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  2. Flower Knight Girl Integration

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  1. #1

    Join Date
    May 2016
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    Bit of an odd question

    I'll soon have 4 5* (have 24 medals on current event)

    10 4*

    So squad wise I can nearly make 3 squads already with 4*+

    My question is...are any 3* worth keeping and evolving? They easily get 4 slots and level 5 skills....so I was wondering are there any real gems amongst the 3* that are really worth keeping or do they phase out gradually over time?

  2. #2
    If you've reached this point, when you almost have an entire team of at least 4* knights, then 3* are a drag and just cost you money. You should use them to fill the missing spots, but soon you'll have more than enough units for that and probably start replacing some of your 4* units.

    You should keep them however, you never know where they may come in use for, just look at this event we had to use our 2* units.

  3. #3

    Join Date
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    There will be country-specific maps in the future, ones that only allow girls from specific county. I kinda doubt you are going to have full team of 4*+ for each country any time soon, so...

  4. #4

    Join Date
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    ..so keep them but don't focus on getting them up too high - gotcha - thanks

  5. #5
    Getting 100% aff on any flower knight grants you flower gem, so if you really 'desperate' for gems you can use 2* and 3* girls
    LoV : Nikonana and MidorFeed RIP in PIECES
    Aigis : Nikonana lv 181 quit due no interest
    FKG : 971807181 Lv 103 27/30 slot 370k

  6. #6
    The one 3-star that stands out to me is probably Marigold because of her battle skill (shared with the 4-star Hibiscus) which hits for 3 instances of damage. This makes her one of the best at killing the enemies that only take 1 damage from everything. Most of them now are harmless (bonus stage bosses) or you don't want to kill them too fast (seed bearer), but they might introduce more dangerous ones eventually.

  7. #7
    Unregistered Guest
    Well assuming wiki is correct I think Astra Galus (25%/1.9x), Blue Lotus (25%/1.8x with life drain) and other girls with similar skills are especially good. Yes they overkill sometimes compared to Triple Drill and Double Thrust but I think the extra damage is worth it, especially against bosses when it really matters.

    I'd say the most useful 3* overall are the ones with high speed though. You don't want a slow 3* to drag your squad down and a fast 3* can help speed up your slow 4* girls. Sasanqua for instance is actually the fastest pierce type right now.

    - - - Updated - - -

    The arrows on the paths may not be as random as they seem. Simple test:

    1) Go to a low-stamina map with seperate starting points. Ideally, they don't even share their first arrow-nodes, but come together a but further down the uhmmm road.

    2) Put all your teams on one track, but put your Helper on the other starting point. Ideally, your first team is the fastest, makes it easier to time things.

    3) Now, start playing, but, when you're about to click the next button on a move that will land your fastest team on top of or past an arrow node, time your click with the arrow pointing in a specific direction.
    4) Take note which exact direction the arrow was pointing when you clicked and where your teams end up.
    5) Finish the map and start over at #2 on the same map. Try to time your click again with the arrow pointing in the *exact* same direction.
    6) Compare where your teams ended up with the first time you did it (you took notes, right?)

    With practice, you *can* figure out which direction the arrow has to point to take a specific path, at least for the first team that passes. But, the arrow doesn't necessarily have to point towards the path you want to take. But, once you figure out the correct arrow-direction, you can replicate it. And it can still take several attempts to get a 3-medal out of a map.

    Now, some things I'm not certain about (yet, I just didn't test this properly):
    -whether the arrow offsets persist between changing maps back and forth
    -whether the arrow offsets persist between logins, new downloads or server updates
    -whether changing speed of a team by changing one or more of its members affects direction
    -whether these offsets are the same for everybody

    But, at least for now, you can figure out the "ideal path" by watching carefully and taking notes on your attempts.

    Final note: Character Quests can't be repeated, so unless these arrow-offsets are identical to everybody and someone insists on making a perfect walkthrough with very specific teams, there's no point taking notes for them.

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