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  1. #1
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    If nothing else, I'm amused at how Shingen further highlights how crippled Metatron will be for another half a year.
    Provisional Forest maxes out at +200% to the burst multiplier. The current cap is +300%. Metatron's entire purpose in life can thus only add another +100% to that... which is equivalent to 1x normal hit in damage.
    Michael of course blows away Metatron here by ensuring Shingen's burst and thus also the difference between 4-person and 5-person burst streak (ie going from 33% to 50%). But we already agree on that.
    I tend to think that Raphael's orb removal and rage gauge reduction still offers more than current-Metatron in a burst build though... :P

  2. #2

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    What's particularly good about Michael is that the Burst gauge bonus is +20 rather than +15. That allows Shingen to Burst within 1T. That makes a big difference when you're trying to time a Burst for when the boss is Raging, but before it uses its Overdrive. 2T out makes it much more likely that you'll get the timing wrong and eat that Overdrive, possibly causing a wipe.
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  3. #3
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    Oh, yea, the newest SSR on DMM, Vohu Manah, apparently fills that element resist debuff hole for water. That particular debuff looks to be quite strong, but at high cost (eats 30 burst gauge). Looks like she'll have to be slotted in 4th/5th slot and/or you play around with her first two skills more carefully.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    Oh, yea, the newest SSR on DMM, Vohu Manah, apparently fills that element resist debuff hole for water. That particular debuff looks to be quite strong, but at high cost (eats 30 burst gauge). Looks like she'll have to be slotted in 4th/5th slot and/or you play around with her first two skills more carefully.
    So that means we might see a sniper shot SSR Nike Snow Raph Cthulhu Vohu Manah meta for water dps teams?

  5. #5
    Unregistered Guest
    Looks pretty good for fighting against non-fire. When against fire though, you can make some changes (if Vohu Manah's debuff can be fired with less than 30 burst), as that debuff also carries fire attack down. Maybe swap out Sniper Shot for Black Propaganda. Maybe swap out SSR Nike for water Osiris. Maybe Celia from the Walkure Romanze collab can get a look. Water has options.

  6. #6
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    That said, water Osiris and Celia are limited, so the candidate to replace Nike may be Aphrodite (or not).

  7. #7

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    Quote Originally Posted by Cobblemaniac View Post
    So that means we might see a sniper shot SSR Nike Snow Raph Cthulhu Vohu Manah meta for water dps teams?
    If I had Vohu Manah and wanted to run a Burst build with Shingen, I'd combine her with Ryu-Oh, Athirat/Snow Raphael, and a healer (SSR Nike or Aphrodite) and use Sniper Shot/Hercules's Burst rate up skill as EX. That would be a close-to-perfect Burst build, minus the lack of combo attack down. Cthulhu would actually be less useful than Ryu-Oh in that build since it would require forgoing Black Propaganda for a Burst gauge rate up or -ATK effect.
    Last edited by sanahtlig; 02-20-2018 at 11:28 AM.
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  8. #8

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    Quote Originally Posted by sanahtlig View Post
    If I had Vohu Manah and wanted to run a Burst build with Shingen, I'd combine her with Ryu-Oh, Athirat/Snow Raphael, and a healer (SSR Nike or Aphrodite) and use Sniper Shot/Hercules's Burst rate up skill as EX. That would be a close-to-perfect Burst build, minus the lack of combo attack down. Cthulhu would actually be less useful than Ryu-Oh in that build since it would require forgoing Black Propaganda for a Burst gauge rate up or -ATK effect.
    Ah yes, I forgot the debuff cap and Vine existed

  9. #9

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    Quote Originally Posted by Cobblemaniac View Post
    Ah yes, I forgot the debuff cap and Vine existed
    that debuff cap is why i had to rework my wind team....

    was using joan with sniper shot or ambush, oberon, zephyrus, and Caspiel all for their atk downs and def downs. even had awakened gaia to help absorb even more damage.

    not sure what the wind team would even have now given the hard 50% cap to atk debuff stacking

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