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  1. #1
    Drip Guest
    Quote Originally Posted by Largepotato View Post
    Second part is up.

    ?-5 is easy.
    ?-6 requires Lilac in a group and another group to be slower than the rest.
    ?-7 requires Lilac in a very fast group and another very slow group. Alternately 2 at the top camp without Lilac can work (party 1 needs to get to switch node first, party 2 very fast), but the middle camp requires more RNG luck.
    First time ever I put Lilac in a squad, but it worked perfectly, so thank you!
    Squadspeeds I ended up with: 644, 647(Lilac), 413, 401. Helper squads: I just picked "whatevers", those 4 squads were the ones necessary to reach pests right on time, the helper squads were more a backup for RNG nodes.

    And now to figure out the ideal farming setup for ?-8

  2. #2
    Unregistered Guest
    Man, some of these maps would be frustrating without double Lilacs...you need to speed up webs on one path and slow down whirlwinds on a completely different path. Fortunately, people are putting her in their helper squad. I'd hate to be on an account that didn't have her and not have any Lilac-inclusive helpers available.

  3. #3
    Drip Guest
    Quote Originally Posted by Unregistered View Post
    Man, some of these maps would be frustrating without double Lilacs...you need to speed up webs on one path and slow down whirlwinds on a completely different path. Fortunately, people are putting her in their helper squad. I'd hate to be on an account that didn't have her and not have any Lilac-inclusive helpers available.
    The maps can be done without Lilac, but you'd have to tailor the squads to specific speeds, which might have to be quite extreme on ?-6 and ?-7. I'm only eyeballing, but I'd say, above 700 for the fast squads and just below 400 for the slow ones.

    Customizing to such extreme speeds would for most people involve mixing in some units that they hardly improved, like a couple of 2* or 3* girls, which in turn might make it hard to get past the bosses, or even past some of the pests. Really, how many people have evolved 2* girls? Some people even got rid of their 2* girls, evolved or not, to preserve space for 5* ones. I almost feel sorry for them for when nation battles start, since they'll have to upgrade the girls they got rid of again, to get some full squads that actually survive their first encounter. Well, I don't really feel sorry for them, since they made the decision themselves to use the necessary flowergems on a gamble for some 5-6* girls, which they may or may not have gotten because of it.

  4. #4
    Without Lilac, ?-6 in particular will need an extremely high speed team in the middle, with slow teams elsewhere, or they won't reach the pest before the rest kill the boss and reach the flag. I personally keep one copy of each 2 and 3* for completion purposes, most of the 3*s have all equip slots and level 3-5 skills, so I shouldn't be hurting TOO bad in the Nation Battles (when do those come along, anyways?)

  5. #5
    Drip Guest
    Quote Originally Posted by IvanLedah21 View Post
    Nation Battles (when do those come along, anyways?)
    From what I gathered, they should come in 5 weeks

  6. #6
    Quote Originally Posted by Drip View Post
    From what I gathered, they should come in 5 weeks
    Speaking of Nation Battles, what are they anyway? Some sort team event? The wikia of FKG doesn't really explain it well.

  7. #7

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    Already got slightly over 3K, with the event running for 5 more days, I think its fairly manageable (unless they pop in random maintenance like they did at this very moment). If you get those ticket SG spawns at least twice per full stamina rotation in the morning, You shoul be able to bang out around 300-400 tickets no problem.

    Then again, Waiting badly for one stupid Pierce lvl100 dragon to evolve my Mei, sighh

  8. #8
    Unregistered Guest
    Quote Originally Posted by Drip View Post
    The maps can be done without Lilac, but you'd have to tailor the squads to specific speeds, which might have to be quite extreme on ?-6 and ?-7. I'm only eyeballing, but I'd say, above 700 for the fast squads and just below 400 for the slow ones.
    I didn't say impossible, I said frustrating. (Which, incidentally, you just confirmed.) Even with Lilac on ?-6 you have to tailor speeds to make sure your non-Lilac squad trips the arrow to the correct path for her before she gets there. Without her you need BOTH of those squads to be basically fast enough to get through the webs in time, because if you don't make the arrow-tripping squad fast enough the web squad will pass it up and go the wrong way on the first turn.

  9. #9
    I didn't see any post about ?-8, probably because it's pretty simple but I'll post my strategy anyway. To get three stars I took one squad from the top and placed it at the bottom with the squad at top being noticeably faster, by about 120 than the others which are roughly the same speed. After RNGesus gives you his blessing, the best way to get the most tickets is by taking the left most squad and placing it at the starting tent node right before the random node, maximizing the chances of getting all the tickets, at 43 tickets total, with the rest of the setup being the same.
    Last edited by tommy7358; 09-14-2016 at 11:15 PM.

  10. #10
    I wont be worrying about ?-8 since you'll eventually end up staying there until the event ends. By then you'll prolly have made your own strategy on how to tackle that map.
    FKG ID - 736832430

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