Originally Posted by
Ancarius
Speed:
Generaly higher Speed is better, since it works as another form of fly dmg mitigation. If your squad moves faster, they can reach the end in less turns, thus making the dmg from flies that stacks over the whole mission less worrying.
Have a balanced Speed Setup ready for the Event 3-Medaling, otherwise you can just let the TP sorting mix things up.
Toad Lily > Edelweiss:
Toad Lily's mitigation works everytime a Pest hits her Squad while Edelweiss's Squad has to move through a Nest to have any effect at all. That isn't a problem in 12-5, since you are tunneled into a lot of Nests, but a lot of earlier Event Maps didn't allow that, the nests were mostly out of the map. Secondly her squad would also need to be a fast one and one the earlier moving squads to reach the nests before the others do.
Toad Lily works pretty much all the time. Her ability only works better with characters that have high HP, like you Convallaria, Choco, Lavender and Mt. Lily. Since the dmg of the Flies is a fixed HP drain, characters with high Def as their mitigation can't really profit from that.
On a final note for the 2: They are not going to kill a lot of enemies. Edelweiss maybe more than Toad Lily with a higher base dmg and most of the time all slots unlocked. But their big selling point is that the protect the other 4 characters, so they have more HP and can do the killing better.
Stacking Stat Buffs:
Bad idea, stop it right there. You increase the base and the buffs. You don't put 5 characters with high base stats and no buffs or 5 Characters with low stats and high buffs together. That isn't really a problem since so many characters have stat boost that it would be hard to create a squad with none of them.
Letting your squad die together:
Bring characters together that would survive around the same time. Either 5 Glass Canons, like Scarlet Tulip, to kill an enemy before they do serious dmg. You have the advanteage for that, since your squad always attacks first. Or you put 5 Tanks, like Mt. Lily, Star Lily and to some degree Lily Rubellium and rely on the 3rd Turn abilities. Those are generally stronger but take more time to be usefull. Hence focusing on tankier units.
Solar Blast:
I prefer to use the solar blast to help out my weaker squads, that's why i put silvers or gold in there with the Solar Blast Dmg Buff. It is nice to kill of some enemies after the initial volley of dmg or pump some extra Dmg into a tanky boss.
How Buffs stack:
Stat Buffs stack additivly, that means they add onto each other. Two 20% Boost will be a 40% Boost in the end.
Skill Activation stack also additivly, that means two 1.2x Buffs will be 2.4x in the end. Thats why Tachi and Moonvine work good together.
Solar Blast Dmg stacks multiplicativ, that means two 20% Solar Blast Dmg will be 44% in the end.