I have a nice tip for Beginners too. Allways save up 50-100 Flower Gems (if u can) for special Gacha. And dont forget to Clear all dayli Quest if u have the Stamania 2 Flowergems are 2 Flowergems.
I'll add a tip on where to get flower gems, but we must not confuse between 'Special gacha' and 'Limited gacha'. Special gachas are usually one time only and require nutaku gold while limited can be use multiple times during the duration of the gacha at the cost of flower gems.
My tips for begginers like me 3rd week of the game.
Play a lot this event ?-1. You can farm Coins, SG, guaranteed Papers, just no Life cristals. betther xp compared to ?-2, ?-3 and ?-4
My coins per run 1600-1850. My normal gacha seed per run 112-120.
%rate of SG 35%-40%.
Tips for people grinding 1-3 / 2-1, do not kill or send request to other people for killing the raid boss that you have spawned.
Otherwise you will just keep killing and spawning another one instead of having secret garden.
Leave it there for the full 2 hours or until you stop farming.
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You will have more chances of spawning secret garden too, since raid boss is unavailable for spawning as there is already one
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In my experience, bosses and gardens spawn completely independently of each other. There is no benefit to SG spawn rate from holding on to raid bosses...you'll just spawn nothing if the RNG determined that you were supposed to spawn another boss. Of course you may wish to avoid killing the boss for other reasons, but it won't get you any more SGs.
Random gee-wiz information for those interested.
True percentages based on multiple pulls.
Disclaimer:
- this can apply to any gacha pulls; be it in this game or others
- this does not assume or take into account poorly-designed/rigged/weighted random engines
- randomness (math) becomes more accurate the more pulls one can make
Here is the math for pulling at least one X rarity from a multi-pull gacha.
note: the math for pulling more than one (i.e. at least 2/3/4/etc) is different and gets a bit more complicated, so we'll stick to one so people can get a feel of what the actual percentages are.
1 - ((100 - C)/100)^N
1 - ((100 - <percent chance>)/100)^<number of pulls>
example: currently a 6 star girl has a 0.5% of dropping on a single gacha pull for 5 flower gems
however, it's better to use 50 flower gems for not only 1 extra pull (10->11), but for a larger attempt as well
6 star
1 - ((100 - 0.5)/100)^11
1 - (99.5/100)^11
1 - (0.995)^11
= 0.05364542018655696690418950195313
= 5.354% for (at least) one pull out of 11 to be a 6 star
here are the remaining chances for your viewing pleasure
5 star
1 - ((100 - 6)/100)^11
1 - (0.94)^11
= 0.4937017927507942803456
= 49.37%
4 star
1 - ((100 - 30)/100)^11
1 - (0.7)^11
= 0.98022673257
= 98.02%
3 star
1 - ((100 - 63.5)/100)^11
1 - (0.365)^11
= 0.99998468131418123243611440429688
= 99.998%
as you can see, it's nearly impossible to not pull at least 1 3-star girl during an 11 pull.
it may happen 1.54 times out of 100,000 11-pulls (i.e. likely around 1.1 million girls pulled from the gacha)
final thoughts:
do know that these chances are not linear.
if you pulled 11 twice in a row, it would not double your chances for a 6-star, but because the chances are so low it very nearly would.
instead, replace the exponent with a 22 to get your answer.
the higher the chances already are, the smaller the increase will be, but regardless it will move closer to 100%
6 star (11 -> 22)
5.354% -> 10.44%
5 star (11 -> 22)
49.37% -> 74.36%
warning: the following may induce headaches, trauma, nightmare, and flashbacks.
you have been warned
sources:
https://en.wikipedia.org/wiki/Binomial_distribution
or google:
chances over multiple rolls
Triggered by raw text equations... typeset that stuff fam
にせがいじん
I found out that turning autorun off and spam clicking the next button during a mission is alot faster than setting it to on, never knew this trick before