Quote Originally Posted by MagicSpice View Post
-- but hey, you said buffs are crap and so is ability damage.... svarog has nothing but that.... contridictory. but granted, she might be the exception cause she can fire it off every 3 turns. even then, ability damage for her needs to be a thing along with assault/elem atk increases considering she's the most frequent nuker anyone can get... but a lot say ability damage sucks not really thinking about that one --
That's because Svarog is a special little snowflake. And so is Uriel, which I'll get back to in a bit.

What makes Svarog so completely bullshit OP? Her ability damage. Why is that so special? Because they fucked up the damage cap. There's many Hime out there that focus on nuking the enemy with their abilities, but all of them are gimped thanks to damage caps. Here's something I wrote ages ago:
Quote Originally Posted by Slashley View Post
Svarog is absolutely insane. Not only does she give your entire team a 100% uptime 40% Assault buff, but her damage cap is literally broken. Let's have a look at some Hime:
Awakened Brahma: 720k cap, 6t CD (120k/t) (Awakening gives fuck-all to Brahma's nuke, her benefits are elsewhere)
Awakened Acala: 900k, 7t (128k/t) (only against Raging, massive 8.5 modifier)
Azazel: 650k, 5t (130k/t)
SSR Artemis: 520k + 300k, 6t (136k/t)
Awakened Susanoo: 704k, 5t (140k/t)
Awakened Ares: 875k, 6t (145k/t)
Svarog: 600k, 3t (200k/t)
Awakened Thor: 450k + 750k, 6t (200k/t) (note: extremely hard to hit cap due to non-multihit, second ability easy to cap at low HP)
Mammon: 190k + 190k + 700k, 3+7+6t (207k/t) (third ability supposedly easy to cap with Dartagnan's help)
Shiva: 600k + 600k, 5+6t (220k/t) (note: extremely hard to hit cap due to non-multihits, probably just doesn't happen particularly for the second ability)

Awakened Svarog: 900k, 3t (300k/t)

...

I mean, let's face it. It's obvious that they typoed Svarog's damage cap, and then they just rolled with it. Awakened Svarog's third ability is even more hilarious since it gives you 3x attacks every 3 turns, so... assuming you're not hitting that damage cap, Svarog is literally punching twice every turn. Plus the baseline 3*1 of course, so three times every turn on average. It's pretty difficult to find any Hime who can deal more than her, except maybe from the self-murdering Hime DMM has been releasing lately. But those will either kill themselves or require a fuck-ton of healing.--
tl;dr; Svarog punches THREE times each turn and has almost no cap.

Going to back to Uriel, what makes her also absolutely crazy is her buffs. They're based on herself only, but she can literally hit 1m+ bursts off-element even in non-whale teams. It's like... what? As if that wasn't enough, she has crazy amounts of Combo+. Making her overall completely batshit crazy.


A couple of special snowflakes don't change anything, however. Buffs are shitty and simply cannot compare to debuffs. Sure, you can complain that debuffs don't count if they don't land, but that doesn't change anything (because you can always NOT bring debuff Hime to fights where debuffs are not a thing).

The whole "debuffs might not land" is basically the gist of all your arguments, and that'd be fair enough... if you weren't saying that Yamaraja is a good SSR thanks to her pathetic 15% Elemental buff. No, her only use is her debuffs. Let me remind you: no debuffs, no nuke damage. No nuke damage and she loses all her measly advantage over Amaterasu. Without any advantages over Amaterasu - who is also a debuff support - you should never, ever recommend somebody to waste 50 bucks on an inferior version.
Quote Originally Posted by MagicSpice View Post
and this is just being offensive.... you're really starting to cross the line.
Well good. Fuck off already then. I am getting seriously tired of replying to your bullshit all over Kamihime forums. This is exactly what I said would happen when you came back.