Answer to Sanahtlig
There is no conclusion to the analysis in regards what should be better to use. This was supposed to present a comparison for monogrid vs rainbow grid as the title says. The point of it is to present actual values given an actual grid. So basically wanted to make an analysis that doesn't talk in just general about the question, but shows you data.
It seems that you guyz are really focusing on the SL10 part, while the advanced monogrid(SL20) is also part of the calculation. It seems like my idea of keeping a lower monogrid of each element which would be the SL10 isn't to your liking. But that doesn't mean that it is talking about the actual one-way monogrid, and I think that was made pretty clear since there is a whole part calculating with that grid seperately as well.
As the results show, none of the choices are significantly better than the rest in terms of grid at the current stage. And the current stage should be a pretty advanced one, since we are talking about 6 months spam of time.
Also since I haven't taken into consideration the team setup, I can't conclude which to choose, either since that's not the point of the analysis. There are also great guides already made by you on that subject, so I didn't feel the need to discuss that... and my analysis is already a lengthy one even without that.
If there was a conclusion to this, it's that none of the choices is the "correct" one which I thought important to point out as I have mostly seen people being biased on one of the choices. Rainbow grid is also a way to do things: the lazy way. You will reach high enough output rather fast in exchange for a slower progress later on while building monogrids for each element takes time. And building a single monogrid would be around the same cost as building rainbow grid since you will have to keep a sub-element as well for countering the elemental disadvantage of your single monogrid. It will outperform rainbow grid on elemental advantage, that's certainly true, but you will lose that most of the time while rainbow grid will maintain it due to its flexibility. In that case their dmg output seems to be around the same in the analysis. While you would have the right debuffs on your monogrid team, you would lose lowered dmg incoming from enemies, the higher stickrate for debuffs and a higher HP.
And it seems I should make it clear that I myself am using a monogrid team, but the topic picked my interest and as I was investigating the matter, I found myself doing something that might be worth posting.
That was already asked by Sanahtlig as well, and it's also discussed in the introduction part, and I made a calculation on SL20 case as well.
Answering your question, the point is that rainbow grid needs lower resources to maintain while if you want to build monogrid while still aiming for utilizing elemental advantage, you would need to build a monogrid for all element which results in a much higher cost, hence the lowered skill levels.





Reply With Quote