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  1. FKG
  2. Flower Knight Girl Integration

  1. #131

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    Bit of an odd question

    I'll soon have 4 5* (have 24 medals on current event)

    10 4*

    So squad wise I can nearly make 3 squads already with 4*+

    My question is...are any 3* worth keeping and evolving? They easily get 4 slots and level 5 skills....so I was wondering are there any real gems amongst the 3* that are really worth keeping or do they phase out gradually over time?


  2. #132
    If you've reached this point, when you almost have an entire team of at least 4* knights, then 3* are a drag and just cost you money. You should use them to fill the missing spots, but soon you'll have more than enough units for that and probably start replacing some of your 4* units.

    You should keep them however, you never know where they may come in use for, just look at this event we had to use our 2* units.

  3. #133

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    There will be country-specific maps in the future, ones that only allow girls from specific county. I kinda doubt you are going to have full team of 4*+ for each country any time soon, so...

  4. #134

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    ..so keep them but don't focus on getting them up too high - gotcha - thanks

  5. #135
    Getting 100% aff on any flower knight grants you flower gem, so if you really 'desperate' for gems you can use 2* and 3* girls
    LoV : Nikonana and MidorFeed RIP in PIECES
    Aigis : Nikonana lv 181 quit due no interest
    FKG : 971807181 Lv 103 27/30 slot 370k

  6. #136
    The one 3-star that stands out to me is probably Marigold because of her battle skill (shared with the 4-star Hibiscus) which hits for 3 instances of damage. This makes her one of the best at killing the enemies that only take 1 damage from everything. Most of them now are harmless (bonus stage bosses) or you don't want to kill them too fast (seed bearer), but they might introduce more dangerous ones eventually.

  7. #137
    Unregistered Guest
    Well assuming wiki is correct I think Astra Galus (25%/1.9x), Blue Lotus (25%/1.8x with life drain) and other girls with similar skills are especially good. Yes they overkill sometimes compared to Triple Drill and Double Thrust but I think the extra damage is worth it, especially against bosses when it really matters.

    I'd say the most useful 3* overall are the ones with high speed though. You don't want a slow 3* to drag your squad down and a fast 3* can help speed up your slow 4* girls. Sasanqua for instance is actually the fastest pierce type right now.

    - - - Updated - - -

    The arrows on the paths may not be as random as they seem. Simple test:

    1) Go to a low-stamina map with seperate starting points. Ideally, they don't even share their first arrow-nodes, but come together a but further down the uhmmm road.

    2) Put all your teams on one track, but put your Helper on the other starting point. Ideally, your first team is the fastest, makes it easier to time things.

    3) Now, start playing, but, when you're about to click the next button on a move that will land your fastest team on top of or past an arrow node, time your click with the arrow pointing in a specific direction.
    4) Take note which exact direction the arrow was pointing when you clicked and where your teams end up.
    5) Finish the map and start over at #2 on the same map. Try to time your click again with the arrow pointing in the *exact* same direction.
    6) Compare where your teams ended up with the first time you did it (you took notes, right?)

    With practice, you *can* figure out which direction the arrow has to point to take a specific path, at least for the first team that passes. But, the arrow doesn't necessarily have to point towards the path you want to take. But, once you figure out the correct arrow-direction, you can replicate it. And it can still take several attempts to get a 3-medal out of a map.

    Now, some things I'm not certain about (yet, I just didn't test this properly):
    -whether the arrow offsets persist between changing maps back and forth
    -whether the arrow offsets persist between logins, new downloads or server updates
    -whether changing speed of a team by changing one or more of its members affects direction
    -whether these offsets are the same for everybody

    But, at least for now, you can figure out the "ideal path" by watching carefully and taking notes on your attempts.

    Final note: Character Quests can't be repeated, so unless these arrow-offsets are identical to everybody and someone insists on making a perfect walkthrough with very specific teams, there's no point taking notes for them.

  8. #138

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    By far the most interesting theory i have heard so far, compared to all the "speed matters on the random tiles" i have refuted many times with my 2-1 runs in the past.

    Rest assured, it is random. When things are random and not going one's ways, one tends to try to find patterns. Maybe it's the current time that matters, maybe speed matters, what if i spin around in my chair twice and then pressing the button 10 times quickly?

    All in all, it is a simple coin flip that can really go one way or another.

    That said, if you can replicate this 50ish times in a row without any failures i might start trying to have a look at it myself. I was unsure whether they were random when i started too and tried to see if it really mattered, but in the end i just reached the conclusion that it's random and later when i asked they said random, so i'll keep believing it is random until someone can bring me proof that is more than "i did this 2-4 times and it was a great success!"

  9. #139
    On another note, you can also get ampys in gold chests from normal missions, seems as rare as getting them in the normal gacha. I did find it in 12-2 when i finally 3 Medal it.

    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  10. #140

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    Well yes. There is a reason many of us grind 12-3 or 12-5. Aside from giving us high level gardens and good exp/seed/coin, they also give ampys at decent intervals. Can get anything from 1-5 ampys a day or more.

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