Interestingly, there are a lot of maps where you want some of your teams to be faster/slower than others due to where all the starting points are. When I sort my teams to average power I have one at speed 242 and one at speed 521. Like that I can arrange it so that my 521 speed is closest to the goal if I want to avoid some fights while still getting as much as possible of the drops, or I can put my 242 speed close to the goal if I want to get as much of the fights as possible.
1 - Everyone's first team should be like Miu's. Higher move speed is also better on the Helper team if it doesn't cost much power.Originally Posted by Miu
2 - balanced power for everyday fights. Speed optional. Very good to have as second team.
3 - For events, team 2 or team 1 usually works well enough, but sometimes you'll want a specific ability in as many teams as possible, like lilac's web avoidance. Or you'll need the leader to be a specific character for character quests. Or you'll need all your characters to be from the same place for certain future event maps.
4 - Good for maps like 12-1 where you have a long string of pest nodes to clear. It helps to have special abilities that reduce pest damage or heal when clearing nodes on that strong and fast team.
5 - No judging :P
6 - Ehhh. I guess, if you want to be considerate, or something.