You can set up a simulation at random.org to get a feel for what to expect on a 10+1 pull, assuming you believe the advertised drop rates and FKG random number generator are legit:
Select "Integer Generator". For the number of integers to generate, enter the number of pulls you want to simulate and multiply by 11; so if you want to simulate thirty 10+1 pulls enter 330.
Next enter 1-200 as the range of integers. A range of 200 is needed since 6*s are only a .5% chance:
3* = 63.5% chance ------> 200 x .635 = 127 integers
4* = 30% chance ------> 200 x .30 = 60 integers
5* = 6% chance ------> 200 x .06 = 12 integers
6* = .5% chance ------> 200 x .005 = 1 integer
So here's the breakout:
3* = 1-127
4* = 128-187
5* = 188-199
6* = 200
Last field is to format in a specified number of columns; enter the number of pulls you're simulating.
And presto, you get columns of 11 that each represent a 10+1 pull. As you scan the column look for how many times a number 128 or higher comes up (4* or better), how many of those are 188 or higher but not 200 (5*) and if the number 200 comes up (6*).
For those that pull bad, it's validating and depressing at the same time.