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  1. #21

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    Quote Originally Posted by lolix View Post
    Eab : so , the only moments we needed breaks was right at the begining when by your own words "The only necessary break was at the start, when people were still leveling their teams and plenty of people were still struggling with getting Cloris let alone belinda" , ignoring the fact that the players that are joining right now , have literally the same issues. Yes , i realize that it's a different issue , seeing as at the time the entire server was low level , but by your own admision , new players can't do events. Asking for breaks once every 3-4 events is not that big of a deal , to lower the bar for new players , and let them catch up , without having to chose. Hell , even dmm does that , and they even give increase rates because they realise that at time they need to give players time to stock up resources , and lvl up units , but you refuse to accept any notion of break as i see it. Hell , you would probably complain even if we got increased drops as well.
    There will ALWAYS be new players. You cannot stop to accommodate every single one of them. Get it through that thick head of yours.

    And you forget, new players at launch also didn't have:
    -larger variety of units; need I remind you that we got the relatively-useless Kerry over the very valuable Bashira? Or how we lacked male healers like Christopher?
    -autocomplete; meaning more time spent on re-running maps and generally wasting time, aka endless Dragon Hunting runs, instead of burning through Pastoral Gate in a few minutes for gold, or Return to Ruins for more economic unit leveling
    -cheaper buffs; the old goddess blessings were completely overpriced shit and only worked for a given event; nowadays, an underleveled team can hope to complete a map with as little as 3-7 SCs spent on buffs, and use those buffs for any map, not just events

    Even then, Belinda still followed the same format as every other farm event. Piss-easy first two maps, tricky third map (two baphomets, in this case), lots of easy enemies in the fourth map, hard fifth map.

    IMO, Dragon Invasion was really the only event that strained our resources, which makes sense because it was our first-ever star event, we got part 2 a week after part 1 (probably the only thing event-wise that Nutaku Aigis did us a favor with), AND we needed perfect 3* across the board to get Dorania/Anya. Every other star event gave us a little leeway.

    Point is, you're deluding yourself if you think newbies back then had it easier than newbies now.

    So, I refuse to accept breaks while we have NOTHING else to do. When most of the existing playerbase hasn't hit the theoretical wall, then I'll excuse breaks. Right now, most of the community has reached or finished Immortal Beast/War of Magic, and are now just overleveling their teams, stockpiling resources, and waiting with bated breath for the next bit of content, because we're clearly still starved for more, whether it's AW or a consistent event schedule.

    There's zero need to cater to newbies considering they come in all the time, especially since it's a fact that every user will take some time to get off the ground, and there's no guarantee that they'll just drop the game no matter how easy you make things for them. It doesn't make sense in any perspective to cater to them over your existing playerbase.

    So stop floundering about with your shitty logic and get over yourself already. It's telling how you continuously ignore or neglect to address my valid points and only respond to what you think are holes in logic, or otherwise try to play down my side by claiming I'm being a hypocritical elitist.
    Last edited by Eab1990; 01-28-2016 at 01:48 PM.

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