Funny enough, because I define 'stun punisher' as the skill as opposed to the [i]character/i] possessing the skill, 'beating raging enemies extra hard' doesn't do anything for my evaluation of 'stun punishers' specifically. What that means for Siegfried is that her 'weight/gameplay value' from a design perspective isn't mostly tied up into her anti-stun buff, unlike Ea (that is what screws characters like her over; offering little outside of a very flawed mechanic). Buffing her anti-raging stuff can be nice. They can elevate Siegfried depending on what you're looking for. Doesn't change that 'stun punisher' as a class of skills/specific mechanic is usually utterly fucked by the enemy design xP