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  1. FKG
  2. Flower Knight Girl Integration

  1. Quote Originally Posted by Tomitain View Post
    By far my least favorite stage to three medal was campaign stage 10-5. That's the stage where a normal pest fight was parked in an S-shaped area that required one squad to be WAY faster than any of the others in order to reach it in time on top of needing at least two randomizer panels to direct the squad down the right path towards said pest fight.
    ...Funny enough, I'm actually on Campaign Mission 10-3 and have been for the past seven or so months.

    Yeah, I forgot all about the story campaign.

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  2. #6242

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    Quote Originally Posted by FriendlyFacez View Post
    ...Funny enough, I'm actually on Campaign Mission 10-3 and have been for the past seven or so months.

    Yeah, I forgot all about the story campaign.
    The good news is you got 40 FG and a bunch of good RB waiting for you

  3. #6243
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    I've been sitting on 12-5 since before story was implemented. I've never actually set aside the time to go back and read the script, so I have no idea what the campaign is like. That's got to be well over a year by now, right? And I think the only reason I even pushed to mission 12 back then was because the guides at the time recommended it for spawning advanced secret gardens.

  4. #6244

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    never have secret gardens been so useful when the whaleship is down and you have several gold knights to evolve

  5. #6245

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    Quote Originally Posted by Darksfear View Post
    Well, it has finally happened. After playing the game for over two and a half years, I've managed to draw my 2nd 6* girl from a gacha (scoring Easter Helenium). While I have managed to fill my roster with rainbows through years of prowling for exceptional deals and the very occasional 6* reward ticket, I hadn't managed to score a good random draw since I got my hands on Cherry during my first few months of game play. Even then, I wasn't really a fan of hers until she eventually got her bloom and became truly awesome.

    I even managed to get Money Tree, who just got a bloom herself, on the same draw to sweeten the pot.

    Today is a good day.
    Congrats, this seems like me, I have only rolled 6*s on higher chance gatcha's except for my single 5 FG pull of Pumpkin.
    Flower Knight Girl: 255445855

  6. I think I've finally decided on my ideal four main teams.

    Sadly, I'm going to have to boot a few of my favorite 5* characters, like Creeping Smartweed, Rosemary and Veronica, off the team to make room. =/

    Also, I still have to grab Horse Chestnut and Yarrow to make this work, and Water Lily (June Bride) once she's available. Too bad the summer deal came out just before they'd be options for tickets.

    First Team: Victoria Bride / Madonna / Ardisia / Anemone / Cactace, as always
    Though I may swap out Victoria Bride for regular Victoria if she's bloomed first

    Second Team: Horse Chestnut / Acacia / Jersey Cudweed / Saffron / Kerria
    I like the synergies of this team to potentially one-shot raid bosses once I can bloom them all. Though I wish Pumpkin didn't mirror Saffron's magic weakness ability, because then I'd stick Pumpkin in there and really go all out on evading

    Third Team: Tiger Lily / Snowdrop / Pumpkin / Herb Peony (Halloween) / Yarrow or Rosemary
    I'll keep Rosemary in that last slot until I get Yarrow.

    Fourth Team: Hollyhock / Lycoris Miko / Water Lily June Bride / Oxalis / Chocolate Cosmos
    Regular non-bride Victoria will probably hold Water Lily's spot until she's released.

    Twenty characters is too few...they need to add new maps that allow us to have five or even six teams. So many of my favorite 5*s can't make the cut. As is, I'm keeping Oxalis and Chocolate Cosmos in out of sheer stubbornness when I could just slot in Mimosa and Dusty Miller and really just go all-out on attack value.

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    Quote Originally Posted by FriendlyFacez View Post
    I think I've finally decided on my ideal four main teams.

    Sadly, I'm going to have to boot a few of my favorite 5* characters, like Creeping Smartweed, Rosemary and Veronica, off the team to make room. =/

    Also, I still have to grab Horse Chestnut and Yarrow to make this work, and Water Lily (June Bride) once she's available. Too bad the summer deal came out just before they'd be options for tickets.

    First Team: Victoria Bride / Madonna / Ardisia / Anemone / Cactace, as always
    Though I may swap out Victoria Bride for regular Victoria if she's bloomed first

    Second Team: Horse Chestnut / Acacia / Jersey Cudweed / Saffron / Kerria
    I like the synergies of this team to potentially one-shot raid bosses once I can bloom them all. Though I wish Pumpkin didn't mirror Saffron's magic weakness ability, because then I'd stick Pumpkin in there and really go all out on evading

    Third Team: Tiger Lily / Snowdrop / Pumpkin / Herb Peony (Halloween) / Yarrow or Rosemary
    I'll keep Rosemary in that last slot until I get Yarrow.

    Fourth Team: Hollyhock / Lycoris Miko / Water Lily June Bride / Oxalis / Chocolate Cosmos
    Regular non-bride Victoria will probably hold Water Lily's spot until she's released.

    Twenty characters is too few...they need to add new maps that allow us to have five or even six teams. So many of my favorite 5*s can't make the cut. As is, I'm keeping Oxalis and Chocolate Cosmos in out of sheer stubbornness when I could just slot in Mimosa and Dusty Miller and really just go all-out on attack value.
    Use those tabs and make up 24 teams! 5* clears most regular maps.

    I would get Kerria 4 girls that have skill act though. Don't care who because Kerria is the damage dealer.
    I use Kerria solar for fun Cattleya. Mei, Ghostweed, Scotchbroom. Sometimes I run the Ninja Loli with the big counter girls

  8. Quote Originally Posted by phob View Post
    Use those tabs and make up 24 teams! 5* clears most regular maps.

    I would get Kerria 4 girls that have skill act though. Don't care who because Kerria is the damage dealer.
    I use Kerria solar for fun Cattleya. Mei, Ghostweed, Scotchbroom. Sometimes I run the Ninja Loli with the big counter girls
    I'm stubborn in one respect, while I'm more willing to min-max with 6*s than before I still want to stick with characters and designs I like.

    Horse Chestnut reduces attack and gives a hefty bonus to attack (including an additional attack against bosses bonus when bloomed, perfect for Kerria.) Jersey has the attack and skill 1.2x boosts, which is why she gets on the team. I originally thought about going pure dodge but Pumpkin's abilities overlap too much with Saffron's. But Saffron evades and gives great boosts, Acacia gives solid crit bonuses and reduces attack, and Kerria's a beast like always.

    I don't think enough of the 6*s I own actually offer the 1.2x skill boost. Though I'm tempted to consider sticking regular Victoria there once she's bloomed, which would give Kerria a 2x boost to skill chance whenever Victoria is attacked -- that sounds nasty.

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  9. #6249

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    I use the debuffers for RB and I need several

    Kerria needs skill act. 5* is fine if that's what you got. Try it and you will see.

    The Ninja Loli want to have a word with you

    [Chat Chit] Around in the FKG world-ninja-loli.png

  10. The ninja loli needs to put on some pants.

    (She's actually the 5* event character I'm trying to earn in my spare time, though. Hard to save for the old events when there's new events to collect on.)

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