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  1. #151
    Aaand this is why I played pointless masochism farming the single mage I needed tp CC Belinda because I knew they'd pull another break week on us...

    Next "event" will be a subjugation (probably a repeat of the last one) just to rub salt in the wounds. Or another revival as others have predicted.


  2. #152

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    Quote Originally Posted by slyyr View Post
    Aaand this is why I played pointless masochism farming the single mage I needed tp CC Belinda because I knew they'd pull another break week on us...

    Next "event" will be a subjugation (probably a repeat of the last one) just to rub salt in the wounds. Or another revival as others have predicted.
    id love revivals. The first 5-6 events had probably the best event units in the game....and excluding belinda , ive missed all till odette on both my old account and on my new one

  3. #153
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    I think most would @lolix, but we'd also like new events since those revivals will be afk content and give great units that will boost a lot of people's armies. Even running new event, revival, new event, revival, wouldn't be terrible for a couple of months considering those early great event units and this god awful current event pace.

  4. #154
    Don't get me wrong I like the revivals too. But there is new content we could be getting instead or alongside them. DMM floods you with things to do while we have too many breaks.

    Boredom makes players leave or be less active, as evidenced by Aigis falling out of the top 5 games. Plus you don't catch up by going even slower.

  5. Quote Originally Posted by Unregistered View Post
    If whales would just stop spending it would force something to change if they want the revenue.
    The only thing that'll do is make them axe the game and shut down service, lol.

    They've already did that with 3 of their past games.

    Basically, our choices are:

    1. Shitty service built on false advertising, lies and deceit
    2. Shut the game down

    The pattern of Nutaku is quite clear when it comes to their online web games. Hype up a new game, keep it alive as long as possible, then move on to something else when the well dries up. Pretty much every game they've localized so far ends up broken or abandoned in one way or another.

    Flower Knight Girl is probably only exception so far. And it isn't because Nutaku is doing a good job with it, but rather the natural developments and player friendly atmosphere of the game itself.
    It hurts to see FKG player praise nutaku for game mechanics/rewards that are simply nothing more than expected mechanics brought on by the actual DMM game devs.

    Nutaku have since expanded their service to include one-time-pay eroge now. So it looks to me their trying to get away from the initial online game infamy and change their service to something more immediately lucrative.
    Last edited by A Time to Screw; 10-12-2016 at 05:23 AM.
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  6. #156
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    Quote Originally Posted by A Time to Screw View Post
    Nutaku have since expanded to service to include one-time-pay eroge now. So it looks to me their trying to get away from the initial online game infamy and change their service to something more immediately lucrative.
    Personally, I think when they tried to take over, the nutaku team realized the amount of resources they had to commit for aigis and gave up a couple of months in, handing it back to the aigis devs to edit the code until it is easier for them to handle it by themselves hence the HUGE wait times.

    We had to wait 3 hours for no updates, pretty sure it isn't no updates but the devs having to do background coding to make it "easy" for the lazy nutaku people. Until they get an easy to implement system like FKG did for them, we will probably have to wait. It seems like the code to implement events for aigis is harder than other games.

    But like how cancer it is on this forum, we will always blame the aigis devs for everything we don't know.

  7. #157

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    Quote Originally Posted by A Time to Screw View Post
    Flower Knight Girl is probably their longest living web game so far. And it isn't because Nutaku is doing a good job with it, but rather the natural developments and player friendly atmosphere of the game itself.
    It hurts to see FKG player praise nutaku for game mechanics/rewards that are simply nothing more than expected mechanics brought on by the actual DMM game devs.
    Aigis is. After all, it was one of the very first games on portal.

    From what I heard, stamina-refund mechanics was Nutaku's own invention (hence the random stamina bugs wave on that time). Autorun as well.

    I'll take "lazy nutaku people" doing FKG support over current NAigis devs in a heartbeat.

  8. #158

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    Quote Originally Posted by A Time to Screw View Post
    The only thing that'll do is make them axe the game and shut down service, lol.

    They've already did that with 3 of their past games.

    Basically, out choices are:

    1. Shitty service built on false advertising, lies and deceit
    2. Shut the game down

    The pattern of Nutaku is quite clear when it comes to their online web games. Hype up a new game, keep it alive as long as possible, then move on to something else when the well dries up. Pretty much every game they've localized so far ends up broken or abandoned in one way or another.

    Flower Knight Girl is probably their longest living web game so far. And it isn't because Nutaku is doing a good job with it, but rather the natural developments and player friendly atmosphere of the game itself.
    It hurts to see FKG player praise nutaku for game mechanics/rewards that are simply nothing more than expected mechanics brought on by the actual DMM game devs.

    Nutaku have since expanded to service to include one-time-pay eroge now. So it looks to me their trying to get away from the initial online game infamy and change their service to something more immediately lucrative.
    Like I said in the other thread, FKG Nutaku has its perks that DMM does not have.

    To our knowledge, Nutaku also has yet to shut down a game directly under their control (not counting the 3D bingo/slot games which obviously clashed with the rest of the site).

    LoV was not under Nutaku, and DTM/DS were not only not under Nutaku, but apparently the devs were going to pull the game regardless of revenue, and refused Nutaku's offer to take over the game. Meanwhile, Angelic Saga and Quiz of Valkyrie are still afloat, despite their obvious lack of popularity. GK... could probably be a lot better, so I hear. Not sure how Hitsuji is still kicking. Osawari and Pero are obviously still popular. I think DP and IW aren't under Nutaku. Kanpani has seen better days, they definitely dropped the ball on this one somehow.

    Anyway, I'm all for Nutaku bashing when they deserve it, but at least get the record straight on that much. Of course, there's always room for improvement, but FKG is probably the best game they've handled yet, so they at least deserve credit for that.

    That said, Aigis is basically dead in the water. If two Odette-sized breaks did nothing to their revenue and dissuade them to change their ways, the whole "not spending" idea isn't going to make a difference either.
    Last edited by Eab1990; 10-11-2016 at 11:55 PM.

  9. #159

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    Quote Originally Posted by A Time to Screw View Post
    The only thing that'll do is make them axe the game and shut down service, lol.

    They've already did that with 3 of their past games.

    Basically, out choices are:

    1. Shitty service built on false advertising, lies and deceit
    2. Shut the game down

    The pattern of Nutaku is quite clear when it comes to their online web games. Hype up a new game, keep it alive as long as possible, then move on to something else when the well dries up. Pretty much every game they've localized so far ends up broken or abandoned in one way or another.

    Flower Knight Girl is probably their longest living web game so far. And it isn't because Nutaku is doing a good job with it, but rather the natural developments and player friendly atmosphere of the game itself.
    It hurts to see FKG player praise nutaku for game mechanics/rewards that are simply nothing more than expected mechanics brought on by the actual DMM game devs.

    Nutaku have since expanded to service to include one-time-pay eroge now. So it looks to me their trying to get away from the initial online game infamy and change their service to something more immediately lucrative.
    Huh? Whatcha talking about. Dont you know there are still future online games coming in? Ofc their numbers are lesser than downloadable ones, the reason is not very obvious but im sure its not because of grabbing money cuz online ones do it better than them i think *looks at fkg and iwz* And we already seen some of the downloadable content, they seem to bought the rights to sell it again.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    Personally, I think when they tried to take over, the nutaku team realized the amount of resources they had to commit for aigis and gave up a couple of months in, handing it back to the aigis devs to edit the code until it is easier for them to handle it by themselves hence the HUGE wait times.

    We had to wait 3 hours for no updates, pretty sure it isn't no updates but the devs having to do background coding to make it "easy" for the lazy nutaku people. Until they get an easy to implement system like FKG did for them, we will probably have to wait. It seems like the code to implement events for aigis is harder than other games.

    But like how cancer it is on this forum, we will always blame the aigis devs for everything we don't know.
    I "hope" you're right, tho that word lost its meaning here already. They seem to did what you said, like they first tried to learning the coding of aigis then they realised how hard it is. Still they did not say anything about a future takeover and implied dmm devs gonna continue their shit.
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  10. #160
    That's my impression too. They tried to take over, realized they couldn't do it or didn't pass DMM's tests or whatever so the deal was off. If it was lies all along then there is no explanation for the summer's lack of activities.

    I sure hope we'll not go into an event/brake/revival/brake cycle though, as much as I want the missed event units. That would be so lame for the veterans.

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