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  1. #1
    Quote Originally Posted by Cobblemaniac View Post
    Both have their perks, but it's becoming more so the case that high damage builds are starting to show better returns than stall builds, especially since Vine becomes available to literally everyone.
    Building a damage oriented team doesn't mean you will rely less on debuff. I would even say its the opposite, you need your def debuff to land if you go without any heal or damage cut.

    Quote Originally Posted by Cobblemaniac View Post
    Light for stalling is being less the case as the meta develops
    Thats exactly the opposite. Light is the first element that received barrier, and in the near future (to my knowledge) the only element that will get healing boost, revive (outside of Andromeda), taunt.

    You're talking about debuff with Artemis and Tsuku, but that's the minimum every team should get,and those KH are core even in a stalling build. And Tsuku is not really a damage dedicated KH considering that the other valuable thing she brings is blind, which is stalling oriented.

    Now i'm not saying you can't play damage build with light. But compared to over element, it has a poor pool of damage KH and is less effective than Fire, Dark or Lightning for damage build.
    And future wont change that : Awakened Svarog, Awakened Uriel, Thanatos, Mars, SSR cybele, Mammon, ect...

    Now about damage vs survey, that's an endless war that occurs in every single game, with the same endless debate again and again.
    "you cant do damage if you're dead"
    "but if the boss dies quicker you don't need recovery"
    "but if you play safe you're less rng dependant"

    Ppl that still think one is better than the other are just as dumb as a brick.

  2. #2

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    Quote Originally Posted by Yolodesu View Post

    Ppl that still think one is better than the other are just as dumb as a brick.
    Have it all

    End of the day it's a matter of what you need/ want the most out of your current build, and miracle it. Otherwise, all gacha games are built around the system of "we take those"

  3. #3

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    With the debuff CD fix (in Accessory Quests), ATK debuff nerf, and Vine (really important to a lot of builds right now), offensive builds have overtaken endurance builds in terms of relative potency and ease of use in solo content. The ATK debuff cap severely nerfed pure Endurance builds. This lead will only grow as the +100% eidolons are released and become available as Friend eidolons. Endurance builds won't regain this lost ground until the introduction of weapons with the Ascension skill, which massively increases healing.
    Last edited by sanahtlig; 02-20-2018 at 12:11 PM.
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  4. #4
    I'm not sure if we want to consider the far off future or the near future at this point.. Light currently is pretty good dmg-wise because currently only water & light got access to 50% def debuff & to top it, light's is light element unique. And secondly, the OP dmg dealers are yet to be introduced in the game, so this "damage build" is pretty silly compared to those. Currently only thing that really makes difference is more def debuff.

    As for far-off future, yeah. Light.. isn't cut for dmg based builds. Sure you can just throw in whatever you got as a "dps" unit, but you will do nowhere enough dmg compared to other elements. Wind bursting all the time, dark getting OP selfbuffers with Pluto to boost 'em, thunder is starting to outdmg even fire which is just called "explosion". Water is.. well. Nearly the same as now. Light is more of a survivor element.

    And as for heroes(souls).. once hero weapons are introduced, I will go with Hercules. The weapon has -25% def debuff burst effect, which will cover for 50% with Diana/SSArty + Tsuku, so you can EX Shingen's burst buff, and it's enough to have it when you burst.. for light, that is. Ofc, that's for soloing, you can freely adjust your team for raids, but as I mentioned, light won't be able to compete with other teams in dps.
    Last edited by nonsensei; 02-20-2018 at 08:32 AM.

  5. #5

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    Quote Originally Posted by nonsensei View Post
    And as for heroes(souls).. once hero weapons are introduced, I will go with Hercules. The weapon has -25% def debuff burst effect, which will cover for 50% with Diana/SSArty + Tsuku, so you can EX Shingen's burst buff, and it's enough to have it when you burst.. for light, that is. Ofc, that's for soloing, you can freely adjust your team for raids, but as I mentioned, light won't be able to compete with other teams in dps.
    Subbing Provisional Forest isn't a substitute for Shingen at that point, since it's +40% vs. +100% damage on Bursts. It's basically Shingen or bust if you're looking for pure spike damage.
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  6. #6
    Quote Originally Posted by sanahtlig View Post
    Subbing Provisional Forest isn't a substitute for Shingen at that point, since it's +40% vs. +100% damage on Bursts. It's basically Shingen or bust if you're looking for pure spike damage.
    ¯\_(ツ)_/¯ No comment on that. Like I mentioned, light is not made for spike damage.

  7. #7
    Unregistered Guest
    If nothing else, I'm amused at how Shingen further highlights how crippled Metatron will be for another half a year.
    Provisional Forest maxes out at +200% to the burst multiplier. The current cap is +300%. Metatron's entire purpose in life can thus only add another +100% to that... which is equivalent to 1x normal hit in damage.
    Michael of course blows away Metatron here by ensuring Shingen's burst and thus also the difference between 4-person and 5-person burst streak (ie going from 33% to 50%). But we already agree on that.
    I tend to think that Raphael's orb removal and rage gauge reduction still offers more than current-Metatron in a burst build though... :P

  8. #8

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    What's particularly good about Michael is that the Burst gauge bonus is +20 rather than +15. That allows Shingen to Burst within 1T. That makes a big difference when you're trying to time a Burst for when the boss is Raging, but before it uses its Overdrive. 2T out makes it much more likely that you'll get the timing wrong and eat that Overdrive, possibly causing a wipe.
    Magicami Starter Guide: Rerolling for Success
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  9. #9
    befirga Guest

    hello

    can I ask?I have a party of a different element.
    Soul: Spartacus
    Main wepon: Moonlight bow
    Main: Ragaraja, Nyarlathotep, Nmesis, Ithaqua.
    Sub: Like and moonlight maiden tsukyomi
    How to setting for the weapon? one kamihime one weapon?
    What do you guys think?

  10. #10

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    Quote Originally Posted by befirga View Post
    can I ask?I have a party of a different element. --
    That is not going to work on anything but story quests...
    You'll pretty much always want to bring at least four Hime of the same element.

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