Negative Status Skill Suffix/prefix
Status Type | Physical Skill + Inflict Status | Magic Skill + Inflict Status | Inflict Status only | Status Recovery Skill |
---|---|---|---|---|
Poison | Corroding "skill name" | Poison "skill name" | Detox | |
Sleep | Faint "skill name" | Sleeping "skill name" | Sleeping | Awaken |
Blindness | "skill name" of Darkness | Gloomy "skill name" | Bright | |
Confusion | "skill name" of Chaos | Calm | ||
Paralysis | "skill name" of Apathy | Paralyzing "skill name" | Paralyzing | Mobilize |
Silence | Binding "skill name" | S.Binding "skill name" | Skill Bind | Release |
Curse | Cursed "skill name" | Cursed "skill name" | Cursed | Purge |
Istant Death | "skill name" of Destruction | Dead "skill name" | ||
Any / Casual | Chaotic "skill name" | Chaotic | Breath of Wisdom | |
Special Skills | Charles: Reverse Raid -> Magic Single + Curse Mio: Heavenly Flame -> [Heavy] Fire Magic Single Mio: Heavenly Drops -> [Heavy] Water Magic Forwards Mio: Rays from Heaven -> [Heavy] Light Magic All | |||
*In terms of Attribute power, Mio's Fire/Water skill will profit from an increase of "Light Magic" as well as "Fire/Water" |
Positive Status Skill Suffix/prefix
Status Type | Normal Skills | Special Skills | ||
---|---|---|---|---|
HP Regen | Recover --> Instant Heal Gradual --> Heals 5-10% after CharTurn for 3 Rounds | Sion: Healing Dance -> Recover all (Random amount each) | ||
Revive | Revive (Single: 80%) | Sion: Change the World -> Chance Revive All | ||
Buff Stats | (ATK, INT, DEF, MND, AGI ) Raise | Sion: Dance of the Guardians -> Resist Up+ All (50% Success) | ||
Inflict Debuff | (ATK, INT, DEF, MND, AGI ) Down | Meltoria: Strike Phobia -> ATK Down | ||
Note: Chance of Buffs is recalculated for every target |
Status Effect
Status Type | Description |
---|---|
Poison | Targets suffers 10% of max health as damage every turn. |
Sleep | Targets cannot perform actions, and take 50% more damage from any action; removed if hit by physical attack. |
Blindness | Targets have increased chance to miss with their attacks. Does not affect skills. |
Confusion | Targets perform random actions other than attacking or attack skill. High chance to defend. |
Paralysis | Targets cannot perform any actions. |
Silence | Targets cannot use skills. |
Curse | Targets suffer damage equal to 50% the damage they inflict on enemies. |
Instant Death | Sudden KO |
Attribute Power
Attack Power | Fire Skill | Water Skill | Wind Skill | Thunder Skill | Light Skill | Dark Skill |
---|---|---|---|---|---|---|
Weak Attack Power | Fire Claw | Cold Claw | Wind Claw | Lightning Claw | Light Claw | Dark Claw |
Medium Attack Power | Flame Fang | Frozen Fang | Fast Fang | Bolt Fang | Gleaming Fang | Wicked Fang |
Heavy Attack Power | Divine Blaze | Divine Ice | Divine Storm | Raijin | Tenjin | Devil |
Fire Magic | Water Magic | Wind Magic | Thunder Magic | Light magic | Dark Magic | |
Weak Magic Power | Heat | Ice | Aero | Bolt | Light | Dark |
Medium Magic Power | Flame | Freeze | Blast | Thunder | Prophet | Noir |
Heavy Magic Power | Blaze | Blizzard | Tornado | Rising | Celestial | Calamity |
Skill Range
Leader Skills (WIP)
Special passive skills that affect the whole party in quests. Units only have leader skills if they begin with or reached Rarity*3. Only the skill of the leader of the current squad will be active. Furthermore, the leader of the first squad will be available as friend unit for your holy friends, from which in turn you can select your friend unit as well. If the skills of the leader and the friend have the same name / effect, they'll stack additive (i.e. 2x 50% ATK up => 100%).
Skills that act with a chance and have only one form (Although very likely that the activation chance increases) (Left: Starts with Skill ## Right: Acquired through Evolution) | ||
---|---|---|
Axe | Critical blow Critical hits deal more damage. | |
Hammer | A gap in our defenses When attacking, you have a low chance of disregarding your opponent's DEF. | |
Whip | Abnormal reduction Makes it hard to suffer from an abnormal condition. | |
Skills that are always active and increase in strength with Evolution | ||
---|---|---|
Bow | [Lv1] Fairy guradian All girls' agility increases 10%. | |
[Lv2] Mythical beast guardian All girls' agility increases 20%. | ||
Recovery units | [Lv1] Medical care Replenishes some HP at the end of the battle. | |
[Lv2] Time heals all wounds Recover HP at the end of the battle. | ||
[Lv3] Regenerate Recover HP at the end of the battle. |
Elementary ATK Skills; increase in strength with Evolution This is the default skill; Only units of the last group [Dragon] are listed, except for Phy/Mag (there all) | |||
---|---|---|---|
Physical ATK | [+15%] {Elem} Warrior (*3) | [+35%] {Elem} King (*4) | [+50%] {Elem} Dragon (*5) |
Magical ATK | [+15%] {Elem} Witch (*3) | [+35%] {Elem} Demon (*4) | [+50%] {Elem} Magic Dragon (*5) |
Physical + Magical ATK | [+15%] {Elem} Warrior Attack (*3) | [+25%] {Elem} King Attack (*4) | [+30%] {Elem} Dragon Attack (*5) |
Unique leader skills | |||
---|---|---|---|
Abnormal condition ++ Makes it very hard to suffer from an abnormal condition | Physical ATK for all attributes
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