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  1. #1

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    Question Total Power vs Actual Combat Effectiveness

    OK so by now we all know that Total power is just the Girls HP, Atk and Def added together.
    This means that all of the highest total power girls have high hp and generally average or lower atk / def.

    My question is this:

    At what point is High Atk / High Def better then that extra hp in actual combat?
    Or in other words, which girls with lower hp do you find worth using in your squads even tho they lower the total power of the squad?

    Just so you know, I'm not interested in the girl you use because she is your waifu because for obvious reasons she doesn't count and should always be in team 1.

    I have found myself also taking speed into account recently, St Paulia is one of the strongest 4* but because of her speed i'm considering moving her or even dropping her all together soon.

  2. #2
    In my case i find that defense must be very high to start being valuable (moonvine pre evo gets rekt because her defense is too low atm) so i still prefer hp, but when assembling a team i consider their abilities, their skills and how they react together to clear everything in an effective way, for example a team with st paulia and di yu may have good total power, but that means nothing cause they hit pretty lame (specially di yu) and both of them are slow, so i consider speed (less than 600 speed for me is slow, full of rapid units :c) and actual efectiveness of every team rather than raw total power, because a lot of team just stack hp to boost their total power but that is useless when you need them to actually kill things. On a side note some1 in one post did the maths on the def vs hp matter, but i dont remember what post neither who did it
    Shade on KH, fire main.

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  3. #3
    Well, HP can't be improved with equipment so I think high base HP is useful though I find Attack to be most helpful. For instance ignoring skills and abilities I think Star Lily has the best stats for a 5* pierce. As Ikki said Def needs to be high to be useful because it reduces damage by 1/4 your Def value, so it won't make much difference unless you can block a big chunk of the attack. Atk/Def is good for girls with life drain skills too, I've seen Alpinia take out the 12-5 boss by herself.

    But stats don't matter as much as skill and ability (if they are the same number of stars) so I choose based on that first. I have a Lily Rubellum who has great attack for a pierce type but I swapped out for Mountain Lily because her skill and ability does more damage even though she has a lower base attack. And I'll be replacing Mountain Lily with Toad Lily soon because Toad Lily just has top tier abilities even though ML and Star Lily have way better stats and full equip slots. Then there's Edelweiss who has great everything, stats, ability and skill.
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  4. #4

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    I honestly find attack to be rather valuable as most of the time my girls just smash the face in of whatever they're facing before it can deal any serious damage to them.

    Health and def can be quite good too, but you'll most likely deal less damage and thus have to take another turn where you're hit which somewhat equals it out.

    Speed is only important if you need to kill certain things before your fastest team reaches the goal and i tend to not worry too much about it. Sure, they run to the goal faster but who cares about that if you have placed some units correctly, the random tiles mess things up, and i use autorun anyways :P

    In the end i guess a lot of kills also depend on whether your skills proc or not.

  5. #5
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    Tenhou is correct...speed in and of itself is not valuable. If all your teams are 800 speed you'll have the same problems with some maps as you would if all your teams were 300 speed. High speed only becomes valuable relative to the speed of your other teams, so for some maps you'll want all the same speed, for some maps you'll want some speed disparity but not too much, and for some maps you'll want a large speed disparity.

  6. #6

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    I'm seeing what you guys mean about high atk and def being as good if not better then high hp for many fights. Water Lilly (5* slice) hits like a dam truck and can take quite a beating with her dodge chance as well as half decent hp / def. Been looking at Cepha as well and tho her hp is not that high that massive atk for a 4* and high def as well just seem to work.

    I've decided to ignore power differences of less then 2k now and focus on certain stats instead. Also just to note, having moonvine, star lilly and tachibana all in the same team makes round 3 a wonderful thing. Wishing I had the other round 3 pierce buff girl to add to it right now.

  7. #7
    Quote Originally Posted by Zandel View Post
    My question is this:

    At what point is High Atk / High Def better then that extra hp in actual combat?
    Or in other words, which girls with lower hp do you find worth using in your squads even tho they lower the total power of the squad?
    You solve the problem by having the deepest bench of anyone. That way, no matter the map, or situation, you can always form the right team for the specific problem you want to solve. Just having the best 20 characters is meaningless in this game.

  8. #8
    Yes, they do stack, up to 90-95% if i don't remember wrong from reading some blog a long way ago, so i probably remember the numbers wrong, but they stack, and there is a limit.

    And, in fact, in DMM version, seems like high end players actually build their teams based on theri abilities and synergies. As far as i've read, most powerful strategy is having a team with sun orb collecting units, and another team with solar blast dmg up units. Then somewhere else, units that increase their attack the more the solar blast is used. Alongside the 1 turn kill strategy with units that boost attack/skill chance in the first turn and a unit with an awesome area skill that can do heaps of damage on turn one.

    Of course stas are important, but when comparing same star units, is better to go by the abilities and what your team needs/can do rather than 1-2K more power. And that's why units such as Rose (sadly for me, since she is my favorite) are considered pretty worthless, as any of her skills help anyone but her....and her low def along a skill that uses def hurt her even more. You could use a def pumping teammates, but that doesn't work anyway nearly as well as just increassing atk.

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