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  1. #11

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    Quote Originally Posted by A Time to Screw View Post
    Aigis is an equally popular net game (on DMM and probably on Nutaku as well) that gives you all the control in the world for your units. From where you place them, right down to when you activate their skills.

    Different strokes for different folks.


    However, FKG has cuter girls and is therefore superior.
    Aigis is also a tower defence game, completely different primary genre from the FKG. All in all, complaining about core gameplay mechanics here is like complaining that Starcraft is not turn-based. If it is not for your liking, nobody forces you to play, all in all)


  2. #12
    Osawari Island is pretty good, you can target and choose when to activate skills and there's no RNG pathing. I don't know why it's not more popular honestly. It's easy to get SL (the highest rank) girls as well. They're not all created equal but most of them are useful.

    Aigis runs horribly on my computer I did like the TD part but it's not as polished looking as FKG and the grind feels slower too (but that may be because it ran slowly).

    I like the simplicity of FKG though. Being able to run in the background is nice too, it doesn't take as much time commitment as the others as long as you're at the computer.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

  3. #13

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    Quote Originally Posted by Miu View Post
    Osawari Island is pretty good, you can target and choose when to activate skills and there's no RNG pathing. I don't know why it's not more popular honestly. It's easy to get SL (the highest rank) girls as well. They're not all created equal but most of them are useful.

    Aigis runs horribly on my computer I did like the TD part but it's not as polished looking as FKG and the grind feels slower too (but that may be because it ran slowly).

    I like the simplicity of FKG though. Being able to run in the background is nice too, it doesn't take as much time commitment as the others as long as you're at the computer.
    I imagine OI is less popular because of the insanely annoying gacha system, the fact that the gameplay becomes repetitive but HAS to be done over and over during events and take eons to complete. All in all, OI players get very little leeway and horribly few freebies. FKG is rather slow which allows a lot of players to just do as they want and then do something else for a lot of hours. Heck, autorun makes things wonderful...

    But i'm just speculating as those are the reasons i quit and i know many others quit due to the time it takes and the gacha that makes you want to kill a puppy.

    Regarding Aigis, have you disabled hardware acceleration? It's one of the main things that make Aigis lag if it's turned on so make sure it's off. Also from my experience works best in Opera/Chrome.

  4. #14
    Unregistered Guest
    The front line switching thing requiring constant attention is what makes OI suck the most. Then there's the events...I used to absolutely dread the collaboration events that partnered with OI because if you aren't a constant daily OI player (and for most people, a paying OI player) there's no possible way to get the collaboration rewards. Now I just extend two middle fingers and refuse to participate whenever OI collaborations happen.

  5. #15
    Quote Originally Posted by Tenhou View Post
    I imagine OI is less popular because of the insanely annoying gacha system, the fact that the gameplay becomes repetitive but HAS to be done over and over during events and take eons to complete. All in all, OI players get very little leeway and horribly few freebies. FKG is rather slow which allows a lot of players to just do as they want and then do something else for a lot of hours. Heck, autorun makes things wonderful...

    But i'm just speculating as those are the reasons i quit and i know many others quit due to the time it takes and the gacha that makes you want to kill a puppy.

    Regarding Aigis, have you disabled hardware acceleration? It's one of the main things that make Aigis lag if it's turned on so make sure it's off. Also from my experience works best in Opera/Chrome.
    Oh what do you know, that actually worked! Thanks

    I'm a super casual OI player so maybe that's why I don't mind. I just log on once in a while to spend 90 stamina or attempt the danger zone. I agree you need plenty of time and the blessing of RNG-sama to get the top ranks so I only go for the event bosses and low tier reward mons.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

  6. Quote Originally Posted by ZeroZet View Post
    Aigis is also a tower defence game, completely different primary genre from the FKG. All in all, complaining about core gameplay mechanics here is like complaining that Starcraft is not turn-based. If it is not for your liking, nobody forces you to play, all in all)
    I think Starcraft would work pretty good as a turn-based strategy game.
    Flower Knight Girl ID: 716597775
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  7. #17
    Drip Guest
    Quote Originally Posted by A Time to Screw View Post
    I think Starcraft would work pretty good as a turn-based strategy game.
    Long ago, turn based strategy games were pretty common. I still occasionally pull MAX from the shelf here.


  8. #18
    Anon Guest
    I personally believe that if targeting system was implemented (which it probably will not), then it would only make sense to decrease the amount of ever increasing girls with AOE skills. From my perspective, most high tier girls have AOE skills except maybe for the ones geared towards more 1v1 raid bosses; with counter, dodge, life drain, etc. So if targeting system was included, they might as well make most girls single target like in Osawari Island with only a few of them with an AOE proc. Because technically large area skills will not be as necessary as you can pick out who to target.

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