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  2. Flower Knight Girl Integration

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  1. #1

    Join Date
    Jun 2015
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    12-3 is nice to spam.

  2. #2
    Is there a particular reason 12-3 is preferred to 12-4? Easier to get all the chests?

  3. #3

    Join Date
    Nov 2015
    Posts
    581
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    12-3 gives more gold (2k vs 1.3k), while 12-4 has a better EXP/stam ratio (13.7 vs 13.5)

    And yeah, I find that it's easier to get all the chest in 12-3 than in 12-4

  4. #4

    Join Date
    May 2016
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    I'm struggling a little at level 39 with mission 11, I can clear it but I really feel I need to build some depth to my teams

    Is spamming 1-3 for gardens probably my best option?

  5. #5

    Join Date
    Nov 2015
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    If your girls are low-lvl, yeah, spam the beginner garden.

    After that, it's better to switch to advanced

  6. #6

    Join Date
    May 2016
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    The 4/5s are geting to 30's

    The 3's some are at 30 but quite a few are 20

    My 1st 10+1 pull was a near bust - 1 4* so I'm liekly to take a while getting a really good squad under me thanks to that

  7. #7
    You should really work towards evolving some girls. They get a small boost (or loss depending but very minor) for getting evolved but the big thing is you can get them to lvl 20-30 really cheap/fast and that's a huge stat boost.

    You can use the lvl 20 Manyus all the way to 50 and should be fine on money. I'm at 820k coins and mainly did 2-1.

    With the 3* i wouldn't bother going higher then 30 since you should have enough 5/4*s to work towards evolving. You should be getting another 5* on Thur/fri from event to.

  8. #8
    Unregistered Guest
    The math is right. but the statement related to that is wrong. its 52% chance that you wouldn't get a 5*+. so its actually 48% chance you would get a 5*+ from the pull.

  9. #9
    Quote Originally Posted by Unregistered View Post
    The math is right. but the statement related to that is wrong. its 52% chance that you wouldn't get a 5*+. so its actually 48% chance you would get a 5*+ from the pull.
    Chances of getting no 5 or 6 stars in 1 roll: 1 - .06 - .005 = .935
    Chances of getting no 5 or 6 stars in 11 rolls: .935 ^ 11 = .477
    Chances of getting at least 1 5 or 6 star in 11 rolls: 1 - .477 = 0.523

    Not sure what's wrong there.

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