I came back to the game after a couple of months away and am slightly confused about the Needed Power now listed on missions. Does it stand for total power or a recommended average power between squads?
I came back to the game after a couple of months away and am slightly confused about the Needed Power now listed on missions. Does it stand for total power or a recommended average power between squads?
Total power.
If it was average between squads, I would really be in deep sh*t
Thanks. Kinda figured as much after seeing the Whale but just wanted to make sure.
Since this has come up a few times, I'd like to add this to the compendium of info for beginners:
Exchange tickets cannot be saved until the next unit pool update (typically when a new event begins and the featured girls from the previous event are added to the general pool), and sometimes expire well before the pool update.
DO NOT TRY TO SAVE EXCHANGE TICKETS.
Flower Knight Commander | IGN: Ampchan | FKGID: 300316473 | Discord Name: Ampchan
Total Power: 658K | 41/52 Current Allies | Level 165 | FKG Discord Channel
Is either the "Enemy ATK down" or "Skill activation Rate" significantly better than the other if you only have 1 in a group? Trying to decide between 2 girls with the 5* ticket, and can't make up my mind.
ATK down is barely noticeable as a one of, and skill rate is always good.
A single atk down character doesn't make much of a difference. They only shine when stacked. Skill rate up makes easy battles faster, which happens to be most of the game.
If you have only either one of those within a squad, then I'd say the Enemy ATK down skill adds more to the survivability of your squad (which means your units survive longer and thus deal more damage in the long term) than the Skill Activation Rate would add to its DPS.
On the other hand, if you plan to make dedicated squads in the long run, then a Skill Activation Rate squad is much easier to form than an ATK down squad, it's more probable you'll gather random additions to such a squad from gachas and events, simply because there are more of them, especially when you also take bloomed forms into consideration.
Looking at an even longer term, assuming you eventually gather both a dedicated ATK-down squad and a dedicated Skill Activation Rate squad, it's very interesting how the two have different strengths. ATK-down squads are great against raidbosses, while Skill Activation Rate Squads are much better at wiping out the smaller trash-mob pests and map-bosses.
Simply put:
My ATk-Down squad tends to deal 2-3 times more damage against raidbosses than my Skill Activation squad. But my Skill Activation squad (by now) wipes out the pests on the whale maps on the first round of combat, without taking a single hit, while my ATK-down squad does take damage from those.
So, what's up with the 'Second Affection' mechanic? Is there any benefit to using it with characters after maxing affection the first time around?