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Negative Status Skill Suffix/prefix

Status TypePhysical Skill
+
Inflict Status
Magic Skill
+
Inflict Status
Inflict Status onlyStatus Recovery Skill
PoisonCorroding "skill name"Poison "skill name"Detox
SleepFaint "skill name"Sleeping "skill name"SleepingAwaken
Blindness"skill name" of DarknessGloomy "skill name"Bright
Confusion"skill name" of ChaosCalm
Paralysis"skill name" of ApathyParalyzing "skill name"ParalyzingMobilize
SilenceBinding "skill name"S.Binding "skill name"Skill BindRelease
CurseCursed "skill name"Cursed "skill name"CursedPurge
Istant Death"skill name" of DestructionDead "skill name"
Any / CasualChaotic "skill name"ChaoticBreath of Wisdom
Special SkillsCharles: Reverse Raid -> Magic Single + Curse
Mio: Heavenly Flame -> [Heavy] Fire Magic Single
Mio: Heavenly Drops -> [Heavy] Water Magic Forwards
Mio: Rays from Heaven -> [Heavy] Light Magic All
*In terms of Attribute power, Mio's Fire/Water skill will profit from an increase of "Light Magic" as well as "Fire/Water"

Positive Status Skill Suffix/prefix

Status TypeNormal SkillsSpecial Skills
HP RegenRecover --> Instant Heal
Gradual --> Heals 5-10% after CharTurn for 3 Rounds
Sion: Healing Dance -> Recover all (Random amount each)
ReviveRevive (Single: 80%)Sion: Change the World -> Chance Revive All
Buff Stats(ATK, INT, DEF, MND, AGI ) RaiseSion: Dance of the Guardians -> Resist Up+ All (50% Success)
Inflict Debuff(ATK, INT, DEF, MND, AGI ) DownMeltoria: Strike Phobia -> ATK Down
Note: Chance of Buffs is recalculated for every target

Status Effect

Status TypeDescription
Poison
Targets suffers 10% of max health as damage every turn.
Sleep
Targets cannot perform actions, and take 50% more damage from any action; removed if hit by physical attack.
Blindness
Targets have increased chance to miss with their attacks. Does not affect skills.
Confusion
Targets perform random actions other than attacking or attack skill. High chance to defend.
Paralysis
Targets cannot perform any actions.
Silence
Targets cannot use skills.
Curse
Targets suffer damage equal to 50% the damage they inflict on enemies.
Instant DeathSudden KO

Attribute Power

Attack PowerFire SkillWater SkillWind SkillThunder SkillLight SkillDark Skill
Weak Attack PowerFire ClawCold ClawWind ClawLightning ClawLight ClawDark Claw
Medium Attack PowerFlame FangFrozen FangFast FangBolt FangGleaming FangWicked Fang
Heavy Attack PowerDivine BlazeDivine IceDivine StormRaijinTenjinDevil
Fire MagicWater MagicWind MagicThunder MagicLight magicDark Magic
Weak Magic PowerHeatIceAeroBoltLightDark
Medium Magic PowerFlameFreezeBlastThunderProphetNoir
Heavy Magic PowerBlazeBlizzardTornadoRisingCelestialCalamity

Skill Range

Leader Skills (WIP)

Special passive skills that affect the whole party in quests. Units only have leader skills if they begin with or reached Rarity*3. Only the skill of the leader of the current squad will be active. Furthermore, the leader of the first squad will be available as friend unit for your holy friends, from which in turn you can select your friend unit as well. If the skills of the leader and the friend have the same name / effect, they'll stack additive (i.e. 2x 50% ATK up => 100%).

Skills that act with a chance and have only one form (Although very likely that the activation chance increases)
(Left: Starts with Skill ## Right: Acquired through Evolution)
AxeCritical blow
Critical hits deal more damage.
HammerA gap in our defenses
When attacking, you have a low chance of disregarding your opponent's DEF.
WhipAbnormal reduction
Makes it hard to suffer from an abnormal condition.
Skills that are always active and increase in strength with Evolution
Bow[Lv1] Fairy guradian
All girls' agility increases 10%.
[Lv2] Mythical beast guardian
All girls' agility increases 20%.
Recovery
units
[Lv1] Medical care
Replenishes some HP at the end of the battle.
[Lv2] Time heals all wounds
Recover HP at the end of the battle.
[Lv3] Regenerate
Recover HP at the end of the battle.
Elementary ATK Skills; increase in strength with Evolution
This is the default skill; Only units of the last group [Dragon] are listed, except for Phy/Mag (there all)
Physical ATK[+15%] {Elem} Warrior (*3)[+35%] {Elem} King (*4)[+50%] {Elem} Dragon (*5)
Magical ATK[+15%] {Elem} Witch (*3)[+35%] {Elem} Demon (*4)[+50%] {Elem} Magic Dragon (*5)
Physical +
Magical ATK
[+15%] {Elem} Warrior Attack (*3)[+25%] {Elem} King Attack (*4)[+30%] {Elem} Dragon Attack (*5)
Unique leader skills
Abnormal condition ++
Makes it very hard to suffer from an abnormal condition
Physical ATK for all attributes
  1. [+15%] The march of champions
  2. [+25%] March of the supreme ruler
  3. [+35%] Flight of the supreme dragon

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