Page 1 of 2 12 LastLast
Results 1 to 10 of 57

Hybrid View

  1. #1

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Gludateton View Post
    That's half of AQs though ? Okay, that's only stage 2, so it's not terribly useful indeed.
    Yup, the problem with AQ5 isn't Wave2 but Wave3. I don't think it's possible to get caught on Wave2 if you're able to clear Wave3, which is... not excellent design.
    Quote Originally Posted by Gludateton View Post
    Hold on, define this "just about all content", because aside from Light present Ragnarok raids have stun phase 'pretty early'.
    Humm, I don't have written data on Ult Disasters... Out of memory:
    Fire Stuns once. Because he'll never Rage again, it's not useful there.
    Water could be useful, as it Stuns multiple times. Have fun hitting your Stun punisher into a 100% damage cut though, huehuehuehuehuehuehuehueheu public raids are cancer thanks devs
    Wind could be useful, again Stuns multiple times. Also, as debuff immune content, this is exactly the kind of content where extra modifiers - such as Stun punishers - can shine. Uuuh, who is the Fire Stun punisher again? ... devs? ... hello?
    Thunder has the shortest Stun period of anything I've ever seen (what the hell is it, like 1%?), but if you're soloing, you can make it work.
    Light doesn't Stun without some SERIOUS shenanigans. Even if it does, it doesn't matter since you just won.
    Dark could be useful. Stun punishers always last one turn, so it's not like you'll get Dispelled or anything.

    So 4/6, in theory at least. Which isn't bad if you're struggling with them, actually.
    Quote Originally Posted by Gludateton View Post
    Raid events also very often have stun phase before end of fight.
    I guess that's useful for the Raid Ticket solo quests. Aside from that, there's little reason to ever solo them - and if you don't solo, it's quite difficult to time your punisher right. Kamihime has never been very good at being precise with information presented to you in raids, and now that half the time you don't even see the messages anymore... ...

  2. #2
    Right now only Light Disaster has the unique Mode Gauge size of basically 50% her HP being a full gauge. Fire and Dark have a fairly large Mode Gauge aswell, but can still get into Stun 2 times during one fight.

    But, the major thing to keep in mind is, that I specifically said "after a certain point in power" she is viable. To clarify this more: Sieg specifically needs help to make use of her full potential, which is not an option if it already takes you 10 turns to get something into raging. Same goes for the Punch Dummy. If you dont have a proper setup, you gonna fall short, rarly overshoot though. The extra hit from her Assault Relic helps her keeping better control over Rage Gauges. The extra Buff from her Hammer helps out for regular usage to provide more party wide offense.

    Siegfried is not a Soul that works by herself as the likes of Arthur or Herc. She needs more thought in her usage aswell as some support. She is by no means something for a beginner to pick up, I'd even say she isnt something a semi-veteran should pick up, but for veterans (meaning, proper understanding and knowledge of the games mechanics) and high-power caliber players, she might be exactly what they want to make more out of what they already have.

    Public raids are often enough a problem due to either having the lack of information about the bosses status (bug that doesnt update normal-rage-stun properly) or to many people that it lags heavily (or the fight is just outright over before anything major has been done).

  3. #3
    Siegfried, Ea and Oceanus are sick.

    https://www.nicovideo.jp/watch/sm34127924

  4. #4

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Itoshira View Post
    --
    Siegfried is not a Soul that works by herself as the likes of Arthur or Herc. --
    Arthur works by herself?!

    ... well, I guess being able to be PF effortlessly is something...
    Quote Originally Posted by Pigeon View Post
    Siegfried, Ea and Oceanus are sick.

    https://www.nicovideo.jp/watch/sm34127924
    Notice that this guy is reaching 2m with all characters - not just Stun punishers. That means that these numbers are not something realistic you can ever expect to reach.

    At least now I understand why is Water the strongest one in the dummy event. Indeed, when you reach the soft-damage cap and Berserk doesn't work, there's literally only one way forward. And Water is the only one (that I can think of) that has two Stun punishers.

  5. #5
    Unregistered Guest
    That looks more like echo bursts here than the stun punisher skills themselves.

    Particularly, the 1 million for Ea's echo burst impresses me, as that works at 200% + burst_damage_buffs. Keep in mind that it does not benefit from the stun punisher buff.
    Actually, Lakshmi's echo burst is also impressive, as that thing is supposed to soft cap at 450k I think o.o

  6. #6

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    That looks more like echo bursts here than the stun punisher skills themselves.
    Oceanus - an SR - would've Bursted for 5m damage if cap wouldn't be a thing.

    But yeah, echo sure helps.

  7. #7
    On regards to the video:

    It should be noted that Isis gave 4/5 members a Vigor buff which is an insane buff when it comes to bursts. It doesnt work like an Atk buff as it has a far higher impact on your damage increase. Basically, if you have a 30% Vigor buff, you are literally doing 30% more effective damage. Which is obviously lowering the needed power to reach the burst cap. It also effects the Burst damage buff, so it's effect is insane.
    That's why Ea for example didnt need it, since she is using a Stun Punish she reaches cap already, but it helps anyone else that doesnt instantly reaches it.
    Also, Atum is working slightly differently then right now for Taco. She does increase the Ability Damage cap aswell as the general attack damage cap.
    Usually, Sieg wont reach 1.1m damage with her nuke. Her Burst is also over the usual Burst cap, which lets her reach 2.8m (I think her cap at that point would be around 2.2 - 2.3m).
    This is a pretty precise setup and if something doesnt go right, it instantly falls apart (that's why Isis and Atum have to die).
    Another note is that Echo has a softcap aswell, so it can go beyond it. Same rules as usual that every damage beyond is reduced by 90%.

  8. #8
    Quote Originally Posted by Slashley View Post
    Arthur works by herself?!
    She doesnt need any support to do high damage thanks to insta burst and having a decent nuke. Besides her Atk buff. Solomon is the same, can deal noticable damage by herself without the needs of someone else (this doesnt mean that with more support they can do more, just considering their own kit).
    Shingen for example is better in use of the whole party, since she has 2 buffs and her Abi 1 is not a Nuke that stands out with high damage numbers. Andromeda & Joan are also in the same boat, just on the defensive side of things.

  9. #9
    Unregistered Guest
    Here's a thought/question: given such an absurdly long rage gauge (6 million HP for expert, who knows what for ult, but most likely not shorter than 10 million), at what power level does Siegfried actually surpass Gilgamesh strictly in terms of getting through the rage gauge?
    It's basically a question of when does 2 (elem atk relic) * 4.0-5.0 (overdrive's multiplier against raging) * 1.15 (I think that's Morale Boost's multiplier for shredding rage gauge?) every 6 turns (plus 40% echo burst if you're bursting during rage) surpass a single 3.0-4.0 (Gilgamesh's anti-rage nuke) + 20% current rage gauge shave every 6 turns? Assuming the ex slot isn't something from each other, so no Siegfried with Eternal Snake here, or Gilgamesh with Overdrive.

  10. #10

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    -- 20% current rage gauge shave every 6 turns? --
    That'd be the problem. While the first 20% will be amazing, they'll start to be less and less amazing quite fast.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •