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Current Discussion: Main discussion

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  1. Not sure how much is planned for this. I'm finding the most important stuff to me are what elemental types of enemy are in each mission and mission rewards. The game doesn't list either itself. I / We could transfer the Japanese wiki information on each stage over to here. Japanese wiki stage table.
  2. #2
    Guest
    You are right about the game not showing the drops, but you can see the enemy element in the strength/weakness diagram on the bottom left everytime you select the mission in the "choose helper" screen.
    The enemy element is shown transformed into a monster face and the element that is strong against it is shown with some light blue sparkles.
  3. Quote Originally Posted by Nitty View Post
    Not sure how much is planned for this. Im finding the most important stuff to me are what elemental types of enemy are in each mission and mission rewards. The game doesnt list either itself. I / We could transfer the Japanese wiki information on each stage over to here. Japanese wiki stage table. (http://wikiwiki.jp/x-overd/?%A5%A4%A...F5%CA%AA%B8%CB)
    Everyone can contribute to wiki, so if You want to add some info - You're more than welcome.
    If You're just "moving" info from Jp wiki to this one, - please consult the Nutaku version of game in the event of inconsistencies.


    Quote Originally Posted by Nitty View Post
    ... The game doesnt list either itself. ...
    As for this part -- when You click on stage that You want to battle it shows diagram like this (on 'Choose helper' screen, and before You click 'Battle' button):

    (where mean monster face means what attribute those mobs will have - wood in this case; and glowing icon means best attribute to deal with them - fire)
  4. Thanks a ton. That was way too easy to miss (for me). I noticed there is a difference in stamina cost between the JPN and Nutaku versions. It seems like most drops are the same, especially for events.
  5. I highly recommend to remove stats.

    They change constantly with event evolution being added.

    But thats just me. Everything else seems fine.
    Other pages I can suggest (pretty much copied from dmm wiki
    -Map
    -Events
    -Weapons/Accessories
    -Trade
    -Panel Mission
    -Kitchen
    -Status List (with units that have it and at what level)
  6. #6
    Guest
    idk where to put it right now: If you want a perfect evolved weapon, R rank weapons cap out at lvl 40, and the game WILL eat any overleft weapon exp (ie: giving ten materia gemstones when it's at lvl 38 is a bad idea)
  7. #7
    Guest
    If someone can put this up in a page for the other ongoing event : forbidden treasure chest


    Each level has something special going for it.
    Compartement 1: exp units/general 103/103 --//-- drops 2-8 shards (gatcha)
    Compartement 2: exp units/general 132/132 --//-- drops foods: Blueberry(?) Rye Wheat
    Compartement 3: exp units/general 3000/167 --//-- drops foods: Salt Butter Tomato
    Compartement 4: exp units/general 191/191 --//-- drops Silver Eggs (↗exp ↘hp food)
    Compartement 5: exp units/general 230/230 --//-- drops Gold ingots (money)
    Compartement 6: exp units/general 223/223 --//-- drops 30-100 shards
    Compartement 7: exp units/general 249/249 --//-- drops foods Maple syrup Chicken egg Sugar
    Compartement 8: exp units/general 261/8000 --//-- drops materia (weapon exp)
    Compartement 9: exp units/general 282/282 --//-- drops Silver Eggs
    Final Compartement : exp units/general 300/300 --//-- drops rare foods
  8. #8
    Guest
    level cap for weapons is:
    C: 30
    UC: 35
    R: 40
    SR: 45
    SSR: 50

    A blacksmith exp proc gives +50% for great success and +100% for huge.
    UC materia gives about half more exp than C materia (of same level) and R materia gives half more (double compared to C).
    UC materia gives +10% exp per level (lvl10 materia is double exp compared to lvl1). didn't test higher rarity yet.

    Taking the time and effort to properly enhance weapons is worthwhile:
    For a Thunder Blade:
    Lvl1 R: 98 atk
    Lvl40 R: 189atk
    Lvl40 R+: 373atk (if both previous were maxed)
    Lvl40 R++: 622atk (if both previous were maxed)
  9. #9
    Guest
    What about GOLDIngots - how do they work? More weapon exp?
  10. #10
    Guest
    Ingots are just money. Sell them for 1-2-10k
  11. #11
    Guest
    What is max airship (and facility upgrade) level?
  12. #12
    Guest
    the ship caps at level 10, here : https://s17.postimg.org/6vijoxedr/image.jpg
  13. #13
    Guest
    A ++ weapon evolved from three basic level 1 weapons will have ~80% of it's maximum potential attack value once capped.
  14. #14
    Guest
    I'm finding it really difficult to progress in this game, stuck in Map 2 Dungeon 1... I only rolled a single SR and the guaranteed SSR from the 10+1 draw... That means I don't have enough raw power, flexibility with the elements, and for some reason I can't get anything better than UC weapons and I can't find any accessories... Right now I guess my best bet is upgrading my weapons, but the process is far too expensive and incredibly slow to level up... Any tips guys, please?
  15. #15
    Guest
    I dished my tank and healer very quickly. there's no reason to use anything other than 5 attackers (the cook Elio is arguably useful if you have him in SR as his atk buff is cheap and usable every turn).

    Roll 50 crystals and 2000shard gatcha for more units until you have a good SR/SSR team. The weapons, even SSR are useless if you don't have multiple copies of them.

    You want units that have good damage skills, M or L if possible. In story mode you hardly ever really need the status effects so stick with the cheaper plain damaging skills.

    The "only" self buff that is worth it is Fighting spirit that gives +100% damage for 3 turns (including the turn casted, so only 2 really). And Pile Salvage II (also +100% damage buff for a single turn).
    ALL BUFFS STACK!
    EVEN WITH THEMSELVES!
    You could spend 2 turns self-buffing fighting spirit and Elio brave boost (+60%) and the 3rd turn will have you deal a metric ton of damage, much more than simply attacking for three turns.
    Also not that buffing skills are usually less MP expensive than high end attack skills (which can go up to 240mp), which does wonders for sustainability.
  16. #16
    Guest
    I dished my tank and healer very quickly. there's no reason to use anything other than 5 attackers (the cook Elio is arguably useful if you have him in SR as his atk buff is cheap and usable every turn).

    Roll 50 crystals and 2000shard gatcha for more units until you have a good SR/SSR team. The weapons, even SSR are useless if you don't have multiple copies of them.

    You want units that have good damage skills, M or L if possible. In story mode you hardly ever really need the status effects so stick with the cheaper plain damaging skills.

    The "only" self buff that is worth it is Fighting spirit that gives +100% damage for 3 turns (including the turn casted, so only 2 really). And Pile Salvage II (also +100% damage buff for a single turn).
    ALL BUFFS STACK!
    EVEN WITH THEMSELVES!.
    Also not that buffing skills are usually less MP expensive than high end attack skills (which can go up to 240mp), which does wonders for sustainability.

    Overkill is very worth it: all the damage you "waste" killing the mob is used to kill the ones behind with no waste, and more importantly, the damage is increased as it flyes back. With fightning spirit selfbuffing my whole team i achived up to 12overkill chains. Sometimes (rarely) it even directly kills the boss behind !

    As i said previously weapons are overrated at start. The best value for your time/money for now is to fuse a UC weapon to UC++ and then level it a bit for all your units. Don't focus too much on the unit prefered weapon type as the boost only affects the weapon atk score.
    A 250 axe is better than a 150 sword on a unit with +32% sword dmg passive.

    For accessories, they are pretty hard to get. SR can drop from bosses if you get the MVP or Spotter reward (like 1-2% chance)
    And weak C can be dropped from quests (mostly area ends). 1-3-6 drops leather band (+atk), 1-5-6 a shield (+def)
    Latter on, Trading can potentially give nice ones too, but it's unlocked at the 3rd continent.
  17. #17
    Guest
    Sorry for the partial double post, the system was having hiccups
  18. #18
    Guest
    i think something we need is to talk about EXP and/or item farms. obviously the daily dungeons would be the best for those, but what about if none of the dailies are up? should i do map one, stage 3 level 4? aka, what level has the best stamina:exp ratio?
  19. #19
    Guest
    Currently, the best is the event 2 maps.
    Map 9 can drop L and (rarely) XL silver eggs (+800% or 400% exp & -70%hp. Best farmed with cookies or tards made from the ship cook), which, when eaten on map 8, give 40'000/72'000 unit exp.
    Map 8 also drops materias for weapon enhancement.

    A single 40kexp run will bring a job level 1 unit to job level 17!
  20. #20
    Guest
    By "event 2" I mean "Forbidden Treasure Chest" limited dungeon.
  21. #21
    Guest
    that -70% HP sounds rough considering the boss of level 8 has an AOE, so basically i use the egg, reach the boss and pop, my whole team dies in one hit.
  22. If it is not known already.

    The official nutaku discord chat for x-overd.

    Great for having discussions about optimal builds and queries
  23. #23
    Guest
    hello, how getting "thunder blade weapon"?
  24. Thunderblade drops from the Fenrir raid/gatekeeper and from trading.

    Do you guys think we should shorten materia names to Materia (Rank) (Lv)? So instead of "Materia Gemstone Lv 5", it'd be "Materia UC Lv5" or even "Materia UC-5." It seems more informative to me, because the rarity is clear and up front for you.
  25. #25
    Guest
    Anyone found a real use for AoE dmg skills ?
    Seems to me that a superior rank single target damage skill is always better (and cheaper) in all situations that matter. It makes the ranged units like Laticia very underwhelming
  26. A fast AoE character is great. It means all your other characters contribute to overkill damage instead of wasting multiple characters on clearing enemies. I like having my fastest character be single target with buffs, so they can buff the first and second turn, then have the second fastest AoE everything dead. By the time I hit the boss my fastest buffer will hit for like 20-30k damage. Note - that you can't buff once all enemies are dead.
  27. #27
    Guest
    Hello,

    Does anyone know what are golden keys for?
  28. #28
    Guest
    I have a problem with Meifan
    The text say she get a 30% ATK boost when equipped with 'globe' but I have found no globe to equip, could it be a misspelling for 'glove'?
    She is definitely physical so the boost would be nice to have ;-))
  29. #29
    Guest
    Quote Originally Posted by Unregistered View Post
    hello, how getting thunder blade weapon?
    It comes as a drop in map2 dungeon 1
  30. Quote Originally Posted by Unregistered View Post
    I have a problem with Meifan
    The text say she get a 30% ATK boost when equipped with globe but I have found no globe to equip, could it be a misspelling for glove?
    Yes, it is Gloves. It doesn't raise her total attack by 30%, but rather just the attack of the glove. Starting out it's better to evolve Rare weapons from trades/gatekeepers to ++, without leveling them up first as that takes too long, then level the final ++ up to 20-30. It'll give you an easy path to a 300-350 ATK weapon. Also doing the trade for thunder blades with a trade score above ~61,000 can give you level 40 (max) thunderblades.
  31. #31
    Guest
    sweet, just got nonno from free gacha. so that does confirm she really is in there.
  32. #32
    Guest
    Quote Originally Posted by Unregistered View Post
    sweet, just got nonno from free gacha. so that does confirm she really is in there.
    You can also get Sephira from free gacha:

    http://i.imgur.com/tRHVHxO.png
  33. #33
    Guest
    Quote Originally Posted by Unregistered View Post
    I have a problem with Meifan
    The text say she get a 30% ATK boost when equipped with globe but I have found no globe to equip, could it be a misspelling for glove?
    She is definitely physical so the boost would be nice to have ;-))
    Boxing gloves are considered globes, so yeah, it's probably a misspelling.
  34. Im trying to find friends and literally every freaking body hasnt logged in in 30+ days so can some people add me I have a bunch of SSRs D:

    61464 Is my code
  35. #35
    Guest
    Yeah, i need friends too. Add me pls, this is my ID 1350282
  36. https://discord.gg/ymSh8
    there you can find many friends for X.Overd
  37. #37
    Guest
    id. 381151
    I'm playing daily and I always equip decent helper :P (unless I'm leveling whole team of crappy guys >.<)
  38. #38
    Guest
    hey, i am playing daily and would like some active friends
    my id 3923132
    my assistant is mostly Schwartz so add me .

    PS. sent requests to the guys above me
  39. does anybody know if you can get the Xmas characters at the Guaranteed Gacha?
    i know you can get the Xmas Dovan at the Gentleman Gacha.
    thank you for providing information and keeping this wiki page up and updated

    p.s one more thing i got about 140+ crystals should i just spend them right now on the guaranteed/Xmas gacha?
    or should i save them for incoming gacha that may provide choices like in flower knight girl.
  40. #40
    Guest
    Xmas units honestly suck. They lack passive skills and every limit break skills. All they do is look pretty.
    You should save your crystals for after this x-mas event, and hopefully get decent, use-able, units instead.
  41. #41
    Guest
    They're worse than useless.

    They soak Gacha that might have been used to make units you use better.

    Total waste of a roll.

    As noted all they do is look pretty.
  42. Thank you guys for the help. i have some other question about the Xmas jobs and the passive and limit break skills
    Wont the characters get Max HP and Mp based on the evolution of the Xmas jobs?
    Passive skills - u mean the character SP skills like the 2nd accessory slot?
    Limit break skills - do you mean the job specific skills?

    Have a merry XMAS
  43. #43
    Guest
    Character hp/mp depend only on the character level (not job level).
    Passive skills are those Skills unlocked at max level. At best you can get a nice fat +200 atk passive. It depends on the job and only works while that job is used (ie: R passive will not work if you have the SR job active)
    There's ONE character passive per unit (usually unlocked at max SR job) which DOES work regardless of job equiped.
    Limit break skills= all the skills that only unlock after the original level limit of the unit. For a SSR job, that's level 51 to 80. They are always great (and expensive) skills, like XXL damage skills, or 10 attacks on the whole enemy line, usually with status effects and damage increase for a few turns on top of it.
  44. #44
    Guest
    Exactly, and the holiday jobs don't have max level benefits, so all they do is look pretty and soak a gacha roll.
  45. #45
    Guest
    job LEVEL doesn't effect hp/mp, but job EVOLUTION does. evey evo you gain a smidge of mp and a handful of HP. meaning idividually an evo level seems useless, but 16 x(or however many it has) will give you a decent amount.
  46. #46
    Guest
    Quote Originally Posted by Unregistered View Post
    job LEVEL doesnt effect hp/mp, but job EVOLUTION does. evey evo you gain a smidge of mp and a handful of HP. meaning idividually an evo level seems useless, but 16 x(or however many it has) will give you a decent amount.
    I have doubts about this.

    According to the Game Guide, all evolutions seem to do is provide you with more job levels.

    Even if this was as you say, I would still rather have 16 evolutions in a job that provides me with useful benefits, like better moves, trade ability, or general end evolution abilities, than 16 evolutions in a dead end job.
  47. #47
    Guest
    still confuse to lvl this game....
    can any help me worth or not if my party i used "victory SSR" cz i look her skill like tank "pull" the mobs but her have small mp
  48. #48
    Guest
    Your defenders are your 'tanks'.

    That would be Veronica and Meifan.

    They draw agro by using actions that produce 'hate' or by being battle targets.
  49. This wiki has has come together very well imo. We just need a better looking front page to signify it. I don't think I could make anything like the other wikis have though.
  50. It's just a borderless table + buttons. If we had button images it would take about 1 min.
    ID: 808696

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