- DT:M
- Deck
Your deck is a knight company that you use to battle other players and raid bosses.
Generalities
You cannot include multiples of the same knight in a deck.
There are both, battle decks, used to battle other players, and raid decks, used to battle raid bosses.
You can set up to six battle decks through deck expansions, and up to three raid decks.
The commands below can be used from the deck page :
There are both, battle decks, used to battle other players, and raid decks, used to battle raid bosses.
You can set up to six battle decks through deck expansions, and up to three raid decks.
The commands below can be used from the deck page :
- [Set as Main Deck] : Set a battle deck as your main deck to conduct non-raid battles.
Set a raid deck as your main deck to conduct raid battles only. - [Recommended Deck] : By selecting a recommended deck, your deck will be edited with a focus on battle power within the leadership limits for your current knights.
- [Reset Deck] : Removes all knights from the deck currently displayed.
Battle Decks
Battle decks are decks for battling other users (and story bosses), made up of up to nine knights as limited by the player's leadership.
To edit a deck, you must place at least one card in the central position as a leader.
In battles against other players, knights' defense is multiplied by 1.5, and the leader's defense is multiplied by 2. Their attack is not modified at all.
Battles are lost when a turn ends with the leader's defense (HP) at 0.
Here is an example of Deck with good positioning of cards for Coliseum :
NB : This is only one example of deck, there is a lot of other decks viable.
To edit a deck, you must place at least one card in the central position as a leader.
In battles against other players, knights' defense is multiplied by 1.5, and the leader's defense is multiplied by 2. Their attack is not modified at all.
Battles are lost when a turn ends with the leader's defense (HP) at 0.
Here is an example of Deck with good positioning of cards for Coliseum :
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Raid Decks
Raid decks are decks for battling raid bosses, made up of up to eight knights.
Raid decks are not limited by leadership.
To build a deck, you must place at least one knight in the deck.
Here is an example of Deck with good positioning of cards for Raid Bosses :
Raid decks are not limited by leadership.
To build a deck, you must place at least one knight in the deck.
Here is an example of Deck with good positioning of cards for Raid Bosses :
Some maths...
Let's say you have a +99 Teedee (55 590 ATK) and a +99 Boyd (47 425 ATK) and all skills of all cards are maxed
Teedee and Boyd will both get 4x Extreme Buff (+80%), 4x Major Buff (+60%), 3x Moderate Buff (+40%) and assuming buffs are multiplicative (as tested here)
So Teedee will get to 10 562 194,2 ATK and Boyd to 8 952 851,8 ATK
Then, due to some cards having only 1 target to buff (2x Extreme + 1x Major), we get the potential to have
Teedee | Boyd |
54 754 414,8 | 8 952 851,8 |
34 221 509,3 | 14 324 563,0 |
30 419 119,3 | 16 115 133,3 |
19 011 949,6 | 25 784 213,3 |
16 899 510,7 | 29 007 240,0 |
10 562 194,2 | 46 411 584,0 |
Average |
27 644 783,0 | 23 432 597,6 |
Total average | 51 077 380,6 |
Best outcome | 63 707 266,7 |
Worst outcome | 44 796 162,9 |
Caution : This is only simple maths, however every deck is different. You'll have to make your own calculations to define which deck is better for you, it can also depend a lot on Damaging Skills.
Do note that if you have 2 differents cards that you can use as follow :
- First Knight have 80 000 Attack Power, 1 Extreme Buff and 2 Major Attack
- Second Knight have 60 000 Attack Power, 2 Extreme Buff and 1 Major Attack
Each card is already buffed by 9 Extreme Buffs (to make the calculations easier), then we get :
First Knight | 80 000 x 1,8 10 = 28 563 737,81 Damages with normal attack28 563 737,81 x 0,3 x 2 = 17 138 242,69 Damages with both Major damaging skills 28 563 737,81 + 17 138 242,69 = 45 701 980,5 Total Damages on 1 turn |
Second Knight | 60 000 x 1,8 11 = 38 561 046,05 Damages with normal attack38 561 046,05 x 0,3 = 11 568 313,81 Damages with Major damaging skill 38 561 046,05 + 11 568 313,81 = 50 129 359,86 Total Damages on 1 turn |
You should also think about wether or not it is worth to sacrifice one buff that potentially buffs 2 cards to increase the damages of one card that would have more damaging skills.