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  1. #1
    Unregistered Guest
    Quote Originally Posted by felix View Post
    Im not arguing that "ability up" is worthless. I'm arguing that you provide wrong information: the only thing that Solomon gives to those SSR hime with multihit abilities that you speak of, is 8% ability up, and ONLY if devs "fix" assist abilities for souls (which they dont seem to care too much about, so basically right now Solomon provides literary no benefit for anyone except herself). Everything else (Roze's Ex, eidolons active/passives) can be stacked on any other soul and the result will be the same, minus 8% ability up, but instead you will get another passive as well as 3 useful abilities. What im trying to say, is that i can't see a single situation, in which Solomon would be more desirable than literary ANY other Soul. Yes, late game, when ill get 99999 Soul P i will prob unlock her, and lvl her up to 20, just to get my H-Scene and 50 jewels, but i seriously cant imagine a situation in which i would be like "man, if only i had Solomon, i wouldve beat this boss/beat this boss faster/survived this attack"
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

    The devs are not stupid. Why should they design a soul for nonsense?!

    In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


    All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
    It depends on your personal playstyle and the SSRs you got, which one should be used.

    Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

    Like first turn burst damage using abilities? then solomon.

    Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

    buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

    Stun phase abusing?! Then Siegfried.

    If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
    You will get only 1 more legendary (hercules), which will need soul points for unlocking.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

    The devs are not stupid. Why should they design a soul for nonsense?!

    In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


    All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
    It depends on your personal playstyle and the SSRs you got, which one should be used.

    Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

    Like first turn burst damage using abilities? then solomon.

    Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

    buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

    Stun phase abusing?! Then Siegfried.

    If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
    You will get only 1 more legendary (hercules), which will need soul points for unlocking.
    A typo> 160k ability damage cap rosenkreuz, 40k each hit max.

  2. #2

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    Quote Originally Posted by Unregistered View Post
    The devs are not stupid. Why should they design a soul for nonsense?!
    Game balance is actually a non-trivial element of game design. It's not uncommon in games for individual skills and even entire classes to be relatively weaker or even so situational as to be mostly useless. Perfect balance is impossible. What developers usually strive for is to ensure there are multiple viable routes to complete an objective--not that all routes are equally effective. Game balance in free-to-play games is particularly problematic because users pay for gameplay advantages, and adjusting those on the fly will quickly alienate your player base.
    Magicami Starter Guide: Rerolling for Success
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  3. #3
    Quote Originally Posted by Unregistered View Post
    The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
    I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
    Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
    At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
    Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
    People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)
    Ok, i can see your point. That amount of dmg on 6 turn cooldown (or less, if you take in consideration -Xturn on ability cooldown like last light SSR hime) is impressive, no questions here. My problem with her (and that's just my personal issue with her) is that she does nothing for the team. Dealing dmg is cool, but there are other dmg-focused souls, that are ALSO do something for the team, be it Atk buff and +10 to burst gauge from Arthur, or increased gauge reduction on entire team from Sieg, etc, etc. But yeah, i suppose, if you have utility himes and no dmg dealer, you could use her... Personally though, i would probably use Sieg, if i wanted huge dmg, but to each their own.
    P.S. If only her ring would deal weapon dmg 6 times rather than 1 hit of each element...
    P.P.S would still like to see video of DMM players using Solomon on any of the "end game" content, like accessory farming or ragnarok solo. If you have a link, that would be appreciated XD

  4. #4

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    Quote Originally Posted by felix View Post
    P.P.S would still like to see video of DMM players using Solomon on any of the "end game" content, like accessory farming or ragnarok solo. If you have a link, that would be appreciated XD
    You know that someone would take up the challenge just to show they could, even if it was non-optimal. That wouldn't actually prove anything.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    Quote Originally Posted by sanahtlig View Post
    You know that someone would take up the challenge just to show they could, even if it was non-optimal. That wouldn't actually prove anything.
    that would entertain me, and thats what matters

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