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  1. #1
    @EAB: Witches are also used as AW Fodder for Vampire Hunters, Advance Guards, Mages, Summoners and Princesses. Mincosting Calliope requires 7 spares (100%, 50%x2, 25%x4) on average. Thus, with the numbers you give, you could have ONE min-costed Calliope, nowhere near two.

    In general I think the issue is not that people like EAB are upset about revival, it's that the revival didn't come alongside a new event like they do in DMM (hell, I think people would be fine it running alongside a Domination or Drop Rate Up week, at least). Getting revival is a step forward for Nutaku, but not getting a new event as well kind of cancels that step out, at least for some people. That and the timing of it can come across as "Yeah, we screwed up the attempt to take over, here's a bone to chew on in the meantime while we attempt to figure something out"

  2. #2

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    Quote Originally Posted by IvanLedah21 View Post
    @EAB: Witches are also used as AW Fodder for Vampire Hunters, Advance Guards, Mages, Summoners and Princesses. Mincosting Calliope requires 7 spares (100%, 50%x2, 25%x4) on average. Thus, with the numbers you give, you could have ONE min-costed Calliope, nowhere near two.
    I'd question why you're awakening any of those before clearing WoM to begin with, unless it was an OP unit like Elizabeth, Uzume, Sybilla, or Olivie, in which case, you're probably decently well off in other areas anyway.

    Regardless, two or three -2 Calliopes would probably get the job done as well, after buying some buffs. *shrug*

  3. #3
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    @Eab I think the needing buffs is a sticking point for a lot of people. I know it is for me. Needing to use a month of stamp card SC or half an event just to 2-star skip a challenge feels really bad. Most would probably end up doing it eventually though if they were stuck with a black unit they couldn't level. Though those with a black probably spent for it and throwing a few SC for buff wouldn't be as big a deal. I think it's more a nod toward freemiums who can't level their Saki or rerolled starting black unit.

  4. #4

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    Eh, I used buffs to 3* clear it because OCD reasons. You'll probably need buffs if you want to reliably clear Dwarfs & Giants 1/2 afterwards anyway (assuming you can even reach those levels before the buffs expire), so it's not that much of a waste.

    Though, if not for black fairies, it ultimately depends on how much of a completionist you want to be.

  5. #5
    It's always weird to me when people talk about their mandatory fleet of Calliopes when I have literally zero silver witches at all post Awakening. Anyway, when it comes to Wall of Magic I suspect we underestimate the number of people who threw stronger witches and/or a shop buff at the problem given that many vets already have Belinda and Summon Beast in the Earth had a handful of maps that many newer players weren't going to be able to reasonably 3 star otherwise.
    Last edited by kayfabe; 10-03-2016 at 10:42 AM.

  6. #6
    Unregistered Guest
    @sora I think you are exaggerating a bit. If we look at this objectively not having a new event unit isn't a step backwards, it is standing still. The revival event is a step forward for newer players and as such the future of the game as a whole. While for you no new event may be disappointing, but realistically it is in no way a step backwards.

    I am a relatively new player. My first event was Memento and I was lucky enough to be able to get a slightly improved version of her. I see a lot of people on the forums complaining about break weeks. The months of break at a time is completely understandable to be upset about, but I have an honest question for those who are against breaks altogether. How do you see the future of the game if the only players that are accommodated are the older players. I have seen a lot of games suffer because the games only catered to veteran players. I have quit games because of that. If things went on pace with the DMM version (not catching up, but the same pace) new players would feel the need to have to spend money to be even slightly competitive. I think there is a middle ground that would work better overall for everyone.

  7. #7

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    In the first place, you're not expected to tackle events outside of maps 1-3 until you've got, say, a solid month of team building. Meaning newbies can only feasibly do farm events for a base cost or -1 unit at best, or get the bare minimum tier in a collection event. Star trials are generally out of the question for people who are still getting started.

    But if newbies can't get past that hump, that's on them, not the game. Naturally, the game shouldn't cater to people who can't even stick it out and grind (or pay to grind) for that first month. Most of the people complaining they can't simply jump into an event despite starting just last week end up sounding stupidly entitled to me.

    Though this is beside the point as we have the complete opposite case here anyway. The game is so far behind schedule that most of us are stupidly overleveled, and you have people who've only been playing for a fraction of the time complaining that the game is "too fast" for them. There's an obvious disconnect that those people aren't understanding, that the game is meant to reward time spent. Of course it makes sense to cater to veterans then.
    Last edited by Eab1990; 10-03-2016 at 02:07 PM.

  8. #8
    EAB has valid points. You're not expected to excel at events, in particular star rushes, if you started less than two months ago (barring whaling to grind), and many players have been around for years and are primarily interested in new stuff. I personally missed Belinda's event so I'm happy to get its revival, but I understand full well the boredom rampant amongst the vets.

    Being against breaks =/= being against breaks between literally every event. The former could be considered inconsiderate to newer players (and it gives time to grind up recently acquired units that you might want to try out) but the latter is a perfectly justified standpoint. Nobody's saying "let's rush events to try to catch up to DMM" because that's plain unreasonable. We just want a steady flow of new events (getting revivals alongside them would be great though) to give us stuff to do besides the content we've re-run 10,000x already.

    You coming in to a lot of breaks might be welcome to you because you want time to level up units, but it is NOT the same as "catering to the vets" The game is supposed to have regular events (should not be more than 1 break week per month, really) and it rewards time spent on it, therefore new players should be expected to struggle if they're not willing to whale on SC stamina refills. That's not catering to vets, it's just the way MOST games work (honestly, not many games will let you jump into events a week after you start playing and expect to compete at the same level as players who've been around for years). Literally every game developer out there WANTS you to have to devote time to their game because you're more likely to spend money on it, so saying that a game that doesn't let new players full-clear event missions is "catering to vets" makes you come across as a newbie who feels ENTITLED to have access to everything from day 1.


    Basically, we're ok with something like 1 break week (preferably Farm Rate UP or Domination or Revival and not "true" break) per month but the other 3 weeks? New event please.

  9. #9

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    @unregistered , u should dig trough archives since long before u were even playing. Breaks/no breaks has been a long argued debate between a lot of people.


    Personally i dont mind the pace we have right now , because i also tend to be a bit OCD , and try to raise a lot of girls. Last months , i kinda didnt do that for the lack of time or simply because we got trash units.
    That being said , considering it has been some time , as a player with 2 accounts on nutaku , both high level , i can tell u that at times i do get bored by the constant breaks.


    Im still bummed out about the xp thingy tho. I guess its only logical that only premium stuff gets 3x xp. Otherwise giving that buff during a farm even would have been a bit broken

  10. #10
    Quote Originally Posted by Unregistered View Post
    @sora I think you are exaggerating a bit. If we look at this objectively not having a new event unit isn't a step backwards, it is standing still. The revival event is a step forward for newer players and as such the future of the game as a whole. While for you no new event may be disappointing, but realistically it is in no way a step backwards.

    I am a relatively new player. My first event was Memento and I was lucky enough to be able to get a slightly improved version of her. I see a lot of people on the forums complaining about break weeks. The months of break at a time is completely understandable to be upset about, but I have an honest question for those who are against breaks altogether. How do you see the future of the game if the only players that are accommodated are the older players. I have seen a lot of games suffer because the games only catered to veteran players. I have quit games because of that. If things went on pace with the DMM version (not catching up, but the same pace) new players would feel the need to have to spend money to be even slightly competitive. I think there is a middle ground that would work better overall for everyone.
    just to add on to what others have already mentioned, constant events does not mean catering to vets, but means progress for aigis as a whole such they have a consistent pace and we can be assured that they can reach the point where DMM is currently at. Right now, because of the vast amount of events on DMM side, they were able to implement daily revivals, which means 30+ new units to farm every month, on top of having current events. Starting anew on DMM is naturally tough due to being behind veterans, but they also happen to have plenty of SC and other freebie giveaways. Just recently (last week actually) we had an iOS celebration where they gave out 7 gold exp fairies in total (special fairies that give 18k exp to a gold unit, which means you can instantly level golds from 1 to cc60 using 3 of them) which helps newbies to rush up due to the increasing difficulty of current event maps to cater to veterans (I played for 9 months on DMM and still can't 3* the last map of the most recent star rush), as well as the fact that newbies get 21 SC in total from login bonuses when starting the game.

    tl;dr breaks are NOT catering to beginners; freebies and events (to farm silvers and event units to strengthen team) are.

    and I still think not having a new event unit is a step backwards, because you don't sacrifice new events. I'd rather be closer to the op event units than be glad about having revivals that kind of diverge from our original path. (or rather, just give me lieselotte and katie copies already. I know there are some people who screwed up their katie on nutaku or refuse to use her...)

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