Well, it has finally happened. After playing the game for over two and a half years, I've managed to draw my 2nd 6* girl from a gacha (scoring Easter Helenium). While I have managed to fill my roster with rainbows through years of prowling for exceptional deals and the very occasional 6* reward ticket, I hadn't managed to score a good random draw since I got my hands on Cherry during my first few months of game play. Even then, I wasn't really a fan of hers until she eventually got her bloom and became truly awesome.
I even managed to get Money Tree, who just got a bloom herself, on the same draw to sweeten the pot.
Today is a good day.
Dipladenia's CSQ equip:
Dangerous Romance Earrings (orange)
Nutaku ID: 556500612
Man, now I feel greedy for being tempted to complain about only naturally rolling four 6* characters with default odds Gachas in about ten months. (Including two in one roll, funny enough. And my first ever 6* was in my third Gacha roll mere days into joining the game.)
Is it just me or is it incredibly painful to try to defeat all enemies in the Permanent Reprint maps? Some of these maps, I swear I’ve tried ten plus times and despite all maybe efforts with different speeds and arrangements I can’t clear them and get the full-clear benefits.
Whereas with current event maps it’s just, hit the start button and automatically clear every pest, no questions asked
Early event rewards were based on map medals rather than a currency. There's more rng cause they didn't want people finishing the events in half an hour.
Just found a new special solar mission
Wakie,wakie Dogwood. Its been a looooong time since she's seen any action
Older event stage design in general was just a lot more RNG heavy. They've really cut down on those randomizer symbols since then.
By far my least favorite stage to three medal was campaign stage 10-5. That's the stage where a normal pest fight was parked in an S-shaped area that required one squad to be WAY faster than any of the others in order to reach it in time on top of needing at least two randomizer panels to direct the squad down the right path towards said pest fight.
It wouldn't be too big a deal for me to clear now that I have multiple allies with 700-1000 speed along with the speed down trait on my Knights as needed, but MAN did I burn a lot of stamina all those months ago.
Nutaku and DMM IGN: Tomitain
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Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
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DMM Girls Symphony ID: 34644951 (inactive)
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Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)