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Thread: Team Tactics

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  2. Flower Knight Girl Integration

  1. #61
    Honestly Defense Stat is really useless in that game. Against weak enemies that's not important to lose just few HP instead of few hundreds, and in Mission 14 enemy's Attack is so high that Defense does not reduce enough damage. I have a Knight with more than 4850 Def, and she loses barely 10% less Damage than others who have ~1500-2000 less Defense.


  2. #62

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    Quote Originally Posted by Zenithale View Post
    Honestly Defense Stat is really useless in that game. Against weak enemies that's not important to lose just few HP instead of few hundreds, and in Mission 14 enemy's Attack is so high that Defense does not reduce enough damage. I have a Knight with more than 4850 Def, and she loses barely 10% less Damage than others who have ~1500-2000 less Defense.
    I agree, defense stat is kinda useless. but 4850 def is pretty amazing
    ID: 155637072 - Fate


  3. #63

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    Quote Originally Posted by Wutan View Post
    Very interesting.

    I think a good idea would be to aim for the 50% Damage Reduction and fill the rest of the Squad with Units like Anemone, Rose etc.
    or Units like Alpinia cause she lives longer and has more turns to use her Life Leech Attack...

    Btw. where do you find that numbers?

    I assume it's very difficult to raise the Defense that much to negate all Damage at later Stages in the Game... (17-1... etc.)

    I am curious how much worth is a specific Defense increase compared to a specific Damage Reduction (like Dahlias and Bride Orchids Abilities)
    I used the pest information from the Wiki's Campaign section as my base. For the average 5* stats, I went into each profile individually and plugged in all the numbers, one by one.

    What tipped me off to this sudden drop off in Defense Value is when I tried to kill a fresh, 2* & 3* Flower Knight against 6-5's 1255-Atk pest, once with a Bracelet and once without one. I was kinda expecting more out of an additional +600 Defense Bracelet.
    Team Tactics-bandicam-2016-10-31-20-15-00-6152.jpg

    It certainly varies with the stage, but Dahlia's Attack Reduction stat is definitely saving our Flower Knights a lot more than a Defense Boost against the Pumpkin Pests' 8000 Attack..........I mean, we'd need 16,000 freak'n defense if we wanted to negate that! I can only muster up about +50% Defense boost at best + Equips, which comes out to 5000-Def at best.

    If I'm not wrong about this, both Attack and Damage reduction abilities are a hundred times better than +Defense% abilities, in terms of HP saved.

    - - - Updated - - -

    Yeah, atm, it looks like the best value of Defense comes from bolstering the damage from Counterattackers.

  4. #64

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    By the way, does anyone know which is the best way to sort girl position in order to deal the most dam output? Right now I'm placing girls with AOE skill first follow by single target one. But i'm not sure if it's the best way to do it.

    ID: 155637072 - Fate


  5. #65

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    I've been following the same rule of thumb. It SHOULD be the most effective way to sort battle skills. If it's not for some strange reason, I'm gonna be very intrigued as to why.
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  6. #66
    I also put my AoE Skills first.
    Regarding the high Defense, I simply gave all my Halloween Items to the same Knight.

  7. #67

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    Quote Originally Posted by Zenithale View Post
    I also put my AoE Skills first.
    Regarding the high Defense, I simply gave all my Halloween Items to the same Knight.
    Agreed.

    Prefered Attack Order: AOE - Deals Damage to Random Enemies - Single Target Damage

    DMM FKG ID: 986648592
    Name: Wutan

  8. #68
    Attack Order is correct: Hit All -> Hit Random -> Single

    Team Setup should synergize if possible, such as stacking Attack or Skill Activation buffs, or Defense buffs with counter-attackers.

    By the way, Wutan, the team in your signature... Alpinia should be before FP due to her skill healing herself while FP is just raw damage. That change buffs Alpinia's survivability due to getting more chances to proc self-heal (probably not much more given 3 AOE rainbows before them, but hey)

  9. #69

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    Quote Originally Posted by IvanLedah21 View Post
    Attack Order is correct: Hit All -> Hit Random -> Single

    Team Setup should synergize if possible, such as stacking Attack or Skill Activation buffs, or Defense buffs with counter-attackers.

    By the way, Wutan, the team in your signature... Alpinia should be before FP due to her skill healing herself while FP is just raw damage. That change buffs Alpinia's survivability due to getting more chances to proc self-heal (probably not much more given 3 AOE rainbows before them, but hey)
    There is one more combo for Defense buffs: some girls have a passive skill that reduce a pests ATK. So combine those two buffs, and making your squad near untouchable becomes a little closer in reach.

  10. #70

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    Quote Originally Posted by IvanLedah21 View Post
    Attack Order is correct: Hit All -> Hit Random -> Single

    Team Setup should synergize if possible, such as stacking Attack or Skill Activation buffs, or Defense buffs with counter-attackers.

    By the way, Wutan, the team in your signature... Alpinia should be before FP due to her skill healing herself while FP is just raw damage. That change buffs Alpinia's survivability due to getting more chances to proc self-heal (probably not much more given 3 AOE rainbows before them, but hey)
    Thank you Ivan

    I will change it. Haven't thought about that so far.

    DMM FKG ID: 986648592
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