Quote Originally Posted by Gludateton View Post
That's half of AQs though ? Okay, that's only stage 2, so it's not terribly useful indeed.
Yup, the problem with AQ5 isn't Wave2 but Wave3. I don't think it's possible to get caught on Wave2 if you're able to clear Wave3, which is... not excellent design.
Quote Originally Posted by Gludateton View Post
Hold on, define this "just about all content", because aside from Light present Ragnarok raids have stun phase 'pretty early'.
Humm, I don't have written data on Ult Disasters... Out of memory:
Fire Stuns once. Because he'll never Rage again, it's not useful there.
Water could be useful, as it Stuns multiple times. Have fun hitting your Stun punisher into a 100% damage cut though, huehuehuehuehuehuehuehueheu public raids are cancer thanks devs
Wind could be useful, again Stuns multiple times. Also, as debuff immune content, this is exactly the kind of content where extra modifiers - such as Stun punishers - can shine. Uuuh, who is the Fire Stun punisher again? ... devs? ... hello?
Thunder has the shortest Stun period of anything I've ever seen (what the hell is it, like 1%?), but if you're soloing, you can make it work.
Light doesn't Stun without some SERIOUS shenanigans. Even if it does, it doesn't matter since you just won.
Dark could be useful. Stun punishers always last one turn, so it's not like you'll get Dispelled or anything.

So 4/6, in theory at least. Which isn't bad if you're struggling with them, actually.
Quote Originally Posted by Gludateton View Post
Raid events also very often have stun phase before end of fight.
I guess that's useful for the Raid Ticket solo quests. Aside from that, there's little reason to ever solo them - and if you don't solo, it's quite difficult to time your punisher right. Kamihime has never been very good at being precise with information presented to you in raids, and now that half the time you don't even see the messages anymore... ...