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Thread: Balanced Teams

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  2. Flower Knight Girl Integration

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  1. #1
    Cool, I'm going to try that out for a few days and see how it feels. Thanks!

  2. #2

    Join Date
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    Personally I find it handy to have 2 powered teams and 2 less powered teams

    ...Also I find it pushes me to build depth into squads BUT having 2 squads I can count on and some that are there as path switchers or 'only needs to kill one pest if it goes down the right path' teams has worked well - so far

  3. #3

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    Just adding this here,

    If you make sure to have at least 1 of each type in each team the fights go much faster. Not having someone to combat that weakness slows you down I have found.

  4. #4
    Take your top units that you know are your best units divide them first then see which team is lacking in whatever stat you want to balance (speed or power) and add subsequent units accordingly. You should do it on your second squad if you want balanced teams though since squad team 1 is what is sent out and you have enough squads to make sure squad 1 team 1 is the best squad you can make to send out.

  5. #5
    In JP (so eventually it will happen here, right?) they have an auto average sort, it snakes your 20 most "powerful" units like this:

    1 8 09 16 17
    2 7 10 15 18
    3 6 11 14 19
    4 5 12 13 20

    For now I auto-sort my first team by power for a stronger Helper squad, then refer to squad 1 as I manually sort squad 2, which I use for pretty much everything aside from raid bosses.

    edit: Technically it would be best to account for damage type, but weaker units are still weaker, you know? And honestly, the best way to use type advantage would be to have the majority of each team be a single type and place them where you're sure they'll face that type of enemy. Spreading them out for general purpose average teams isn't a bad idea, but don't worry too much about that type of balance. I'd be more worried if one of my teams was at move speed 200 than missing a blue unit.
    Last edited by fluffs; 05-17-2016 at 08:05 AM. Reason: type advantages? lol

  6. #6
    This looks useful for speed as well. I don't mind having slightly different powers but on some maps you really want to balance speed.

    As for damage type I've been trying to put 2 slice types in each group for 12-5. Other than that I don't worry about it too much and it will probably change if we get new maps.

  7. #7
    Quote Originally Posted by fluffs View Post
    In JP (so eventually it will happen here, right?) they have an auto average sort, it snakes your 20 most "powerful" units
    This would be great. This is the result that the method in my original post creates, but it would be way better to have a tool that does it for you. Would be nice if Nutaku had somehow managed to keep all the QoL improvements that were already in the JP version of the game...

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