to unlock her. If your soul points are overflowing, you will unlock her anyway.
    Im not arguing that "ability up" is worthless. I'm arguing that you provide wrong information: the only thing that Solomon gives to those SSR hime with multihit abilities that you speak of, is 8% ability up, and ONLY if devs "fix" assist abilities for souls (which they dont seem to care too much about, so basically right now Solomon provides literary no benefit for anyone except herself). Everything else (Roze's Ex, eidolons active/passives) can be stacked on any other soul and the result will be the same, minus 8% ability up, but instead you will get another passive as well as 3 useful abilities. What im trying to say, is that i can't see a single situation, in which Solomon would be more desirable than literary ANY other Soul. Yes, late game, when ill get 99999 Soul P i will prob unlock her, and lvl her up to 20, just to get my H-Scene and 50 jewels, but i seriously cant imagine a situation in which i would be like "man, if only i had Solomon, i wouldve beat this boss/beat this boss faster/survived this attack"

  7. #27

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by felix View Post
    the only thing that Solomon gives to those SSR hime with multihit abilities that you speak of, is 8% ability up, and ONLY if devs "fix" assist abilities for souls (which they dont seem to care too much about, so basically right now Solomon provides literary no benefit for anyone except herself).
    Let me rephrase my current understanding of this to avoid propagating more speculation: I see no evidence that assist abilities affect the entire team (DMM or Nutaku version). That is not evidence that they DON'T. 8% is such a small buff, and the random modifiers on ability damage are so large (not to mention all the potential confounding variables), that reliably spotting such a small effect statistically is actually pretty difficult and would require some dedicated data collection. I'm not so interested in this that I'd leap to do such a study--not when the only basis for an effect is hearsay.

    It's sort of like one person saying, "5 Stacks or more of Snatch decrease damage dealt by mobs by 1%!" There's no basis for such a claim, but I can't disprove it without an inordinate amount of effort. Does that mean we should believe it? No!
    Last edited by sanahtlig; 05-14-2017 at 02:00 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #28
    Unregistered Guest
    Quote Originally Posted by felix View Post
    Im not arguing that "ability up" is worthless. I'm arguing that you provide wrong information: the only thing that Solomon gives to those SSR hime with multihit abilities that you speak of, is 8% ability up, and ONLY if devs "fix" assist abilities for souls (which they dont seem to care too much about, so basically right now Solomon provides literary no benefit for anyone except herself). Everything else (Roze's Ex, eidolons active/passives) can be stacked on any other soul and the result will be the same, minus 8% ability up, but instead you will get another passive as well as 3 useful abilities. What im trying to say, is that i can't see a single situation, in which Solomon would be more desirable than literary ANY other Soul. Yes, late game, when ill get 99999 Soul P i will prob unlock her, and lvl her up to 20, just to get my H-Scene and 50 jewels, but i seriously cant imagine a situation in which i would be like "man, if only i had Solomon, i wouldve beat this boss/beat this boss faster/survived this attack"
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

    The devs are not stupid. Why should they design a soul for nonsense?!

    In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


    All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
    It depends on your personal playstyle and the SSRs you got, which one should be used.

    Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

    Like first turn burst damage using abilities? then solomon.

    Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

    buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

    Stun phase abusing?! Then Siegfried.

    If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
    You will get only 1 more legendary (hercules), which will need soul points for unlocking.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

    The devs are not stupid. Why should they design a soul for nonsense?!

    In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


    All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
    It depends on your personal playstyle and the SSRs you got, which one should be used.

    Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

    Like first turn burst damage using abilities? then solomon.

    Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

    buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

    Stun phase abusing?! Then Siegfried.

    If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
    You will get only 1 more legendary (hercules), which will need soul points for unlocking.
    A typo> 160k ability damage cap rosenkreuz, 40k each hit max.

  9. #29

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by Unregistered View Post
    The devs are not stupid. Why should they design a soul for nonsense?!
    Game balance is actually a non-trivial element of game design. It's not uncommon in games for individual skills and even entire classes to be relatively weaker or even so situational as to be mostly useless. Perfect balance is impossible. What developers usually strive for is to ensure there are multiple viable routes to complete an objective--not that all routes are equally effective. Game balance in free-to-play games is particularly problematic because users pay for gameplay advantages, and adjusting those on the fly will quickly alienate your player base.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #30
    Quote Originally Posted by Unregistered View Post
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)
    Ok, i can see your point. That amount of dmg on 6 turn cooldown (or less, if you take in consideration -Xturn on ability cooldown like last light SSR hime) is impressive, no questions here. My problem with her (and that's just my personal issue with her) is that she does nothing for the team. Dealing dmg is cool, but there are other dmg-focused souls, that are ALSO do something for the team, be it Atk buff and +10 to burst gauge from Arthur, or increased gauge reduction on entire team from Sieg, etc, etc. But yeah, i suppose, if you have utility himes and no dmg dealer, you could use her... Personally though, i would probably use Sieg, if i wanted huge dmg, but to each their own.
    P.S. If only her ring would deal weapon dmg 6 times rather than 1 hit of each element...
    P.P.S would still like to see video of DMM players using Solomon on any of the "end game" content, like accessory farming or ragnarok solo. If you have a link, that would be appreciated XD

Page 3 of 8 FirstFirst 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •