Even if I was a new player I would agree on having less breaks as it kind of ruins the mood of the game and the way it was originally designed to be played. Just watch the schedule for DMM: when you compare both versions it's clear that Nutaku's lacking in a lot of departments compared to DMM's. However, there are some factors that explain many of these lacks:

1. The infamous loli debate. Japan is Japan and we are not Japan. The lolis are a delicate issue in (most I would assume) our countries and it is only natural that Nutaku tries to avoid any problems by just not putting them into the game. Some suggestions (I even suggested it a long time ago) include banning the H-scenes for these lolis but I think the major problem here is that this is a game with H scenes and this means that the information could be misunderstood sometimes ("omg there is a loli in here you sickos bla bla"). However, we already have Hina and Shiho in the game. I know they are not the "loliest" of them all but to be honest I do think they became a bunch of lazy asses regarding this issue and it's easier to just "ban" content and move on. Less work for them. And considering Shiho and Hina are already in the game, I'm pretty sure DMM has nothing to do with this.

2. Japan. That country has a lot of things to offer that other countries simply can't. One of them is this kind of games. The market there is fierce which means developers have to step up and spoil their players in order to keep them from switching to another game. This kind of problem also arose when I played Brave Frontier almost one year ago and it was the exact same problem: the international market for this kind of product is just starting to grow, while in Japan it's already an all-out war between the companies. Yes, Nutaku's version of MWA is inferior to DMM's by a longshot but it's only natural: after all it's nothing more that the offspring of it, living in a much less dangerous world.

Aside from that, there was a time in this version when the breaks were just unexplainable (the infamous Odette break, I started playing during Echidna's event so I haven't missed that much), but you could easily blame it on the game being on it's first steps and trying to look for a way to grow. That way was found and the events kept happening. However and as far as I can't remember, the schedules have been an absolute mess. Do you want breaks? Sure, I can understand and I'm not against it. But this game has the events planned in a way that some of them require less effort than the others. Many events in this game are farm-based which require a lot of investment if you want not only the unit but a perfect/near-perfect/improved unit (or just some extra silvers or goodies). These events are a great excuse to put a break after them, but having breaks after star events or gold rushes is simply stupid: it stalls the game too much, it bores a good chunk of the players and can lead to some of them quitting.

The idea of this game is to be f2p for everyone, but if you want to have everything as perfected as possible, you will have to go into the dark side and become a p2w player. Once you have a good team it's possible to go for a near-perfect or a perfect unit without spending anything, but other events such as Len's or Karma's will require to be in the dark path to achieve a perfect success. It's the nature of these kinds of games: some of them are more relentless on this aspect, some of them are less.

I can understand all that, but the path Nutaku is taking with MWA is simply stupid. There has to be something behind it, some sort of problem because it doesn't make any sense. To hace a Black Friday event with some free SC's and completely forget Christmas/New Year is just plain dumb and it makes no sense from a company pov. They "compensate" us with the fabled gold rush with extra days so we can farm our desired golds to... grant us a pointless break. Yes, some of you will think that it was a good idea with such low fairy rates, but I'm starting to think it was done on purpose to have a reason to put a break after the event (which gave them an effective 3-week time to plan things). They delivered Azami and there is still no Awakening in sight, a feature we should have gotten some time ago judging by the event order (which is also completely botched and I'm not talking only about the loli issue here). Either Nutaku has a real problem with MWA or they are making fun of us.

Having said all this I enjoy the game because I can play it twice a day most days and be efficient with my resources. Once you pass a certain threshold, the game isn't as time-consuming as it used to be (especially with the inclusion of Comission Sortie, oh the pain these past times without that glorious feature...). However, I think that, if Nutaku are deciding all of this without a good reason to, they will regret it in the near future because people will get eventually bored of the game and move on. I mean, it's not as bad as the first months of the game but they had an excuse back then. Which is their excuse now? They've got to have one!