+ Reply to Thread
Results 1 to 10 of 25

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. #1
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    You are forgetting the 2 up top as well mate. Without getting those two as well you will not clear the map.
    I'm not forgetting anything. You send 3 in the top 2 camps, so that they get past the switch. Then you have 2 squads that go through a single fork. The first squad isn't a coin flip, it goes the 'correct' direction. The 2nd squad is a flip.

    The bottom area, you have 2 squads that both have to take the bottom route, that's 2 more flips.

    Finally, those 2 approach a fork where the first one goes the right direction, and the 2nd squad is a flip.

    4 flips.

  2. #2
    Quote Originally Posted by Unregistered View Post
    The first squad isn't a coin flip, it goes the 'correct' direction. The 2nd squad is a flip.
    See, that's the part I didn't think of. The first squad has a 100% chance to go either direction, and the second squad has a 50% chance to go the remaining direction. In other words, when two squads are faced with a fork, it's always a 50% of getting both paths.

    In my earlier messy post, I wrote each fork as a 0,5 * 0,5 = 0,25, when really it should be 1 * 0,5 = 0,5. Not like there's a 25% chance of getting both paths in a two-way fork, lol.. Anyway, that's why I thought it was 6 flips earlier. ^^;
    Last edited by JessMini; 06-10-2016 at 12:50 PM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •