Quote Originally Posted by felix View Post
Im not arguing that "ability up" is worthless. I'm arguing that you provide wrong information: the only thing that Solomon gives to those SSR hime with multihit abilities that you speak of, is 8% ability up, and ONLY if devs "fix" assist abilities for souls (which they dont seem to care too much about, so basically right now Solomon provides literary no benefit for anyone except herself). Everything else (Roze's Ex, eidolons active/passives) can be stacked on any other soul and the result will be the same, minus 8% ability up, but instead you will get another passive as well as 3 useful abilities. What im trying to say, is that i can't see a single situation, in which Solomon would be more desirable than literary ANY other Soul. Yes, late game, when ill get 99999 Soul P i will prob unlock her, and lvl her up to 20, just to get my H-Scene and 50 jewels, but i seriously cant imagine a situation in which i would be like "man, if only i had Solomon, i wouldve beat this boss/beat this boss faster/survived this attack"
The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

The devs are not stupid. Why should they design a soul for nonsense?!

In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
It depends on your personal playstyle and the SSRs you got, which one should be used.

Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

Like first turn burst damage using abilities? then solomon.

Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

Stun phase abusing?! Then Siegfried.

If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
You will get only 1 more legendary (hercules), which will need soul points for unlocking.

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Quote Originally Posted by Unregistered View Post
The fact about assist was my mistake, I admitted it. There is a reason, why I mentioned the EX from rosenkreuz, because solomon isn't designed to be the group buffer.
I pointed solomon, because she would fit best into a team, if someone is focused on ability damage up.
Solomon provides herself a lot ability up, so she can reach 90% ability up easily. In this case she has doubled the damage of her "solomonring", which seems to be weak at low-mid game.
At endgame, you will have high character attk up due to maxed weapons, over +100% is normal, then attk up buffs become less and less efficient. The 90% ability damage up is not affected by the character attk up, because it has its own multiplier. At endgame with 10x fully maxed weapons for a single element, 20% attack up buff may give you less than 5% true damage increase. Just imaging how good is solomonring, if its damage is doubled at this level?!
Solomonring can reach its cap of 80k each hit. 6hits= 480k damage... and it requires much less than other skills reaching this level due to solomon's own buff.
People were using this tactics for MVP stealing. (the cap for rosenkreuz is much lower, about 16k.)

The devs are not stupid. Why should they design a soul for nonsense?!

In general, there are only 2 must have souls: Mordred and Andro. With them you can clear any contents ingame. If you can't, then you can't clear the content with other souls either.


All others like Arthur, siegfried, solomon, shingen etc are nice to have, but not necessary. They are mostly used for MVP-stealing.
It depends on your personal playstyle and the SSRs you got, which one should be used.

Have fun with Full burst boom effect?! then Arthur or Shingen (you cannot unlock Shingen with normal soul points...)

Like first turn burst damage using abilities? then solomon.

Combo/triple/double hits for the win?! Then Morgan (Also this one cannot be unlocked with normal soul points...)

buff buff buff buff buff.... and 1 mega hit?! Then Hercules.

Stun phase abusing?! Then Siegfried.

If you do events/raids frequently, you'll complain a few months later, that there are no legendary to unlock anymore.
You will get only 1 more legendary (hercules), which will need soul points for unlocking.
A typo> 160k ability damage cap rosenkreuz, 40k each hit max.