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  1. #61
    Guys, this is not the place for requesting breaks between events. Nobody here has any influence within Nutaku or the dev team for Aigis.
    As of now, nutaku uses facebook and twitter, along with their email contact@nutaku.net, and apparently they have some presence on ULMF and Hongfire with the game threads.
    I would suggest using these means to try and get your voices heard, rather than making points and counter-points among yourselves here. It won't accomplish anything. It is true that Nutaku is aware of this place, but that does not mean they follow it.

    These breaks are good for newer and bad for older players. There is no pure benefit to gain for Nutaku. Choosing one or the other will make some happy and others angry, so of course the best course of action is to go the route they hear the most requests for. And at this point, I'm certain that this was to have more frequent events.


  2. #62

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    Goddamn casuals asking for breaks when we've been clamoring for NINE MONTHS since this game went live for us to have back-to-back events like JP did from day one, ON TOP OF the fact that the game was practically dead during the SIX WEEK break of no events whatsoever.

    You newer people really just need to suck it up. A lot of us have suffered through 2-3 week breaks for ages, and none of us want to go back to that formula. Even a week-long break would make us wary again. Unless, of course, they increased drop rates or had revival events during said break.

    And I was ninja'd by admin anyway. Meh.

  3. #63
    Anonymous Guest
    Quote Originally Posted by soranokira View Post
    Yes, they can get 32*, but it doesn't mean that they can't enjoy the perks of having no events and getting to actually level up + aff the new event units so they can actually try using them. Back-to-back is never a good idea, it easily burns players out.
    There is no 'perk' to having no event. Players can farm affection and levels during events just fine, the only thing stopping people is greed to want perfect event units. Just decide whether you want to eat your cake or not, because you can't (and shouldn't) have both. Cutting short at -4 CR rather than -5 for example would give you a good day, maybe even two of farming.

  4. #64

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    Quote Originally Posted by Anonymous View Post
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.

    Oh please , i had no ideea that i week , once in 2 months of events is such a big break that will ruin your entire gaming experience. I am a decently high lvl player atm , and have a decently high team. I can probably easily 3 star most events (including this 1 >> in which the only event i couldn't 3 star was flame beast X because i lack a karma) , but i see no point in that. The new units will barely get played or leveled because i don't have the time for them. At this point it feels like i'm just colecting stamp after stamp after stamp. Whichwould not be that big of a deal , if once at every 2 months , i do get 1 damn week to look trhough my collection....which is exactly what we're asking. You say that time management is not a developer's problem ? Well , you're wrong. If you spam event after event , you can burn out even old players , and make the new ones (especially in games like this , which are collecting games , feel way down behind the curve. What does that mean ? It means that you just set a very dificult entry level for newer players , becasue there aren't many that want to join a server that advanced. From now on events will only get harder. Players will need stronger and stronger teams , and for a new player , to miss so many free plats is devastating. And that's just new players. Even the old players can burn out at this rithm. Honestly speaking , the most money spenders that are investing in the game , are working people , with day to day jobs - and getting in such a ridiculous rithm were you feel you don't progress at all , because all you do is getting newer and newer projects (characters) that you have to work on , but you can never get a break to get on them , is tiring. And they just keep piling. 1 way to get past this , is if you're a super whale with tons of money to spend......but that;s a very small amount of players , and my guess is that nutaku makes more money out of the 1000 dudes that spends 100 bucks regularly , then the single dude that spends 1000. And those 1000 people , do need a break as well to catch up)


    Playing a game where you get no now stuff can be boring , i agree. But playing a game where there is so much new stuff that you feel you can;t progress simply becasue you have just so many things to work on , can be easily way more frustrating. Which is why people proposed a week or so of pause between 1-2 events.

    If you can't see that this policy of doing event after event hurts both the newer players (which will become less and less) , and the older players (you would think nutaku learned their lesson after the wave of people that left PPS because the game was getting way too time demanding) will get burned out , or will simply not have the times for them , because some are working people (usually the ones that actually pay) , and in the long run this will hurt nutaku , well all i can say is that you are the selfish one.
    Last edited by lolix; 11-10-2015 at 11:25 PM.

  5. #65
    Quote Originally Posted by Anonymous View Post
    There is no 'perk' to having no event. Players can farm affection and levels during events just fine, the only thing stopping people is greed to want perfect event units. Just decide whether you want to eat your cake or not, because you can't (and shouldn't) have both. Cutting short at -4 CR rather than -5 for example would give you a good day, maybe even two of farming.
    not necessarily, there are people who're so unlucky they can't even get to -4 CR without using SCs, let alone getting the day to farm excess stuff. Wanting perfect event units is normal, there is always that degree of completionist considering this is sort of a 'collect every girl into your harem' type of game. A week break is not too much to ask for just to get some time for aff farming, especially considering even long time veterans (sort of) like Lafate is needing aff for his girls as well.

    also, Eab, it's not only casuals. http://harem-battle.club/millennium-...uys-girls.html
    Tenhou and Overload are examples of spenders who're supportive of a week break. Unless there's double drop rates like Charles mentioned (on page 2), and regular star events well spread out, that 1 week break is going to be helpful. Yes, the 6 week break was too much, but having no breaks is too tough as well. You should never be on one extreme end of the spectrum.

    and fyi, if they're going back-to-back, right after star event, we're getting 2 unit farm events (yurina and charlotte) before awakening (assuming things go like in dmm.jp), so how do you expect we level up + aff solano so we can try using her? and hell, do you really think everyone is prepared for awakening?

  6. #66

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    Quote Originally Posted by Eab1990 View Post
    Goddamn casuals asking for breaks when we've been clamoring for NINE MONTHS since this game went live for us to have back-to-back events like JP did from day one, ON TOP OF the fact that the game was practically dead during the SIX WEEK break of no events whatsoever.

    You newer people really just need to suck it up. A lot of us have suffered through 2-3 week breaks for ages, and none of us want to go back to that formula. Even a week-long break would make us wary again. Unless, of course, they increased drop rates or had revival events during said break.

    And I was ninja'd by admin anyway. Meh.
    Casuals ? I was here in the first minute this game launched. I had to stop playing a couple of weeks (so i missed literally 4 characters : anya > got aria , but didn't finished the event , marribel and karma , and echidna > forgot about her. Got everything after and have a decently high team.) Untill new i also had a decent stock of spirits and aff items. Still after 3 events in a row , people tend to run out of provisions. Yes , i remember the long break as well , and yes i do understand that it's boring. Hell , i literally made a second account and raised it to lvl 130 in that break (well , since 2-3 weeks before odette event till now to be exact) , in addition to my main account. I'd hardly call myself a casual , but i can feel the big difference between a newer player and a older player firsthand....and even so , even my older account got 0 provisions left and needs restocking.
    Last edited by lolix; 11-10-2015 at 11:39 PM.

  7. #67
    Yeah... "casuals"? Is that the new term for "anyone who doesn't agree with me"?

    I started during the Karma event. I tried the first map, saw that farming for the dropped items would get me nowhere, and went on to leveling up my team.

    After the Karma event, there was a break. This break let me level my team up enough to pull off 6* during the Rowanna event and get a Rowanna (which I've since maxed out and get a great deal of use with). If there was not a break, I would simply not have been able to get her at all. Period. That's not a "good thing for new players," being locked out of multiple events entirely because they can't get through the initial threshold.

    I then went through that long period with the rest of you where there were no events at all. Yes, I agree, that was far too long. But that does not then mean that no break at all is a good thing; all it means is that very long breaks (especially with a whopping 1 SC as "compensation") are a Bad Thing.

    Since then, I'm up to level 148, have a pretty strong core team, and have been slowly working on expanding other characters as needed. That's basically constant-charisma-expenditure, btw.

    Kotono: I don't think anyone here is really believing that Nutaku is going to come to this thread and change their methodology. I, at least, am just having a discussion with people who think that back-to-back events are a good thing and asking that they look at it from a more inclusive point of view. Deriding everyone who disagrees as "casual" or "selfish" is pretty silly; there are very valid points and reasons to wanting small breaks.
    Last edited by Shadowfae; 11-11-2015 at 04:42 AM.

  8. #68

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    I'm not going to drag this out any longer than it needs to be.

    You guys DO realize that half the point of star events IS to take breaks? You get the stars, you're done, you go farm whatever you need. You don't slow the game down for everyone else because you want to do other things. You use the downtime DURING events to catch up on what you need.

    Quote Originally Posted by soranokira View Post
    not necessarily, there are people who're so unlucky they can't even get to -4 CR without using SCs, let alone getting the day to farm excess stuff. Wanting perfect event units is normal, there is always that degree of completionist considering this is sort of a 'collect every girl into your harem' type of game. A week break is not too much to ask for just to get some time for aff farming, especially considering even long time veterans (sort of) like Lafate is needing aff for his girls as well.

    also, Eab, it's not only casuals. http://harem-battle.club/millennium-...uys-girls.html
    Tenhou and Overload are examples of spenders who're supportive of a week break. Unless there's double drop rates like Charles mentioned (on page 2), and regular star events well spread out, that 1 week break is going to be helpful. Yes, the 6 week break was too much, but having no breaks is too tough as well. You should never be on one extreme end of the spectrum.

    and fyi, if they're going back-to-back, right after star event, we're getting 2 unit farm events (yurina and charlotte) before awakening (assuming things go like in dmm.jp), so how do you expect we level up + aff solano so we can try using her? and hell, do you really think everyone is prepared for awakening?
    You shouldn't need Solano for those events, considering DMM got Solano after those units, so I don't see the point you're making.

    Besides, there's nothing stopping people from using the FREE SCs they get from every event to fill in the gaps of their char/stam consumption and getting their perfect unit.

    Quote Originally Posted by lolix View Post
    Casuals ? I was here in the first minute this game launched. I had to stop playing a couple of weeks (so i missed literally 4 characters : anya > got aria , but didn't finished the event , marribel and karma , and echidna > forgot about her. Got everything after and have a decently high team.) Untill new i also had a decent stock of spirits and aff items. Still after 3 events in a row , people tend to run out of provisions. Yes , i remember the long break as well , and yes i do understand that it's boring. Hell , i literally made a second account and raised it to lvl 130 in that break (well , since 2-3 weeks before odette event till now to be exact) , in addition to my main account. I'd hardly call myself a casual , but i can feel the big difference between a newer player and a older player firsthand....and even so , even my older account got 0 provisions left and needs restocking.
    I don't see how you can't not call yourself casual and say you took a several-week break unless you somehow had no access to internet. Dragon Revival event was a star event too, the least time-consuming of the events, while Maribel was a relatively easy drop farming map.

    I've been dying for plat fairies for a while, but that doesn't mean that I want a break from events because of it. You guys want to do something else besides events, use your SCs for recharges. Don't give me this bullshit that you want to slow down the game for everyone else because you can't catch up.

    Quote Originally Posted by Shadowfae View Post
    Kotono: I don't think anyone here is really believing that Nutaku is going to come to this thread and change their methodology. I, at least, am just having a discussion with people who think that back-to-back events are a good thing and asking that they look at it from a more inclusive point of view. Deriding everyone who disagrees as "casual" or "selfish" is pretty silly; there are very valid points and reasons to wanting small breaks.
    And I'm saying that we HAD breaks. For NINE months. It goes without saying that a game that chooses to slow down for its newcomers at the expense of losing its long-time players is not ideal.
    Last edited by Eab1990; 11-11-2015 at 05:19 AM.

  9. #69

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    I haven't played for said time , becasue as i said some people actually have to work. It was a very bussy time in my life at the moment , that coincided with my dad getting sick. Dunno why i actually have to explain myself to you. The point is , we need breaks. There are people here that can't stay all day long in his mom's basement and play. That being said , i don't see how a 1 week break between 2-3 events will affect anyone. I meant seriously , would you die of boredom (i don't even get the ideea here. Most event have a couple maps that everyone grinds the fuck out of them untill , i'd rather do dailies then repeat it one more time. It's not like events are exciting more then 1 day anyway) if instead of a event , you would get a 1 week break ? Would you leave the game ? Chill the hell down a bit and grow up. Not everyone can keep playing at your pace , either because of time or money. And new players would get cut out entirely if nutaku kept doing that. But , who the hell cares about newbies anyway ? Am i right ?

  10. #70
    And a game that never has any breaks at all is similarly not ideal. There is, however, a good middle ground-- short breaks, not long ones. Long ones are terrible for everyone, both newcomers and experienced players alike. Short breaks give newcomers a chance to build up, and give experienced ones some time to recuperate and build up their new cards / regather aff items / etc. With constant events, there is a constant push to keep ignoring what you have in favour of getting the new thing, because if you don't you are also falling behind (I mean, for myself, not having Karma in this current event was a pretty big deal!)

    Admittedly, right now I am enjoying the "break" in this star event. Not all events are star events, though! Especially not the grindy ones, which we had two of in a row (one of the suggestions by our Anonymous friend was to stop at -4 CR on the grindy events-- I didn't even get my Monk to -4 CR until the very last night of the event, thanks to RNG).
    Last edited by Shadowfae; 11-11-2015 at 05:40 AM.

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