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  1. Time to fan the flames.

    In regards to the constant complaints, I'm pretty sure Nutaku's track record so far (either in or outside of FKG) is likely the source of the majority of skepticism and dissatisfaction with everything they do.
    I'd be willing to give Nutaku more benefit of the doubt if they didn't fuck up so much shit to date and continue to do so, regardless of who the "actual publishers" are in the end. They're all under the Nutaku brand name, and as such I hold Nutaku responsible as a whole entity.

    There's not one game launch from them where I don't wonder what is goddamn censored, changed, mistranslated or cut from the game. They suck at making proper announcements to the point that event their maintenance times are often inconsistent. I'm also ready for them to just outright abandon support for any game at the drop of dime, as they've already done with a few of their now dead games, Kanpani being their biggest culprit.

    Is FKG Nutaku the most well managed game in their entire web game library? Sure, but this doesn't erase their terrible track record in literally all their other games. Have you seen how many they've closed? Especially when we consider that apparently Superhippo is the "western devs" responsible for FKG. The same people that fucked up the launch of Senpro and had closed X-Overd down due to their shitty money deals
    It's because of their reputation that I am more than wary of the possibility that one day, all they have to do is one thing incredibly stupid that kills FKG playbase singlehandedly (like suddenly stop updating). It happened to Kanpani and Senpro within one month, and it can happen to anything else at anytime.

    They've already demonstrated in Nutaku FKG that they have some amount of individual control. With that dumb gem shop where you can buy things like overpriced Manyus and Dressblooms with flowergems, along with the pointlessly customized (and ugly IMO) UI that our version of the game got for seemingly no reason.
    And I will continue to remain skeptical as long as our version of the game continues to lack the polish of the original. They need to demonstrate that they care more about our playerbase outside of what we pull out of our wallets. The demosaics from Hscenes are often terrible, comparable to a quick redraw in paint to make squiggly lines to represent the penis and vagina. Translations are often a miss instead of a hit. Minor convenient features like more character quests or "Recommended Power" is slow to implement, and all while they continue they pump out pointless things like their gem shop and custom UI.

    They're bringing out the weekly events and updates, which is the bare minimum. Now they need to put in more effort to bring our version of the game in line with the original. I don't give a fuck about compensations, that shit is petty. Just clean up your services Nutaku, and I'd be more happier and less guilty the next time I decide to spend money on your version of the game.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000



  2. #82

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    Quote Originally Posted by A Time to Screw View Post
    Time to fan the flames.

    In regards to the constant complaints, I'm pretty sure Nutaku's track record so far (either in or outside of FKG) is likely the source of the majority of skepticism and dissatisfaction with everything they do.
    I'd be willing to give Nutaku more benefit of the doubt if they didn't fuck up so much shit to date and continue to do so, regardless of who the "actual publishers" are in the end. They're all under the Nutaku brand name, and as such I hold Nutaku responsible as a whole entity.

    There's not one game launch from them where I don't wonder what is goddamn censored, changed, mistranslated or cut from the game. They suck at making proper announcements to the point that event their maintenance times are often inconsistent. I'm also ready for them to just outright abandon support for any game at the drop of dime, as they've already done with a few of their now dead games, Kanpani being their biggest culprit.

    Is FKG Nutaku the most well managed game in their entire web game library? Sure, but this doesn't erase their terrible track record in literally all their other games. Have you seen how many they've closed? Especially when we consider that apparently Superhippo is the "western devs" responsible for FKG. The same people that fucked up the launch of Senpro and had closed X-Overd down due to their shitty money deals
    It's because of their reputation that I am more than wary of the possibility that one day, all they have to do is one thing incredibly stupid that kills FKG playbase singlehandedly (like suddenly stop updating). It happened to Kanpani and Senpro within one month, and it can happen to anything else at anytime.

    They've already demonstrated in Nutaku FKG that they have some amount of individual control. With that dumb gem shop where you can buy things like overpriced Manyus and Dressblooms with flowergems, along with the pointlessly customized (and ugly IMO) UI that our version of the game got for seemingly no reason.
    And I will continue to remain skeptical as long as our version of the game continues to lack the polish of the original. They need to demonstrate that they care more about our playerbase outside of what we pull out of our wallets. The demosaics from Hscenes are often terrible, comparable to a quick redraw in paint to make squiggly lines to represent the penis and vagina. Translations are often a miss instead of a hit. Minor convenient features like more character quests or "Recommended Power" is slow to implement, and all while they continue they pump out pointless things like their gem shop and custom UI.

    They're bringing out the weekly events and updates, which is the bare minimum. Now they need to put in more effort to bring our version of the game in line with the original. I don't give a fuck about compensations, that shit is petty. Just clean up your services Nutaku, and I'd be more happier and less guilty the next time I decide to spend money on your version of the game.

    amen!
    send that to the support of nutaku!
    nutaku FKG ID: 509085493

  3. #83

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    Quote Originally Posted by paraphin View Post
    if you press skip, the solar blast will fire automaticaly when charged.



    RB lvl 1: 50,000 HP // 50 SH
    RB lvl 2: 150,000 HP // 150 SH
    RB lvl 3: 300,000 HP // 300 SH
    RB lvl 4: 500,000 HP // 500 SH
    RB lvl 5: 750,000 HP // 750 SH
    RB lvl 6: 1,000,000 HP // 1000 SH
    RB lvl 7: 1,500,000 HP // 1500 SH
    RB lvl 8: 2,000,000 HP // 2000 SH
    RB lvl 9: 2,500,000 HP // 2500 SH
    RB lvl 10:
    RB lvl 11:
    RB lvl 12: 3,250,000 HP // 3250 SH
    RB lvl 13:
    RB lvl 14:
    RB lvl 15:
    ...
    RB lvl 30: 25,000,000 HP // 25000 SH
    At level 10 the RB has 2,750,000 Hp. Going by what we know about level 12 I'm gonna guess that it has 3,000,000 HP at level 11.
    Flower Knight Girl



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    ID: 163560706
    Level: 160
    Friend List: 42/52


  4. #84

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    Finally got around to changing my Helper squad properly and optimizing it against the Raidboss. Most of my strongest Slice units are in there, except Fritillaria, who'd simply suck without a lot of trigger buffs, so I put Geranium there, who, in this case, would enhance the team more than Oncidium would. (Yes, I'm actually saying that against raidbosses, Geranium > Oncidium)

  5. #85

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    does the 1.2x skill activiation skill stack?

    i'll lvl up cyranthus for my helper team. will add her on sunday.


    edit
    ok fck, i've got zero draks, so tuesday...
    Last edited by paraphin; 04-21-2017 at 03:38 AM.
    nutaku FKG ID: 509085493

  6. #86

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    Quote Originally Posted by paraphin View Post
    does the 1.2x skill activiation skill stack?

    i'll lvl up cyranthus for my helper team. will add her on sunday.
    Yes, they stack additively within the squad.
    1 girl = 1.2 multiplier
    2 girls = 1.4 multiplier
    3 girls = 1.6 multiplier
    etc.

    The skill stacks multiplative with other activation rate skills. For example, Cymbidiums' 2x rate on first turn.
    So, if you have 3 girls for the total 1.6 multiplier and add Cymbidium, then your activation rate on the first turn has a 3.2 multiplier. If a girl has an activation rate of 30% by herself, then that totals 30% * 1.6 * 2 = 96% for the first turn. Which is pretty nice while clearing maps, since they usually clean out the pests on the first turn. Against raidbosses, it tends to perform slightly less efficient (but still way better than a squad of random girls thrown together), counter and debuff squads perform better against those.

  7. #87

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    Quote Originally Posted by Drip View Post
    Yes, they stack additively within the squad.
    1 girl = 1.2 multiplier
    2 girls = 1.4 multiplier
    3 girls = 1.6 multiplier
    etc.

    The skill stacks multiplative with other activation rate skills. For example, Cymbidiums' 2x rate on first turn.
    So, if you have 3 girls for the total 1.6 multiplier and add Cymbidium, then your activation rate on the first turn has a 3.2 multiplier. If a girl has an activation rate of 30% by herself, then that totals 30% * 1.6 * 2 = 96% for the first turn. Which is pretty nice while clearing maps, since they usually clean out the pests on the first turn. Against raidbosses, it tends to perform slightly less efficient (but still way better than a squad of random girls thrown together), counter and debuff squads perform better against those.
    hmm ok, thx for the info.


    RB lvl 1: 50,000 HP // 50 SH
    RB lvl 2: 150,000 HP // 150 SH
    RB lvl 3: 300,000 HP // 300 SH
    RB lvl 4: 500,000 HP // 500 SH
    RB lvl 5: 750,000 HP // 750 SH
    RB lvl 6: 1,000,000 HP // 1000 SH
    RB lvl 7: 1,500,000 HP // 1500 SH
    RB lvl 8: 2,000,000 HP // 2000 SH
    RB lvl 9: 2,500,000 HP // 2500 SH
    RB lvl 10: 2,750,000 HP // 2750 SH
    RB lvl 11:
    RB lvl 12: 3,250,000 HP // 3250 SH
    RB lvl 13:
    RB lvl 14:
    RB lvl 15:
    ...
    RB lvl 30: 25,000,000 HP // 25000 SH


    i got the lvl 9 with 2 attacks (40 CBs), both times with skasios helper team. but it was very close. i'm afraid i'll need 60 CBs for lvl 10 :/
    nutaku FKG ID: 509085493

  8. #88
    Sadly from my testing so far Cyrtanthus's other skill (+30% attack on raid bosses) does not seem to apply to the level up RB. The squad with her was just somewhat ahead of the other squads, but since its all slice type that's expected. On the summonable RB from the Adonis event, a team with her ended up pulling further ahead of the other squads by a more significant margin. I'm testing a slightly tweaked team setup now.

  9. #89

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    Quote Originally Posted by kringley View Post
    Sadly from my testing so far Cyrtanthus's other skill (+30% attack on raid bosses) does not seem to apply to the level up RB. The squad with her was just somewhat ahead of the other squads, but since its all slice type that's expected. On the summonable RB from the Adonis event, a team with her ended up pulling further ahead of the other squads by a more significant margin. I'm testing a slightly tweaked team setup now.
    Are you sure about that? I have both Sakura and Crytanthus in my 1st squad and they do seem to do more damage per hit, they are also getting +130% damage indicating that the RB damage is stacking with the normal +damage skills.

    Having said that once you reach lvl 10+ girls with heals / dodge seem to be doing better since they actually live for 5 rounds often.
    Flower Knight Girl: 255445855

  10. #90

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    [Event 27] Love Knight (19/04/17 - 02/05/17)-flowerknightgirl144.png
    since level 16 raid boss is already giving Kerria team a hard time its time to add in an actual solar blast team.

    results:

    1x damage

    [Event 27] Love Knight (19/04/17 - 02/05/17)-flowerknightgirl139.png

    5x damage

    [Event 27] Love Knight (19/04/17 - 02/05/17)-flowerknightgirl140.png

    I am forecasting at level 20+ raid boss the damage dealt by regular attacks will be very minimal compared to solar blasting that this may be a viable way to reach level 30 raid boss, although there isnt much merit getting that far as the raid boss gets exponentially harder as it only rewards life crystals.
    Attached Thumbnails Attached Thumbnails [Event 27] Love Knight (19/04/17 - 02/05/17)-flowerknightgirl143.jpg  
    Last edited by smr; 04-21-2017 at 07:43 AM.

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