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  1. #1
    Event maps are nice and simple this time, since the default positions work for all 4 maps. Last boss is a bit tanky but can still be handled by one squad without the extra cannons. I may throw in an extra pierce unit in my helper squad for this event to make it a bit more helpful.

    Anyone know what's under that locked panel in the fourth map?
    Idol Wars Z - Lied
    FKG - Lied (529715370) Currently full, adding people when I remove inactives. Might be able to open a space if you PM me.

  2. #2

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    Quote Originally Posted by Lied View Post
    Anyone know what's under that locked panel in the fourth map?
    It's a RNG arrow that connects to path above it. It's not worth the hassle at all.
    FKG ID: 421796724

  3. #3
    Drip Guest
    Quote Originally Posted by thewind32 View Post
    It's a RNG arrow that connects to path above it. It's not worth the hassle at all.
    Well, people could use it for farming coins if they really want: put 4 really slow teams on the track to the locked node, and one really fast team (a certain 870 speed helper comes to mind ) on the shortest track towards the flagpole. As long as the fast team reaches the flagpole before the rng node is unlocked, it can give quite some coins on completion.

  4. #4

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    Quote Originally Posted by Drip View Post
    Well, people could use it for farming coins if they really want: put 4 really slow teams on the track to the locked node, and one really fast team (a certain 870 speed helper comes to mind ) on the shortest track towards the flagpole. As long as the fast team reaches the flagpole before the rng node is unlocked, it can give quite some coins on completion.
    Something like that crossed my mind but didn't think it would be viable. But since you brought it up I gave it a spin. Placing my own helper squad at the 3rd camp (counted from the top, with the blue arrow pointing towards it), and my other squads each containing just 1 of my slowest units at speed 210, 210, 215 in the loop. My ally's helper squad was in the 300s, slowest I had available. The main squad was able to clear the map before the node gets unlocked although with heavy casualties lol.

    End result was 5712 gold and 242 seeds. This is, in no way, comparable to 12-5 farming. So yea, in case anyone was thinking of trying.

    Quote Originally Posted by Zenithale View Post
    Well, in fact that's just an easy way to finish the map (but not 3*, of course), with the 5 Teams at the same starting Camp, like that you only have to deal with few enemies/Boss. But still, they could at least have added a Chest there IMO...
    Yea I suppose it will benefit newer players with difficulty covering too many pests on that map. Helps them to get 1 *. When I first did the map I thought there would probably be a pest under it or something worthwhile given the 4 levels of locks. When I unlocked it though...
    Last edited by thewind32; 07-26-2016 at 09:38 AM.
    FKG ID: 421796724

  5. #5
    Drip Guest
    Quote Originally Posted by thewind32 View Post
    Something like that crossed my mind but didn't think it would be viable. But since you brought it up I gave it a spin. Placing my own helper squad at the 3rd camp (counted from the top, with the blue arrow pointing towards it), and my other squads each containing just 1 of my slowest units at speed 210, 210, 215 in the loop. My ally's helper squad was in the 300s, slowest I had available. The main squad was able to clear the map before the node gets unlocked although with heavy casualties lol.

    End result was 5712 gold and 242 seeds. This is, in no way, comparable to 12-5 farming. So yea, in case anyone was thinking of trying.
    Ah, that's not quite as good as the ?-3 we had a while back that gave upto about 11,000 for 50 stamina. Though that one didn't have any of those webs within the final loop, maybe that's what makes the difference.

  6. #6

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    Quote Originally Posted by thewind32 View Post
    Something like that crossed my mind but didn't think it would be viable. But since you brought it up I gave it a spin. Placing my own helper squad at the 3rd camp (counted from the top, with the blue arrow pointing towards it), and my other squads each containing just 1 of my slowest units at speed 210, 210, 215 in the loop. My ally's helper squad was in the 300s, slowest I had available. The main squad was able to clear the map before the node gets unlocked although with heavy casualties lol.

    End result was 5712 gold and 242 seeds. This is, in no way, comparable to 12-5 farming. So yea, in case anyone was thinking of trying.



    Yea I suppose it will benefit newer players with difficulty covering too many pests on that map. Helps them to get 1 *. When I first did the map I thought there would probably be a pest under it or something worthwhile given the 4 levels of locks. When I unlocked it though...
    I have been farming it for gold have been getting 10k to 11 k gold around 400 seed. I put 3 in the 2nd camp, the one that loops for cannons and 1 group in the closed loop camp with Lily who negates spider webs( you don't want to go slow,the gold/seeds you get depends on the distance you move ). and I put 1 group at the bottom to kill the two bosses there. (it also finishes it for 3 medals) all groups move from 515 to 582 the group in the closed loop moves 515.

  7. #7

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    Quote Originally Posted by Aavar View Post
    I have been farming it for gold have been getting 10k to 11 k gold around 400 seed. I put 3 in the 2nd camp, the one that loops for cannons and 1 group in the closed loop camp with Lily who negates spider webs( you don't want to go slow,the gold/seeds you get depends on the distance you move ). and I put 1 group at the bottom to kill the two bosses there. (it also finishes it for 3 medals) all groups move from 515 to 582 the group in the closed loop moves 515.
    Nice, thanks for sharing. However, that is still not as efficient as 12-5. 12-5 nets me around 4.6k gold and 1k seeds each run, for 40 stamina. Running it twice (equal stamina with ?-4) should give you 9k++ gold and then using the seeds and selling the units will give you another 5k (assuming all pulled were 2*, each sold for 250).

    In total it still yields more gold than ?-4 even if the seeds from ?-4 were translated to gold as well. Not to mention, running a map twice means you get more chances of secret gardens, raid bosses, and ampies. Speaking of which, I know gardens spawn from ?-4, I'm not sure if raid bosses and ampies spawn from ?-4. But I have not done ?-4 enough times.

    Even if they do spawn, having twice the chance is still more worthwhile. Also, having more seeds to pull means more chances to upgrade any girls that you need too. Finally, the experience gained from 1 run of 12-5 is already more than twice of ?-4.
    FKG ID: 421796724

  8. #8

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    Talking

    huhuhu my 10+1 gacha, and many got rainbows today.. wondering about the rates of the first day when theres a change in limited gachas girls.
    Attached Thumbnails Attached Thumbnails [Event] A Friendship Worth Fighting For-gacha.jpg  

  9. #9
    Quote Originally Posted by thewind32 View Post
    Speaking of which, I know gardens spawn from ?-4, I'm not sure if raid bosses and ampies spawn from ?-4.
    Yes, I got an ampy for ?-4.

  10. #10
    Quote Originally Posted by thewind32 View Post
    Something like that crossed my mind but didn't think it would be viable. But since you brought it up I gave it a spin. Placing my own helper squad at the 3rd camp (counted from the top, with the blue arrow pointing towards it), and my other squads each containing just 1 of my slowest units at speed 210, 210, 215 in the loop. My ally's helper squad was in the 300s, slowest I had available. The main squad was able to clear the map before the node gets unlocked although with heavy casualties lol.

    End result was 5712 gold and 242 seeds. This is, in no way, comparable to 12-5 farming. So yea, in case anyone was thinking of trying.
    That's because the amount of gold/seeds is based on distance traveled.

    You would be better off having 1-3 Lilac groups in the loop rather than 4 slow units. With main groups as fast as possible to clear out the map before the Lilacs open the node.

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