Attack Power |
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Ability | Base | Evolved | Bloomed |
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+10% ATK for yourself. | | | |
+12% ATK for yourself. | | | |
+15% ATK for yourself. | | | |
+3% ATK for 2 squad members (including yourself). | | | |
+10% ATK for 2 squad members (including yourself). | | | |
+15% ATK for 2 squad members (including yourself). | | | |
+20% ATK for 2 squad members (including yourself). | | | |
+25% ATK for 2 squad members (including yourself). | | | |
+35% ATK for 2 squad members (including yourself). | | | |
+50% ATK for 2 squad members (including yourself). | | | |
+5% ATK for 3 squad members (including yourself). | | | |
+10% ATK for 3 squad members (including yourself). | | | |
+13% ATK for 3 squad members (including yourself). | | | |
+14% ATK for 3 squad members (including yourself). | | | |
+15% ATK for 3 squad members (including yourself). | | | |
+20% ATK for 3 squad members (including yourself). | | | |
+27% ATK for 3 squad members (including yourself). | | | |
+30% ATK for 3 squad members (including yourself). | | | |
+10% ATK for 4 squad members (including yourself). | | | |
+12% ATK for 4 squad members (including yourself). | | | |
+15% ATK for 4 squad members (including yourself). | | | |
+18% ATK for 4 squad members (including yourself). | | | |
+22% ATK for 4 squad members (including yourself). | | | |
+5% ATK for all squad members. | | | |
+10% ATK for all squad members. | | | |
+12% ATK for all squad members. | | | |
+15% ATK for all squad members. | | | |
+17% ATK for all squad members. | | | |
+18% ATK for all squad members. | | | |
+20% ATK for all squad members. | | | |
+22% ATK for all squad members. | | | |
+7% ATK for all squad members per enemy available at the beginning of the battle. | | | |
+15% ATK for all squad members per enemy available at the beginning of the battle. | | | |
+1%~10% ATK for all squad members based on Affection. | | | |
+1%~15% ATK for all squad members based on Affection. | | | |
+1%~20% ATK for all squad members based on Affection. | | | |
+18% ATK for 1~5 squad members (including yourself) based on your Skill Level (1~5). | | | |
+15% ATK for all squad members on the 1st turn. | | | |
+20% ATK for all squad members on the 1st turn. | | | |
+22% ATK for all squad members on the 1st turn. | | | |
+15% ATK for 2 squad members (including yourself) starting from the 3rd turn. | | | |
+15% ATK for all squad members starting from the 3rd turn. | | | |
+35% ATK for all squad members on the next turn after being attacked. | | | |
+1% ATK for yourself each time a Battle Skill is used (up to +30%). | | | |
+2% ATK for yourself each time a Battle Skill is used (up to +30%). | | | |
+5% ATK for yourself each time a Battle Skill is used (up to +30%). | | | |
+9% ATK for yourself each time a Battle Skill is used (up to +30%). | | | |
+12% ATK for 3 squad members (including yourself) if Light Gauge is 100% full during the first turn. | | | |
+15% ATK for all squad members if Light Gauge is 100% full during the first turn. | | | |
+60% of squad's Speed is added to ATK for all squad members.
NOTE: Speed and ATK values can be influenced by abilities. | | | |
+100% of squad's Speed is added to ATK for all squad members.
NOTE: Speed and ATK values can be influenced by abilities. | | | |
+120% of squad's Speed is added to ATK for all squad members.
NOTE: Speed and ATK values can be influenced by abilities. | | | |
Defense |
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Ability | Base | Evolved | Bloomed |
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+3% DEF and +0.4% DMG reduction when guarding for 2 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+20% DEF and +3% DMG reduction when guarding for 2 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+5% DEF and +0.7% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+10% DEF and +1.5% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+13% DEF and +2.7% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+15% DEF and +2.2% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+20% DEF and +3% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+25% DEF and +3.7% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+40% DEF and +6.8% DMG reduction when guarding for 3 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+10% DEF and +1.5% DMG reduction when guarding for 4 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+12% DEF and +1.8% DMG reduction when guarding for 4 squad members (including yourself).
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+7% DEF and +1% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+10% DEF and +1.5% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+10% DEF and +2.2% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+12% DEF and +2.5% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+14% DEF and +2.1% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+15% DEF and +2.2% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+15% DEF and +3% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+17% DEF and +3.3% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
+22% DEF and +4% DMG reduction when guarding for all squad members.
NOTE: DMG reduction stacks with similar abilities, up to +20%. | | | |
Skill Damage |
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Ability | Base | Evolved | Bloomed |
---|
+8% Skill DMG increase for all squad members. | | | |
+10% Skill DMG increase for all squad members. | | | |
+12% Skill DMG increase for all squad members. | | | |
+15% Skill DMG increase for all squad members. | | | |
Battle Skill Activation Rate |
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Ability | Base | Evolved | Bloomed |
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1.5x Battle Skill Activation Rate for yourself on the 1st turn. | | | |
1.65x Battle Skill Activation Rate for yourself on the 1st turn. | | | |
2x Battle Skill Activation Rate for yourself on the 1st turn. | | | |
1.5x Battle Skill Activation Rate for 2 squad members (including yourself) on the 1st turn. | | | |
1.5x Battle Skill Activation Rate for 3 squad members (including yourself) on the 1st turn. | | | |
1.65x Battle Skill Activation Rate for all squad members on the 1st turn. | | | |
2x Battle Skill Activation Rate for all squad members on the 1st turn. | | | |
1.2x Battle Skill Activation Rate for all squad members on the 3rd turn. | | | |
1.2x Battle Skill Activation Rate for all squad members. | | | |
Up to 1.2x Battle Skill Activation Rate for all squad members based on Affection. | | | |
1.2x~1.32x Battle Skill Activation Rate for all squad members based on your Skill Level (1~5). | | | |
2x Battle Skill Activation Rate for all squad members on the next turn after being attacked. | | | |
Counterattack |
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Ability | Base | Evolved | Bloomed |
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60% chance to counterattack with 1.5x DEF converted to ATK. | | | |
80% chance to counterattack with 1.5x DEF converted to ATK. | | | |
80% chance to counterattack with 2x DEF converted to ATK. | | | |
80% chance to counterattack with 2.2x DEF converted to ATK. | | | |
80% chance to counterattack with 2.4x DEF converted to ATK. | | | |
80% chance to counterattack with 2.5x DEF converted to ATK. | | | |
80% chance to counterattack with 3x DEF converted to ATK. | | | |
80% chance to counterattack with 3.25x DEF converted to ATK. | | | |
100% chance to counterattack with 2x DEF converted to ATK. | | | |
100% chance to counterattack with 2.2x DEF converted to ATK. | | | |
100% chance to counterattack with 2.5x DEF converted to ATK. | | | |
100% chance to counterattack with 3x DEF converted to ATK. | | | |
100% chance to counterattack with 3.5x DEF converted to ATK. | | | |
100% chance to counterattack with 3.75x DEF converted to ATK. | | | |
100% chance to counterattack with 4x DEF converted to ATK. | | | |
Solar Blast Damage |
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Ability | Base | Evolved | Bloomed |
---|
Solar Blast effect increases by +5%. | | | |
Solar Blast effect increases by +10%. | | | |
Solar Blast effect increases by +15%. | | | |
Solar Blast effect increases by +20%. | | | |
Solar Blast effect increases by +25%. | | | |
Solar Blast effect increases by +30%. | | | |
Solar Blast effect increases by +40%. | | | |
Solar Blast effect increases by +70%. | | | |
Shine Crystal Drop Rate |
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Ability | Base | Evolved | Bloomed |
---|
+5% Shine Crystal drop rate for all squad members.
NOTE: Shine Crystal drop rate stacks with similar abilities, up to +75%. | | | |
+10% Shine Crystal drop rate for all squad members.
NOTE: Shine Crystal drop rate stacks with similar abilities, up to +75%. | | | |
+15% Shine Crystal drop rate for all squad members.
NOTE: Shine Crystal drop rate stacks with similar abilities, up to +75%. | | | |
+20% Shine Crystal drop rate for all squad members.
NOTE: Shine Crystal drop rate stacks with similar abilities, up to +75%. | | | |
+30% Shine Crystal drop rate for all squad members.
NOTE: Shine Crystal drop rate stacks with similar abilities, up to +75%. | | | |
Critical Damage |
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Ability | Base | Evolved | Bloomed |
---|
+10% Critical DMG for 2 squad members (including yourself). | | | |
+4% Critical DMG for all squad members. | | | |
+5% Critical DMG for all squad members. | | | |
+10% Critical DMG for all squad members. | | | |
+30% Critical DMG for all squad members. | | | |
Critical Rate |
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Ability | Base | Evolved | Bloomed |
---|
+10% Critical Rate for yourself.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+15% Critical Rate for yourself.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+30% Critical Rate for yourself.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+40% Critical Rate for yourself.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+10% Critical Rate for 2 squad members (including yourself).
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+10% Critical Rate for 3 squad members (including yourself).
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+10% Critical Rate for 4 squad members (including yourself).
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+10% Critical Rate for all squad members.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+15% Critical Rate for all squad members.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+20% Critical Rate for all squad members.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
+25% Critical Rate for all squad members.
NOTE: Critical Rate increase stacks with similar abilities, up to +80%. | | | |
Evasion |
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Ability | Base | Evolved | Bloomed |
---|
Chance to avoid enemy attacks. | | | |
55% chance to avoid enemy attacks for 2 turns, decreasing to 40% afterwards. | | | |
65% chance to avoid enemy attacks for 2 turns, decreasing to 40% afterwards. | | | |
75% chance to avoid enemy attacks for 2 turns, decreasing to 40% afterwards. | | | |
80% chance to avoid enemy attacks for 2 turns, decreasing to 50% afterwards. | | | |
5% chance for 2 enemies to miss.
NOTE: Miss chance stacks with similar abilities, up to 70%. | | | |
10% chance for 2 enemies to miss.
NOTE: Miss chance stacks with similar abilities, up to 70%. | | | |
5% chance for 3 enemies to miss.
NOTE: Miss chance stacks with similar abilities, up to 70%. | | | |
8% chance for 3 enemies to miss.
NOTE: Miss chance stacks with similar abilities, up to 70%. | | | |
12% chance for 3 enemies to miss.
NOTE: Miss chance stacks with similar abilities, up to 70%. | | | |
Negates DMG for yourself one time.
NOTE: Evasion and ATK miss abilities have priority over DMG negation, same ability cannot be duplicated. | | | |
Negates DMG for all squad members one time each.
NOTE: Evasion and ATK miss abilities have priority over DMG negation, same ability cannot be duplicated. | | | |
Enemy Attack Debuff |
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Ability | Base | Evolved | Bloomed |
---|
-10% ATK for 1 enemy.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-15% ATK for 2 enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-20% ATK for 2 enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-10% ATK for 3 enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-15% ATK for 3 enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-15% ATK for all enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
-10% ATK for 3 enemies, then -10% ATK for another 2 enemies.
NOTE: Enemy ATK reduction stacks with similar abilities, up to -70%. | | | |
Enemy Skill Activation Rate Debuff |
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Ability | Base | Evolved | Bloomed |
---|
-10% Skill Activation Rate for 2 enemies who can use a Skill. | | | |
-15% Skill Activation Rate for 3 enemies who can use a Skill. | | | |
-12% Skill Activation Rate for all enemies who can use a Skill. | | | |
-20% Skill Activation Rate for all enemies who can use a Skill. | | | |
-30% Skill Activation Rate for all enemies who can use a Skill. | | | |
Other Battle Abilities |
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Ability | Base | Evolved | Bloomed |
---|
Allows 2 squad members (including yourself) to hit the weak point (1.5x DMG) against Hit type enemies. | | | |
Allows 3 squad members (including yourself) to hit the weak point (1.5x DMG) against Slice type enemies. | | | |
Allows 3 squad members (including yourself) to hit the weak point (1.5x DMG) against Hit type enemies. | | | |
Allows 3 squad members (including yourself) to hit the weak point (1.5x DMG) against Pierce type enemies. | | | |
Allows 3 squad members (including yourself) to hit the weak point (1.5x DMG) against Magic type enemies. | | | |
Increases your DMG to enemies by Current HP / Max HP / 3.
EXAMPLE: At 90% Current HP, DMG is increased by 30%. | | | |
Increases your DMG to enemies by Current HP / Max HP / 2.
EXAMPLE: At 100% Current HP, DMG is increased by 50%. | | | |
+25% DMG dealt by all squad members on turn 1. | | | |
30% chance of healing your Max HP by 25% each turn. | | | |
40% chance of healing your Max HP by 25% each turn. | | | |
When your HP drops to 0, after the enemy turn ends, restores the HP of 3 squad members (including yourself) by 50% (0 HP members are healed to 50%). | | | |
After you attack an enemy, you have a 15% chance to attack again. | | | |
After you attack an enemy, you have a 20% chance to attack again. | | | |
After you attack an enemy, you have a 25% chance to attack again. | | | |
After you attack an enemy, you have a 33% chance to attack again. | | | |
After you attack an enemy, you have a 40% chance to attack again. | | | |
After you attack an enemy, you have a 75% chance to attack again. | | | |
On the 1st turn, after you attack an enemy, you have a 100% chance to attack again. | | | |